骆闻舟家的费嘟嘟 2022-05-23 15:34 采纳率: 100%
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使用OxyPlot成图,希望能让y轴变成从上至下变大的形式而不是从下到上变大,希望大噶给点建议

img


public void graben_model()
{
var mymodel = new PlotModel { Title = "地垒模型" };
//mymodel.Series.Add(new FunctionSeries(Math.Cos, 0, 10, 0.1, "cos(x)"));

        mymodel.Axes.Add(new LinearColorAxis
        {
            Palette = OxyPalettes.Rainbow(100)
        });


        int X = Convert.ToInt32(textBoxX.Text);//长
        int Z = Convert.ToInt32(textBoxZ.Text);//高
        var matrix_L = new DenseMatrix(Z, X);
        var matrix_M = new DenseMatrix(Z, X);
        var matrix_p = new DenseMatrix(Z, X);
        var matrix_vp = new DenseMatrix(Z, X);
        var matrix_vs = new DenseMatrix(Z, X);
        for (int j = 0; j < X; j++)
        {
            for (int i = 0; i < Z; i++)
            {
                if (i<90)
                {
                    matrix_vp[i, j] = 2000;
                    matrix_vs[i, j] = 1200;
                    matrix_p[i, j] = 2000;
                }
                else if(i<120&&j>i-60&&j<260-i)
                {
                    matrix_vp[i, j] = 2000;
                    matrix_vs[i, j] = 1200;
                    matrix_p[i, j] = 2000;
                }
                else
                {
                    matrix_vp[i, j] = 3000;
                    matrix_vs[i, j] = 2000;
                    matrix_p[i, j] = 2500;
                }

                matrix_L[i, j] = Math.Pow(matrix_vs[i, j].Real, 2) * matrix_p[i, j];
                matrix_M[i, j] = (Math.Pow(matrix_vp[i, j].Real, 2) - 2 * Math.Pow(matrix_vs[i, j].Real, 2)) * matrix_p[i, j];
            }
        }

        var matrix_data = matrix_L.Transpose();


        var data = new double[X, Z];
        for (int j = 0; j < Z; j++)
        {
            for (int i = 0; i < X; i++)
            {
                data[i, j] = matrix_data[i, j].Real;
            }
        }


        var heatmapseries = new HeatMapSeries
        {
            X0 = 0,
            X1 = X,
            Y0 = 0,
            Y1 = Z,
            Interpolate = true,
            RenderMethod = HeatMapRenderMethod.Bitmap,
            Data = data

        };
        mymodel.Series.Add(heatmapseries);
        this.plotView1.Model = mymodel;

    }

这是成图的代码,有能给的建议吗?

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1条回答 默认 最新

  • 赵4老师 2022-05-23 15:57
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    public void graben_model()
    {
        var mymodel = new PlotModel { Title = "地垒模型" };
        //mymodel.Series.Add(new FunctionSeries(Math.Cos, 0, 10, 0.1, "cos(x)"));
        mymodel.Axes.Add(new LinearColorAxis
        {
            Palette = OxyPalettes.Rainbow(100)
        });
    
    
        int X = Convert.ToInt32(textBoxX.Text);//长
        int Z = Convert.ToInt32(textBoxZ.Text);//高
        var matrix_L = new DenseMatrix(Z, X);
        var matrix_M = new DenseMatrix(Z, X);
        var matrix_p = new DenseMatrix(Z, X);
        var matrix_vp = new DenseMatrix(Z, X);
        var matrix_vs = new DenseMatrix(Z, X);
        for (int j = 0; j < X; j++)
        {
            for (int i = 0; i < Z; i++)
            {
                if (i<90)
                {
                    matrix_vp[i, j] = 2000;
                    matrix_vs[i, j] = 1200;
                    matrix_p[i, j] = 2000;
                }
                else if(i<120&&j>i-60&&j<260-i)
                {
                    matrix_vp[i, j] = 2000;
                    matrix_vs[i, j] = 1200;
                    matrix_p[i, j] = 2000;
                }
                else
                {
                    matrix_vp[i, j] = 3000;
                    matrix_vs[i, j] = 2000;
                    matrix_p[i, j] = 2500;
                }
    
                matrix_L[i, j] = Math.Pow(matrix_vs[i, j].Real, 2) * matrix_p[i, j];
                matrix_M[i, j] = (Math.Pow(matrix_vp[i, j].Real, 2) - 2 * Math.Pow(matrix_vs[i, j].Real, 2)) * matrix_p[i, j];
            }
        }
    
        var matrix_data = matrix_L.Transpose();
    
    
        var data             = new double[X, Z];
        var data_Upside_down = new double[X, Z];
        for (int j = 0; j < Z; j++)
        {
            for (int i = 0; i < X; i++)
            {
                data            [i, j] = matrix_data[i, j].Real;
                data_Upside_down[i, j] = 3000 - data[i, j];
            }
        }
    
    
        var heatmapseries = new HeatMapSeries
        {
            X0 = 0,
            X1 = X,
            Y0 = 0,
            Y1 = Z,
            Interpolate = true,
            RenderMethod = HeatMapRenderMethod.Bitmap,
            Data = data_Upside_down //data
    
        };
        mymodel.Series.Add(heatmapseries);
        this.plotView1.Model = mymodel;
    
    }
    
    
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问题事件

  • 系统已结题 5月31日
  • 已采纳回答 5月23日
  • 创建了问题 5月23日