简单来说给定一个装配体 通过编程实现获取干涉矩阵 若两零件之间发生干涉 则返回1不干涉则返回0 假设方向为xyz轴 请问各位先生 这可以实现吗 我看论文 都没有交代如何实现 在此向各位先生请教一番
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关注我实现了一个模型,简单的C#实现,用于计算装配体的干涉矩阵,你可以参考下;
using System; public class AssemblyInterferenceMatrix { private double[][] partCoordinates; private int numParts; public AssemblyInterferenceMatrix(double[][] coordinates) { partCoordinates = coordinates; numParts = coordinates.Length; } public int[][] GetInterferenceMatrix(double interferenceThreshold) { int[][] interferenceMatrix = new int[numParts][]; // 计算每对零件之间的距离 for (int i = 0; i < numParts; i++) { interferenceMatrix[i] = new int[numParts]; for (int j = 0; j < numParts; j++) { double dx = partCoordinates[i][0] - partCoordinates[j][0]; double dy = partCoordinates[i][1] - partCoordinates[j][1]; double dz = partCoordinates[i][2] - partCoordinates[j][2]; double distance = Math.Sqrt(dx * dx + dy * dy + dz * dz); if (distance < interferenceThreshold) { interferenceMatrix[i][j] = 1; } else { interferenceMatrix[i][j] = 0; } } } return interferenceMatrix; } } public class Program { static void Main(string[] args) { double[][] partCoordinates = { new double[] {0, 0, 0}, new double[] {1, 0, 0}, new double[] {0, 1, 0}, // ... }; AssemblyInterferenceMatrix aim = new AssemblyInterferenceMatrix(partCoordinates); int[][] interferenceMatrix = aim.GetInterferenceMatrix(0.5); // 输出干涉矩阵 for (int i = 0; i < interferenceMatrix.Length; i++) { for (int j = 0; j < interferenceMatrix[i].Length; j++) { Console.Write(interferenceMatrix[i][j] + " "); } Console.WriteLine(); } } }解决 无用评论 打赏 举报