GKing是桂老大的意思 2022-12-19 20:50 采纳率: 0%
浏览 21

canvas无法显示

canvas无法显示
使用一个类去绘制canvas,在浏览器元素上能显示canvas已被创建但是就是无法显示

预期效果

img

以下是原代码


<template>
  
  <div class="RibbonAnimation" id="RibbonAnimation"></div>
</template>

<script>
// import Ribbons from './ribbon.js'

let _w = window
let _b = document.body //返回html dom中的body节点 即<body>
let _d = document.documentElement //返回html dom中的root 节点 即<html>

// random helper
let random = function () {
  if (arguments.length === 1) {
    // only 1 argument
    if (Array.isArray(arguments[0])) {
      // extract index from array
      let index = Math.round(random(0, arguments[0].length - 1))
      return arguments[0][index]
    }
    return random(0, arguments[0]) // assume numeric
  } else if (arguments.length === 2) {
    // two arguments range
    return Math.random() * (arguments[1] - arguments[0]) + arguments[0]
  }
  return 0 // default
}

// screen helper
let screenInfo = function (e) {
  let width = Math.max(
      0,
      _w.innerWidth || _d.clientWidth || _b.clientWidth || 0
    ),
    height = Math.max(
      0,
      _w.innerHeight || _d.clientHeight || _b.clientHeight || 0
    ),
    scrollx =
      Math.max(0, _w.pageXOffset || _d.scrollLeft || _b.scrollLeft || 0) -
      (_d.clientLeft || 0),
    scrolly =
      Math.max(0, _w.pageYOffset || _d.scrollTop || _b.scrollTop || 0) -
      (_d.clientTop || 0)

  return {
    width: width,
    height: height,
    ratio: width / height,
    centerx: width / 2,
    centery: height / 2,
    scrollx: scrollx,
    scrolly: scrolly,
  }
}

// point object
let Point = function (x, y) {
  this.x = 0
  this.y = 0
  this.set(x, y)
}
Point.prototype = {
  constructor: Point,

  set: function (x, y) {
    this.x = x || 0
    this.y = y || 0
  },
  copy: function (point) {
    this.x = point.x || 0
    this.y = point.y || 0
    return this
  },
  multiply: function (x, y) {
    this.x *= x || 1
    this.y *= y || 1
    return this
  },
  divide: function (x, y) {
    this.x /= x || 1
    this.y /= y || 1
    return this
  },
  add: function (x, y) {
    this.x += x || 0
    this.y += y || 0
    return this
  },
  subtract: function (x, y) {
    this.x -= x || 0
    this.y -= y || 0
    return this
  },
  clampX: function (min, max) {
    this.x = Math.max(min, Math.min(this.x, max))
    return this
  },
  clampY: function (min, max) {
    this.y = Math.max(min, Math.min(this.y, max))
    return this
  },
  flipX: function () {
    this.x *= -1
    return this
  },
  flipY: function () {
    this.y *= -1
    return this
  },
}

// class prototype
class Factory {
  constructor(options) {
    this._canvas = null
    this._context = null
    this._sto = null
    this._width = 0
    this._height = 0
    this._scroll = 0
    this._ribbons = []
    this._options = options

    this._onDraw = this._onDraw.bind(this)
    this._onResize = this._onResize.bind(this)
    this._onScroll = this._onScroll.bind(this)
    this.setOptions(options)
    this.init()
  }

  // Set and merge local options
  // 设置和合并本地选项
  setOptions(options) {
    if (typeof options === 'object') {
      for (let key in options) {
        if (options.hasOwnProperty(key)) {
          this._options[key] = options[key]
        }
      }
    }
  }

  // Initialize the ribbons effect
  // 初始化丝带效果
  init() {
    try {
      this._canvas = document.createElement('canvas')
      this._canvas.style['display'] = 'block'
      this._canvas.style['position'] = 'fixed'
      this._canvas.style['margin'] = '0'
      this._canvas.style['padding'] = '0'
      this._canvas.style['border'] = '0'
      this._canvas.style['outline'] = '0'
      this._canvas.style['left'] = '0'
      this._canvas.style['top'] = '0'
      this._canvas.style['width'] = '100%'
      this._canvas.style['height'] = '100%'
      this._canvas.style['z-index'] = '-11'
      // this._canvas.style["background-color"] = "#1f1f1f";
      this._canvas.id = 'bgCanvas'
      this._onResize()

      this._context = this._canvas.getContext('2d')
      this._context.clearRect(0, 0, this._width, this._height)
      this._context.globalAlpha = this._options.colorAlpha

      window.addEventListener('resize', this._onResize)
      window.addEventListener('scroll', this._onScroll)
      document.body.appendChild(this._canvas)
    } catch (e) {
      console.warn('Canvas Context Error: ' + e.toString())
      return
    }
    this._onDraw()
  }

