函子蛋糕 2022-10-15 09:37 采纳率: 80.6%
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python的tkinter库图片数独怎么做?

如题,现有一个tkinter库的数独游戏
现在,想把它改为图片数独游戏,也就是数字不再出现,出现的是图片
请修改代码,如果不能修改,请提供该库写的新代码


```python
# csdn上抄的作业:https://blog.csdn.net/weixin_39982537/article/details/111627821 改了亿点点
# 数独4.0:更改掏空数独表格的方式,从原来的每行固定掏n个变为9*9里随机掏9n个
 
import random
import math
 
matrix = []
sds = []
 
 
def get_random_unit():
    _num_list = [1, 2, 3, 4, 5, 6, 7, 8, 9]
    random.shuffle(_num_list)
    return _num_list
 
 
def print_grid(arr):
    for i in range(9):
        sds.append(arr[i])
 
 
def get_row(row):
    row_arr = []
    for v in matrix[row]:
        if v == 0:
            continue
        row_arr.append(v)
    return row_arr
 
 
def get_col(col):
    col_arr = []
    for i in range(9):
        val = matrix[i][col]
        if val == 0:
            continue
        col_arr.append(matrix[i][col])
    return col_arr
 
 
def get_block(num):
    col_arr = []
    seq = num % 3
    col_end = 9 if seq == 0 else seq * 3
    row_end = int(math.ceil(num / 3) * 3)
    for i in range(row_end - 3, row_end):
        for j in range(col_end - 3, col_end):
            val = matrix[i][j]
            if val != 0:
                col_arr.append(matrix[i][j])
    return col_arr
 
 
def get_block_seq(row, col):
    col_seq = int(math.ceil((col + 0.1) / 3))
    row_seq = int(math.ceil((row + 0.1) / 3))
    return 3 * (row_seq - 1) + col_seq
 
 
def get_enable_arr(row, col):
    avail_arr = get_random_unit()
    seq = get_block_seq(row, col)
    block = get_block(seq)
    row = get_row(row)
    col = get_col(col)
    unable_arr = list(set(block + row + col))
    for v in unable_arr:
        if v in avail_arr:
            avail_arr.remove(v)
    return avail_arr
 
 
def main():
    can_num = {}
    count = 0
    
    for i in range(9):
        matrix.append([0] * 9)
 
    num_list = get_random_unit()
    for row in range(3):
        for col in range(3):
            matrix[row][col] = num_list.pop(0)
 
    num_list = get_random_unit()
    for row in range(3, 6):
        for col in range(3, 6):
            matrix[row][col] = num_list.pop(0)
 
    num_list = get_random_unit()
    for row in range(6, 9):
        for col in range(6, 9):
            matrix[row][col] = num_list.pop(0)
 
    box_list = []
    for row in range(9):
        for col in range(9):
            if matrix[row][col] == 0:
                box_list.append({'row': row, 'col': col})
 
    i = 0
    while i < len(box_list):
        count += 1
        position = box_list[i]
        row = position['row']
        col = position['col']
        key = '%dx%d' % (row, col)
        if key in can_num:
            enable_arr = can_num[key]
        else:
            enable_arr = get_enable_arr(row, col)
            can_num[key] = enable_arr
 
        if len(enable_arr) <= 0:
            i -= 1
            if key in can_num:
                del (can_num[key])
            matrix[row][col] = 0
            continue
        else:
            matrix[row][col] = enable_arr.pop()
            i += 1
 
    print_grid(matrix)
 
if __name__ == "__main__":
    main()
 
# --------------------华丽の分割线--------------------
 
ac_num = 0
pausE = True
difficulty = 3
 
from tkinter import *
from tkinter import ttk
import time
import pygame as py 
 
def setDiff(difF):
    global difficulty
    global diff
    try:
        difficulty = int(difF)
        diff.destroy()
    except:
        pass
diff = Tk()
diff.title('难度选择')
diff.geometry('300x90')
diff.resizable(0,0)
Label(diff,text='选择你要挑战的难度!(0~9)',font=('微软雅黑',9)).pack()
cmb = ttk.Combobox(diff)
cmb.pack()
cmb['value'] = (0,1,2,3,4,5,6,7,8,9)
Button(diff,text='我选好了',command=lambda:setDiff(cmb.get())).pack()
diff.mainloop()
window = Tk()
window.title('数独')
window.geometry('390x500')
window.resizable(0,0)
begin_time = 0
steps = 0
rights = 0
wrongs = 0
dwc = difficulty*9
ac_name = None
 
list = range(1,82)
try:
    ran = random.sample(list,dwc)
except:
    if difficulty > 9:
        ran = random.sample(list,9)
    elif difficulty < 0:
        ran = random.sample(list,1)
    print('难度输入出现问题 你将无法通关')
try:
    py.mixer.init()
    py.mixer.music.load('bg.mp3')
    py.mixer.music.play(-1)
