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刚刚导入pygame 根据视频做项目却执行不出来

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刚刚导入pygame 根据视频做项目不知道为什么执行不出来窗口 代码和视频中一样

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  • CSDN-Ada助手 CSDN-AI 官方账号 2023-04-30 00:35
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    不知道你这个问题是否已经解决, 如果还没有解决的话:
    • 这有个类似的问题, 你可以参考下: https://ask.csdn.net/questions/7794120
    • 我还给你找了一篇非常好的博客,你可以看看是否有帮助,链接:【Pygame实战】如果你是赛车爱好者:这款新赛车游戏分分钟让你上瘾(超跑又是谁的梦想?)
    • 除此之外, 这篇博客: 【Pygame实战】疫情期间给不能出门的你推荐一款爽游 《消灭病毒保卫城市》【强推】愿早日结束中的 代码演示: 部分也许能够解决你的问题, 你可以仔细阅读以下内容或者直接跳转源博客中阅读:

      代码的话超级多的撒,还挺不好展示的,主要是分为三个py,这里给大家简单的展示一个主程序的

      代码吧!完整的大家都直接找我,很多代码都是显示了注释的哈,不懂的找我即可!

      最好是有一定基础的小伙伴儿找我,不然感觉新手小伙伴儿 要重头来 我讲也讲不清楚,请大家谅

      解,需要时间研究跟写文章,可能时间不够!偶尔解答问题随机哈!

      主程序代码700多行:

      import pygame
      import sys
      import traceback
      import os
      from pygame.locals import *
      import numpy as np
      import linecache
      from random import *
      import people
      import easygui as g
      from tkinter import *
      
      pygame.init()  # 游戏初始化
      pygame.mixer.init()  # 音效初始化
      
      bg_size = width, height = 1200, 700  # 屏幕大小
      screen = pygame.display.set_mode(bg_size)
      pygame.display.set_caption("消灭病毒保卫城市小游戏")  # 标题
      mycity = pygame.image.load("source/城市.jpg").convert()
      hospital_image = pygame.image.load("source/医院.jpg").convert_alpha()
      # massage_image = pygame.image.load("source/信息区.png").convert_alpha()
      
      
      good_man_image = pygame.image.load("source/健康人.png").convert_alpha()
      infect_man_image = pygame.image.load("source/感染人.png").convert_alpha()
      ill_man_image = pygame.image.load("source/重症人.png").convert_alpha()
      dead_man_image = pygame.image.load("source/死亡人.png").convert_alpha()
      cure_man_image = pygame.image.load("source/治愈人.png").convert_alpha()
      
      BLACK = (0, 0, 0)
      WHITE = (255, 255, 255)
      GREEN = (0, 255, 0)
      RED = (255, 0, 0)
      GRAY = (192, 192, 192)
      ORANGE = (255, 165, 0)
      
      # 游戏音乐
      pygame.mixer.music.load("source/背景音乐.mp3")
      pygame.mixer.music.set_volume(0.2)
      success_sound = pygame.mixer.Sound("source/正确.wav")
      success_sound.set_volume(0.2)
      lost_sound = pygame.mixer.Sound("source/失败.wav")
      lost_sound.set_volume(0.2)
      win_sound = pygame.mixer.Sound("source/胜利.wav")
      win_sound.set_volume(0.2)
      
      def ShowBack():
          # 背景图片
          # mycity = pygame.image.load("source/城市.jpg").convert()
          # hospital_image = pygame.image.load("source/医院.jpg").convert_alpha()
          doctor_image = pygame.image.load("source/医护支持.png").convert_alpha()
          pill_image = pygame.image.load("source/药物研究.png").convert_alpha()
          limit_image = pygame.image.load("source/限制出行.png").convert_alpha()
          protect_image = pygame.image.load("source/全民防护.png").convert_alpha()
          doctor_t_image = pygame.image.load("source/医护支持_t.png").convert_alpha()
          pill_t_image = pygame.image.load("source/药物研究_t.png").convert_alpha()
          limit_t_image = pygame.image.load("source/限制出行_t.png").convert_alpha()
          protect_t_image = pygame.image.load("source/全民防护_t.png").convert_alpha()
          massage_image = pygame.image.load("source/信息区.png").convert_alpha()
          money_image = pygame.image.load("source/人民币.png").convert_alpha()
          # screen.blit(mycity, (500, 0))  # 载入背景图片
          # screen.blit(hospital_image, (100, 200))  # 载入医院图片
          screen.blit(massage_image, (0, 0))  # 载入信息图片
          screen.blit(doctor_image, (300, 0))  # 载入医生图片
          screen.blit(doctor_image, (0, 200))  # 载入医生图片
          screen.blit(doctor_t_image, (0, 300))  # 载入医生文字图片
          screen.blit(pill_image, (400, 0))  # 载入药物图片
          screen.blit(pill_image, (0, 325))  # 载入药物图片
          screen.blit(pill_t_image, (0, 425))  # 载入药物图片
          screen.blit(limit_image, (300, 100))  # 载入限制出行图片
          screen.blit(limit_image, (0, 450))  # 载入限制出行图片
          screen.blit(limit_t_image, (0, 550))  # 载入限制出行图片
          screen.blit(protect_image, (400, 100))  # 载入保护图片
          screen.blit(protect_image, (0, 575))  # 载入保护图片
          screen.blit(protect_t_image, (0, 675))  # 载入保护图片
          screen.blit(money_image, (300, 2))  # 载入人民币图片
          screen.blit(money_image, (400, 2))  # 载入人民币图片
          screen.blit(money_image, (300, 102))  # 载入人民币图片
          screen.blit(money_image, (400, 102))  # 载入人民币图片
      