  // Create a new random ribbon and to the list
  // 创建一个新的随机色带和到列表
  addRibbon() {
    // movement data
    let dir = Math.round(random(1, 9)) > 5 ? 'right' : 'left',
      stop = 1000,
      hide = 200,
      min = 0 - hide,
      max = this._width + hide,
      movex = 0,
      movey = 0,
      startx = dir === 'right' ? min : max,
      starty = Math.round(random(0, this._height))

    // asjust starty based on options
    if (/^(top|min)$/i.test(this._options.verticalPosition)) {
      starty = 0 + hide
    } else if (/^(middle|center)$/i.test(this._options.verticalPosition)) {
      starty = this._height / 2
    } else if (/^(bottom|max)$/i.test(this._options.verticalPosition)) {
      starty = this._height - hide
    }

    // ribbon sections data
    let ribbon = [],
      point1 = new Point(startx, starty),
      point2 = new Point(startx, starty),
      point3 = null,
      color = Math.round(random(0, 360)),
      delay = 0

    // buils ribbon sections
    while (true) {
      if (stop <= 0) break
      stop--

      movex = Math.round(
        (Math.random() * 1 - 0.2) * this._options.horizontalSpeed
      )
      movey = Math.round((Math.random() * 1 - 0.5) * (this._height * 0.25))

      point3 = new Point()
      point3.copy(point2)

      if (dir === 'right') {
        point3.add(movex, movey)
        if (point2.x >= max) break
      } else if (dir === 'left') {
        point3.subtract(movex, movey)
        if (point2.x <= min) break
      }
      // point3.clampY( 0, this._height );

      ribbon.push({
        // single ribbon section
        point1: new Point(point1.x, point1.y),
        point2: new Point(point2.x, point2.y),
        point3: point3,
        color: color,
        delay: delay,
        dir: dir,
        alpha: 0,
        phase: 0,
      })

      point1.copy(point2)
      point2.copy(point3)

      delay += 4
      color += this._options.colorCycleSpeed
    }
    this._ribbons.push(ribbon)
  }

  // Draw single section
  // 绘制单段
  _drawRibbonSection(section) {
    if (section) {
      if (section.phase >= 1 && section.alpha <= 0) {
        return true // done
      }
      if (section.delay <= 0) {
        section.phase += 0.02
        section.alpha = Math.sin(section.phase) * 1
        section.alpha = section.alpha <= 0 ? 0 : section.alpha
        section.alpha = section.alpha >= 1 ? 1 : section.alpha

        if (this._options.animateSections) {
          let mod = Math.sin(1 + (section.phase * Math.PI) / 2) * 0.1

          if (section.dir === 'right') {
            section.point1.add(mod, 0)
            section.point2.add(mod, 0)
            section.point3.add(mod, 0)
          } else {
            section.point1.subtract(mod, 0)
            section.point2.subtract(mod, 0)
            section.point3.subtract(mod, 0)
          }
          section.point1.add(0, mod)
          section.point2.add(0, mod)
          section.point3.add(0, mod)
        }
      } else {
        section.delay -= 0.5
      }

      let s = this._options.colorSaturation,
        l = this._options.colorBrightness,
        c =
          'hsla(' +
          section.color +
          ', ' +
          s +
          ', ' +
          l +
          ', ' +
          section.alpha +
          ' )'

      this._context.save()

      if (this._options.parallaxAmount !== 0) {
        this._context.translate(0, this._scroll * this._options.parallaxAmount)
      }
      this._context.beginPath()
      this._context.moveTo(section.point1.x, section.point1.y)
      this._context.lineTo(section.point2.x, section.point2.y)
      this._context.lineTo(section.point3.x, section.point3.y)
      this._context.fillStyle = c
      this._context.fill()

      if (this._options.strokeSize > 0) {
        this._context.lineWidth = this._options.strokeSize
        this._context.strokeStyle = c
        this._context.lineCap = 'round'
        this._context.stroke()
      }
      this._context.restore()
    }
    return false // not done yet
  }

