class Program
{
static void Main(string[] args)
{
//创建10个对象 通过一个循环 去调用他们各自打招呼的方法
//Student s = new Student();
//Person p = new Person();
//ShuaiGuo sg = new ShuaiGuo();
Person[] pers = new Person[10];
//Console.WriteLine(r.Next(1, 999));//产生从1到999的随机数
for (int i = 0; i < pers.Length; i++)
{
Random r = new Random();
int rNumber = r.Next(1, 7);
switch (rNumber)//rNumber的范围是1-6
{
case 1: pers[i] = new Student();
break;
case 2: pers[i] = new Teacher();
break;
case 3: pers[i] = new ShuaiGuo();
break;
case 4: pers[i] = new MeiLv();
break;
case 5: pers[i] = new YeShou();
break;
case 6: pers[i] = new Person();
break;
}
}
for (int i = 0; i < pers.Length; i++)
{
// pers[i].PersonSayHi();因为这是父类数组,只能调用父类方法。
if (pers[i] is Student)
{
((Student)pers[i]).StudentSayHi();
// pers[i].PersonSayHi();
}
else if (pers[i] is Teacher)
{
((Teacher)pers[i]).TeacherSayHi();
}
else if (pers[i] is ShuaiGuo)
{
((ShuaiGuo)pers[i]).ShuaiGuoSayHi();
}
else if (pers[i] is YeShou)
{
((YeShou)pers[i]).YeShouSayHi();
}
else if (pers[i] is MeiLv)
{
((MeiLv)pers[i]).MeiLvSayHi();
}
else
{
pers[i].PersonSayHi();
}
}
Console.ReadKey();
}
}
public class Person
{
public void PersonSayHi()
{
Console.WriteLine("我是人类");
}
}
public class Student : Person
{
public void StudentSayHi()
{
Console.WriteLine("我是学生");
}
}
public class Teacher : Person
{
public void TeacherSayHi()
{
Console.WriteLine("我是老师");
}
}
public class MeiLv : Person
{
public void MeiLvSayHi()
{
Console.WriteLine("我是镁铝");
}
}
public class ShuaiGuo : Person
{
public void ShuaiGuoSayHi()
{
Console.WriteLine("我是帅锅");
}
}
public class YeShou : Person
{
public void YeShouSayHi()
{
Console.WriteLine("我是野兽");
}
}
}