如何解决以上英雄类的问题,以面向对象解决,属开放性问题,解决问题
1条回答 默认 最新
关注 试着写了一点,试试看:
class Equip(): def __init__(self, name, hp, ad, ap, dd, dp): self.name = name self.hp = hp self.ad = ad self.ap = ap self.dd = dd self.dp = dp class Skill(): def __init__(self, name, basic, adp, app): self.name = name self.basic = basic self.adp = adp self.app = app def damage(self, ad, ap): if ad >= ap: type = 'physical' damage = self.basic + (1+self.adp)*ad else: type = 'magical' damage = self.basic + (1+self.app)*ap return damage, type class Hero(): def __init__(self, name, hp, ad, ap, dd, dp): self.name = name self.hp = hp self.ad = ad self.ap = ap self.dd = dd self.dp = dp self.equipped = None self.skilled = None def fight(self, target): if self.ad < target.ad: self, target = target, self while self.hp > 0 and target.hp > 0: self.attack(target) self, target = target, self return max(self,target,key=lambda x:x.hp) def attack(self, target): if self.skilled: damage, type = self.skilled.damage(self.ad, self.ap) if type == 'physical': skill_damage = (damage*(1000-target.dd))/1000 elif type == 'magical': skill_damage = (damage*(1000-target.dp))/1000 else: skill_damage = 0 target.hp -= self.ad*2 + skill_damage def learn_skill(self, skill): self.skilled = skill def wear_equip(self, equip): self.equipped = equip self.ad += equip.ad self.ap += equip.ap self.dd += equip.dd self.dp += equip.dp def drop_equip(self): if self.equipped: self.ad -= self.equipped.ad self.ap -= self.equipped.ap self.dd -= self.equipped.dd self.dp -= self.equipped.dp self.equipped = None
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