月神之剑 2023-03-16 12:26 采纳率: 60%
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已结题

飞机大战外星人群无法显示

基本都是按照书上编写的程序,但运行后火车图片不是在屏幕底部中央,而是在左上角,而且怪物群也不显示了,但并没有报错,不知道是什么原因?


import pygame
import sys
from train import Train
from setting1 import Setting
from zd import Zd
from monster import Monster


class Games:

    def __init__(self):
        pygame.init()
        self.setting = Setting()
        self.screen = pygame.display.set_mode((self.setting.screen_width,self.setting.screen_height))
        pygame.display.set_caption("火车大战......")
        self.train = Train(self)
        self.zds = pygame.sprite.Group()
        self.monsters = pygame.sprite.Group()
        self._create_fleet()



    def run(self):
        while True:
            self._event_check()
            self.train.update()
            self.zd_update()
            self._monsters_update()
            self._screen_update()



    def _screen_update(self):
        self.screen.fill(self.setting.bj_color)
        self.train.hua()
        for zd in self.zds.sprites():
            zd.draw_zd()
        self.monsters.draw(self.screen)
        pygame.display.flip()

    def _event_check(self):
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                self._event_keydown(event)
            elif event.type == pygame.KEYUP:
                self._event_keyup(event)

    def _event_keydown(self,event):
        if event.key == pygame.K_RIGHT:
            self.train.move_right = True
        if event.key == pygame.K_LEFT:
            self.train.move_left = True
        if event.key == pygame.K_UP:
            self.train.move_up = True
        if event.key == pygame.K_DOWN:
            self.train.move_down = True
        elif event.key == pygame.K_q:
            sys.exit()
        elif event.key == pygame.K_SPACE:
            self._fire_zd()

    def _event_keyup(self,event):
        if event.key == pygame.K_RIGHT:
            self.train.move_right = False
        if event.key == pygame.K_LEFT:
            self.train.move_left = False
        if event.key == pygame.K_UP:
            self.train.move_up = False
        if event.key == pygame.K_DOWN:
            self.train.move_down = False

    def _fire_zd(self):
        new_zd = Zd(self)
        self.zds.add(new_zd)

    def _create_fleet(self):
        monster = Monster(self)
        m_width = monster.rect.width
        m_heigth = monster.rect.height
        keyong_width = self.setting.screen_width-(2 * m_width)
        m_numbers = keyong_width // (2 * m_width)
        keyong_heigth = self.setting.screen_height-(3*m_heigth)
        m_gaos = keyong_heigth // (2 * m_heigth)
        for m_gao in range(m_gaos):
            for m_number in range(m_numbers):
                self._create_monster(m_number,m_gao)

    def _create_monster(self,m_number,m_gao):
        monster = Monster(self)
        m_width = monster.rect.width
        m_heigth = monster.rect.height
        m_x = m_width + 2 * m_width * m_number
        m_y = m_heigth + 2 * m_heigth * m_gao
        monster.rect.x = m_x
        monster.rect.y = m_y
        self.monsters.add(monster)

    def zd_update(self):
        self.zds.update()
        for zd in self.zds.copy():
            if zd.rect.bottom <= 0:
                self.zds.remove(zd)
        print(len(self.zds))

    def _check_fleet_edges(self):
        for monster in self.monsters.sprites():
            if monster.check_edges:
                self._change_fleet_direction()
                break

    def _change_fleet_direction(self):
        for monster in self.monsters.sprites():
            monster.rect.y += self.setting.fleet_drop_speed
        self.setting.fleet_direction *= -1

    def _monsters_update(self):
        self._check_fleet_edges()
        self.monsters.update()




if __name__ == "__main__":
    a = Games()
    a.run()
class Setting:
    def __init__(self):
        self.screen_height = 830
        self.screen_width = 1300
        self.bj_color = (246,246,246)
        self.train_speed = 1.0


        self.zd_gao = 15
        self.zd_kuan = 3
        self.zd_color = (255,0,0)
        self.zd_speed = 1.0

        self.monster_speed = 1.0
        self.fleet_drop_speed = 10
        self.fleet_direction = 1
import pygame

class Train:
    def __init__(self,ab):
        self.screen = ab.screen
        self.setting =ab.setting
        self.screen_rect = ab.screen.get_rect()


        self.image = pygame.image.load('C:/Users/xcz000/Desktop/My Python/images/train.bmp')
        self.rect = self.image.get_rect()
        self.x = float(self.rect.x)
        self.y = float(self.rect.y)

        self.rect.midbottom = self.screen_rect.midbottom
        self.move_right = False
        self.move_left = False
        self.move_up = False
        self.move_down = False

    def hua(self):
        self.screen.blit(self.image,self.rect)

    def update(self):
        if self.move_right and self.rect.right<=self.screen_rect.right:
            self.x += self.setting.train_speed
        if self.move_left and self.rect.left>=0:
            self.x -= self.setting.train_speed
        if self.move_up and self.rect.top>=0:
            self.y -= self.setting.train_speed
        if self.move_down and self.rect.bottom<=self.screen_rect.bottom:
            self.y += self.setting.train_speed
        self.rect.x = self.x
        self.rect.y = self.y






import pygame
from pygame.sprite import Sprite

class Zd(Sprite):
    def __init__(self,ab):
        super().__init__()
        self.screen = ab.screen
        self.setting = ab.setting
        self.bj_color = self.setting.zd_color

        self.rect = pygame.Rect(0,0,self.setting.zd_kuan,self.setting.zd_gao)
        self.rect.midtop = ab.train.rect.midtop
        self.y = float(self.rect.y)

    def update(self):
        self.y -= self.setting.zd_speed
        self.rect.y = self.y

    def draw_zd(self):
        pygame.draw.rect(self.screen,self.bj_color,self.rect)




```python
import pygame
from pygame.sprite import Sprite

class Monster(Sprite):
    def __init__(self,ab):
        super().__init__()
        self.screen = ab.screen
        self.image = pygame.image.load('C:/Users/xcz000/Desktop/My Python/images/baby.bmp')
        self.rect = self.image.get_rect()
        self.setting = ab.setting

        self.rect.x = self.rect.width
        self.rect.y = self.rect.height

        self.x = float(self.rect.x)

    def check_edges(self):
        if self.rect.left <= 0 or self.rect.right >= self.screen.rect.right:
            return  True



    def update(self):
        self.x += self.setting.monster_speed * self.setting.fleet_direction
        self.rect.x = self.x

```

  • 写回答

3条回答 默认 最新

  • Treabhar 2023-03-16 12:57
    关注

    这可能是因为火车和怪物的位置计算出现了问题。在 _create_monster() 方法中, m_x 和 m_y 变量用于计算怪物矩形的左上角坐标。检查 m_x 和 m_y 计算式是否正确。如果怪物群体不可见,那么可能是在设置属性时,没有正确调用 self.monsters.add(monster) 方法。如果您无法解决问题,请在问题描述中提供更多详细信息。希望采纳。

    本回答被题主选为最佳回答 , 对您是否有帮助呢?
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  • 已结题 (查看结题原因) 3月20日
  • 已采纳回答 3月16日
  • 创建了问题 3月16日

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