游戏“开发”程序,注意‘ “” ’(waigua实现 无 后 座)求改错Python
#! /usr/bin/env python
#-*- coding:utf-8 -*-
""""
@Author :NNNNNaiquan
@Mail :misiteng@gmail.com
""""
import config
import os
import shutil
class bypass():
def_init_(self, steamapps_path):
self.steamapps path=steamappspath
self.pubg_path =steamapps path+PUBG
self.bypass path =steamapps path+bypass
if not os.path.exists(self.bypass path):
l('Info',unicode('正在初始化"utf-8').encode("gbk'))
shutil.copytree(self.pubg pathselfbypass path) #step 1
shutil.move(self.pubg_path,self.steamapps_path +'PUBG1) #step 2
l('Info',unicode('初始化完成',utf-8').encode('gbk))
def make link(self,):
pubg pak path =self.pubg path+\Ts1Game Content\PaksTsGame-WindowsNoEditor uil.pak
l('Info',unicode('正在创建软链接''utf-8').encode(gbk'))
os.popen('mklink /j"'+ self.pubg path +…'""'+ self.bypass path +'"') #step 3
os.popen('mklink"'+ pubg_pak_path+'""'+config.FUNC_PAK_PATH+'"') #step 4
l('Info',unicode('软链接创建成功','utf-8').encode('gbk'))
def clean(self,):
bypass pak path=self.bypass_path+1\Ts1Game\Content\\Paks\Ts1Game-WindowsNoEditor ui1.pak
l('Info',unicode('正在过检测','utf-8').encode('gbk'))
os.remove(bypass pak path) #step 5
os.popen('rd /s /q"' +self.pubg_path +'"') #step 6
shutil.move(self.steamapps_path+'PUBG1selfpubg path) #step 7
l('Info',unicode(成功过检测开始奔放吧,utf-8').encode('gbk'))
def l(s,message):
print'[%s] %s'%(s,message)
def main():
steamapps path=config.STEAM PATH+'steamapps\\common'!
if os.path.exists(steamapps_path +PUBG):
obj=bypass(steamapps_path) obj.make link()
l('Info',unicode('上飞机后切回来按任意键开始过检测','utf-8').encode(gbk))
os.system('pause')
obj.clean()
else:
l('Warning',unicode('请检责配置文件中的游戏目录是否正确','utf-8')encode('gbk))
if__name__' __main__ ':
main()
求改错!