except:
    print('未检测到名为 bg.mp3  的背景音乐')
    
def setBlock(num,name):
    global begin_time
    if begin_time == 0:
        begin_time = time.time()
    global ac_name
    global ac_num
    if ac_name != name and name != None and ac_name != None:
        ac_name.config(text='?',bg='MistyRose',activebackground='MistyRose',relief='groove')
    if name.cget('bg') != 'lightpink':
        name.config(text='···',relief='sunken',bg='lightblue',activebackground='lightblue')
        ac_name = name
        ac_num = num
    else:
        ac_name = None
def setNum(num):
    global ac_name
    global begin_time
    global dwc
    global ac_num
    global re
    global difficulty
    global steps
    global wrongs
    global rights
    global steP
    try:
        b_color = ac_name.cget('bg')
        if ac_num == num:
            ac_name.config(text='√',activebackground='lightpink',relief='groove',bg='lightpink')
        else:
            ac_name.config(text='×',activebackground='lightred',relief='groove')
        ac_name.flash()
        ac_name.flash()
        if ac_num == num:
            ac_name.config(text=str(num),activebackground='lightpink',background='lightpink',relief='groove')
        else:
            ac_name.config(text='?',bg='MistyRose',activebackground='MistyRose',relief='groove')
        if ac_name.cget('bg') == 'green' and b_color == 'lightblue':
            dwc -= 1
            ac_name = None
            rights += 1
            steps += 1
        elif b_color == 'lightblue' and ac_name.cget('bg') == 'MistyRose':
            ac_name = None
            wrongs += 1
            steps += 1
        if dwc == 0:
            ac_name = None
            print('恭喜,你赢了!')
            Label(window,text='恭喜,你赢了!',font=('微软雅黑',30),bg='lightpink').place(x=52,y=50)
            use_time = round(time.time()-begin_time,1)
            Label(window,text='用时'+str(use_time)+'秒  正确率'+str(round((rights/steps)*100,1))+'%',bg='lightyellow').place(x=113,y=121)
        re.config(text='剩余数字数量:'+str(dwc)+' 难度等级:'+str(difficulty))
        steP.config(text='步数:'+str(steps)+' 正确:'+str(rights)+' 错误:'+str(wrongs))
        ac_name = None
    except:
        pass
def tipSs():
    '''global sds
    for ynfo in sds:
        print(ynfo)'''
    global ac_num
    global ac_name
    try:
        ac_name.config(text=str(ac_num))
        ac_name.flash()
        ac_name.config(text='···')
    except:
        pass
def pauseOr(bgm):
    global pausE
    if pausE == True:
        py.mixer.music.pause()
        Button(window,text='♪',font=('楷体',7),relief='sunken',bg='white',command=lambda:pauseOr(bgm)).place(x=365,y=11)
        pausE = False
    elif pausE == False:
        py.mixer.music.unpause()
        Button(window,text='♫',font=('楷体',7),relief='sunken',bg='orange',command=lambda:pauseOr(bgm)).place(x=365,y=11)
        pausE = True
j=0
i=0.7
_count = 1
wz = False
# 这里通过win10计算器,两年前的项目写出了算法
def spaceBtn(i,j,ri,rj):
    name =  'a'+str(i+1)+str(j+1)
    name = Button(window,text='?',font=('微软雅黑',10),relief='groove',bg='MistyRose',activebackground='MistyRose',command=lambda:setBlock(sds[i][j],name))
    name.place(x=rj*36,y=ri*38,width=30,height=30)
def numBtn(num):
    Button(window,text=str(num),font=('楷体',15),relief='sunken',bg='white',activebackground='lightblue',command=lambda:setNum(num)).place(x=x*42+9,y=380,width=37,height=37)
for info in sds:
    for jnfo in info:
        j+=1
        for znfo in ran:
            if _count == znfo:
                wz = True
        _count += 1
        if wz == True:
            spaceBtn(round(i-1),j-1,i,j)
            wz = False
        else:
            Label(window,text=jnfo,font=('微软雅黑',10),relief='ridge',bg='lightgrey').place(x=j*36,y=i*38,width=30,height=30)
    j=0
    i+=1
for x in range(0,9):
    numBtn(x+1)
Button(window,text='提示',command=tipSs).place(x=50,y=430)
bgm = Button(window,text='♫',font=('楷体',7),relief='sunken',bg='lightpink',command=lambda:pauseOr(bgm)).place(x=365,y=11)
re = Label(window,text='剩余数字数量:'+str(dwc)+' 难度等级:'+str(difficulty),relief='sunken')
re.place(x=185,y=470)
steP = Label(window,text='步数:'+str(steps)+' 正确:'+str(rights)+' 错误:'+str(wrongs),relief='sunken')
steP.place(x=5,y=470)
window.mainloop()