  // Draw ribbons
  // 绘制丝带
  _onDraw() {
    // cleanup on ribbons list to rtemoved finished ribbons
    for (let i = 0, t = this._ribbons.length; i < t; ++i) {
      if (!this._ribbons[i]) {
        this._ribbons.splice(i, 1)
      }
    }

    // draw new ribbons
    this._context.clearRect(0, 0, this._width, this._height)

    for (
      let a = 0;
      a < this._ribbons.length;
      ++a // single ribbon
    ) {
      let ribbon = this._ribbons[a],
        numSections = ribbon.length,
        numDone = 0

      for (
        let b = 0;
        b < numSections;
        ++b // ribbon section
      ) {
        if (this._drawRibbonSection(ribbon[b])) {
          numDone++ // section done
        }
      }
      if (numDone >= numSections) {
        // ribbon done
        this._ribbons[a] = null
      }
    }
    // maintain optional number of ribbons on canvas
    if (this._ribbons.length < this._options.ribbonCount) {
      this.addRibbon()
    }

    requestAnimationFrame(this._onDraw)
  }

  // Update container size info
  // 更新容器大小信息
  _onResize(e) {
    let screen = screenInfo(e)
    this._width = screen.width
    this._height = screen.height

    if (this._canvas) {
      this._canvas.width = this._width
      this._canvas.height = this._height

      if (this._context) {
        this._context.globalAlpha = this._options.colorAlpha
      }
    }
  }

  // Update container size info
  // 更新容器大小信息
  _onScroll(e) {
    let screen = screenInfo(e)
    this._scroll = screen.scrolly
  }
}

export default {
  name: 'RibbonAnimation',
  props: ['RIBBON_OPTIONS', 'RIBBONANIMATION_SHOW'],
  data() {
    return {
      RIBBON_OPTION: this.RIBBON_OPTIONS,
      visible: this.RIBBONANIMATION_SHOW,
    }
  },
  mounted() {
    if (!this.visible) {
      return
    }

    const aaaa = new Factory(this.RIBBON_OPTION)
    console.log(aaaa)
  },
}
</script>

以下为Props参数


//  动态飘带参数
      RibbonAnimation: {
        //   动态飘带各类参数
        RIBBON_OPTIONS: {
          size: 90, // 默认数据
          opacity: 0.6, //  透明度
          zIndex: -11, //  层级
          opt: {
            // 色带HSL饱和度
            colorSaturation: '80%',
            // 色带HSL亮度量
            colorBrightness: '60%',
            // 带状颜色不透明度
            colorAlpha: 0.65,
            // 在HSL颜色空间中循环显示颜色的速度有多快
            colorCycleSpeed: 6,
            // 从哪一侧开始Y轴 (top|min, middle|center, bottom|max, random)
            verticalPosition: 'center',
            // 到达屏幕另一侧的速度有多快
            horizontalSpeed: 200,
            // 在任何给定时间,屏幕上会保留多少条带
            ribbonCount: 5,
            // 添加笔划以及色带填充颜色
            strokeSize: 0,
            // 通过页面滚动上的因子垂直移动色带
            parallaxAmount: -0.5,
            // 随着时间的推移,为每个功能区添加动画效果
            animateSections: true,
          },
          ribbonShow: true, //  点击彩带  true显示  false为不显示
          ribbonAnimationShow: true, // 滑动彩带
        },
        // 飘带是否显示
        RIBBONANIMATION_SHOW: true,
      },
  • 写回答

1条回答 默认 最新

  • CSDN-Ada助手 CSDN-AI 官方账号 2022-12-19 23:01
    关注
    评论

报告相同问题?

问题事件

  • 创建了问题 12月19日

悬赏问题

  • ¥15 请问Ubuntu要怎么安装chrome呀?
  • ¥15 视频编码 十六进制问题
  • ¥15 Xsheii7我安装这个文件的时候跳出来另一个文件已锁定文件的无一部分进程无法访问。这个该怎么解决
  • ¥15 unity terrain打包后地形错位,跟建筑不在同一个位置,怎么办
  • ¥15 FileNotFoundError 解决方案
  • ¥15 uniapp实现如下图的图表功能
  • ¥15 u-subsection如何修改相邻两个节点样式
  • ¥30 vs2010开发 WFP(windows filtering platform)
  • ¥15 服务端控制goose报文控制块的发布问题
  • ¥15 学习指导与未来导向啊