```

  • 写回答

1条回答 默认 最新

  • honestman_ 2022-10-15 12:56
    关注
    
    N = 9
    layout = [[0 for j in range(N)] for k in range(N)]
     
    root = tk.Tk()
    root.title("数独游戏")
     
    frametop = tk.Frame(root)
    gridvar = [[tk.StringVar() for column in range(N)] for row in range(N)]
    frame = [tk.Frame(frametop) for row in range(N)]
    grid = [[tk.Button(frame[row], width = 3, textvariable = gridvar[row][column],\
         relief = tk.GROOVE, command = lambda row = row,\
              column = column:gridclick(row, column),\
              font = ('Helvetica', '12')) for column in range(N)] for row in range(N)]
    for row in range(N):
        for column in range(N):
            grid[row][column].pack(side = tk.LEFT)
        frame[row].pack(side = tk.TOP)
    frametop.pack(side=tk.TOP, pady = 10)
     
    framemiddle = tk.Frame(root)
    selections = [tk.Button(framemiddle, width = 3, text = '%d' % number, relief = tk.RAISED,\
         command = lambda number=number:numberclick(selections[number - 1]),\
              font = ('Helvetica', '12')) for number in range(1, 10)]
    for each in selections:
        each.pack(side = tk.LEFT)
    framemiddle.pack(side=tk.TOP, pady = 15)
     
     
    framebottom = tk.Frame(root)
    erase = tk.Button(framebottom, text = '删除', relief = tk.RAISED,\
         font = ('HeiTi', '14', 'bold'), width = 7, height = 1, bg = 'darkgreen', fg = 'white')
    erase.pack(side = tk.LEFT, padx = 15)
    check = tk.Button(framebottom, text = '核查', relief = tk.RAISED,\
         font = ('HeiTi', '14', 'bold'), width = 7, height = 1, bg = 'darkblue', fg = 'white')
    check.pack(side = tk.LEFT, padx = 15)
    ok = tk.Button(framebottom, text = '退出', relief = tk.RAISED, command = exit,\
         font = ('HeiTi', '14', 'bold'), width = 7, height = 1, bg = 'darkred', fg = 'white')
    ok.pack(side = tk.LEFT, padx = 15)
    framebottom.pack(side = tk.TOP, pady = 5)
     
    def gridclick(row, column):
        number = ''
        for i in range(N):
            if selections[i]["relief"] == tk.SOLID:
                number = '%d' % (i + 1)
                break
        gridvar[row][column].set(number)
        if number == '':
            layout[row][column] = 0
        else :
            layout[row][column] = int(number)
     
     
    def numberclick(selectionbutton):
        for i in range(N):
            selections[i]['relief'] = tk.RAISED
        erase["relief"] = tk.RAISED
        selectionbutton["relief"] = tk.SOLID
     
    def eraseclick(event):
        for i in range(N):
            selections[i]['relief'] = tk.RAISED
     
     
    def checkclick(event):
        correct = verify() 
        if correct:
            showinfo("核查结果", "答案正确")
        else:
            showinfo("核查结果", "答案不正确")
    check.bind("<Button-1>", checkclick)
     
    def readlayout(filename):
        layoutfile = open(filename, 'r')
        lines = layoutfile.readlines()
        for row in range(N):
            line = lines[row].strip('\n')
            if line != '':
                for i in range(len(line)):
                    if line[i] != '' and line[i] != ' ':
                        layout[row][i] = int(line[i])
        return layout
     
    def showlayout(layout, gridvar):
        for row in range(N):
            for column in range(N):
                gridvar[row][column].set(str(layout[row][column]) if (layout[row][column] != 0) else '')
                if layout[row][column] != 0:
                    grid[row][column]["state"] = tk.DISABLED
     
     
    def verifyrow():
        correct = True
        for row in range(N):
            line = layout[row].copy()
            line.sort()
            if line != [1, 2, 3, 4, 5, 6, 7, 8, 9]:
                correct = False
        return correct
     
    def verifycolumn():
        correct = True
        for column in range(N):
            line = list((np.array(layout))[:, column])
            line.sort()
            if line != [1, 2, 3, 4, 5, 6, 7, 8, 9]:
                correct = False
        return correct
     
    def verifyblock():
        correct = True
        for blockindex in range(N):
            block = getblock(blockindex)
            line = list((np.array(layout))[block[0] : block[1] + 1, block[2] : block[3] + 1].reshape(N))
            line.sort()
            if line != [1, 2, 3, 4, 5, 6, 7, 8, 9]:
                correct = False
        return correct
     
     
    def getblock(index):
        rowstart = index // 3 * 3
        rowend = rowstart + 2
        columnstart = index % 3 * 3
        columnend = columnstart + 2
        return rowstart, rowend, columnstart, columnend
     
    def verify():
        return verifyrow() & verifycolumn() & verifyblock()
     
    erase.bind("<Button-1>", eraseclick)
    
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