      # 初始化城市人数
      def InitCity(group, myimage, num):
          for i in range(num):
              gm = people.City(myimage)
              screen.blit(gm.image, gm.rect)
              group.add(gm)
      
      # 初始化医院人数
      def InitHospital(group, myimage, num):
          for i in range(num):
              gm = people.Hospital(myimage)
              screen.blit(gm.image, gm.rect)
              group.add(gm)
      
      # 住院治疗
      def AddtoHospital(group, image):
          hm = people.Hospital(image)
          group.add(hm)
          screen.blit(hm.image, hm.rect)
      
      # 死亡
      def AddtoDead(group, num):
          for i in range(num):
              dm = people.DeadErea()
              group.add(dm)
              screen.blit(dm.image, dm.rect)
      
      # 治愈
      def AddtoCure(group, num):
          for i in range(num):
              cm = people.CureErea()
              group.add(cm)
              screen.blit(cm.image, cm.rect)
      # 写入记录文件
      def PutRecord(file, record):
          f = open(file, mode='w', encoding='utf-8')
          for i in range(len(record)):
              f.write(str(record[i]))
              f.write("\n")
          f.close()
      # 读取记录
      def GetRecord(file):
          record = []
          f = open(file, mode='r', encoding='utf-8')
          for each in f.readlines():
              record.append(int(each))
          f.close()
          # print(record)
          return record
      # 清空组
      def Clear(group):
          for each in group:
              group.remove(each)
      
      # 主函数
      def main():
          pygame.mixer.music.play(-1)  # 播放背景音乐
      
          # 生成健康人组、感染人组、重症人组、治愈人组、病亡人组
          goodmans = pygame.sprite.Group()
          infectmans = pygame.sprite.Group()
          illmans = pygame.sprite.Group()
          curemans = pygame.sprite.Group()
          deadmans = pygame.sprite.Group()
          # 医院感染人和重症人
          hos_infectmans = pygame.sprite.Group()
          hos_illmans = pygame.sprite.Group()
      
          clock = pygame.time.Clock()  # 时钟
          delay = 100
          historyfile = "source/record.txt"  # 记录文件
      
          running = True  # 判断运行状态
          active = False  # 开始游戏
          waited = False  # 是否等待
          tolnum = 0  # 总人数
          goodnum = 0  # 初始化健康人数
          infectnum = 0  #  初始化感染人数
          city_infectnum = 0  # 初始化城市感染人数
          hos_infectnum = 0 # 初始化医院感染人数
          illnum = 0  # 初始化重症人数
          city_illnum = 0  # 初始化城市重症人数
          hos_illnum = 0  # 初始化医院重症人数
          curenum = 0  # 初始化治愈人数
          deadnum = 0  # 初始化死亡人数
          money = 0  # 初始钱
          doc_price = 1000  # 医护售价
          doc_num = 0  # 医护数量
          doc_cure = 5  # 每个医生医治患者数量
          pill_price = 2000  # 药物售价
          pill_level = 0  # 药物等级
          limit_price = 3000  # 限制价格
          limit_level = 0  # 限制等级
          protect_price = 4000  # 防护价格
          protect_num = 0  # 全民保护天数
          mlen = 20  # 移动步长
          getmoney = 6  # 每人每天赚钱数
          speed = 50  # 游戏速度
          protect_status = False  # 保护状态,默认没保护
          # goodtofm = [1, 2]  # 轻症感染概率
          # goodtoill = [1, 1]  # 重症感染概率
          fmtohos = [1, 50]  # 轻症患者住院概率,1/5
          fmtoill = [1, 100]  # 轻症患者转重症概率,1/10
          fmtocure = [1, 20]  # 轻症治愈概率,1/10
          illtohos = [1, 5]  # 重症住院概率,1/5
          illtodead = [1, 100]  # 重症转死亡,1/5
          illtofm = [1, 20]  # 重症转轻症,1/5
          record = []
      
          day = 1  # 天数
          time = 3  # 每天移动次数
          move = 0  # 移动计数
      
          myfont = pygame.font.Font("source/楷体_GB2312.ttf", 20)  # 使用楷体字体
          myfont_big = pygame.font.Font("source/楷体_GB2312.ttf", 36)  # 使用大字体
          myfont_small = pygame.font.Font("source/楷体_GB2312.ttf", 12)  # 使用小字体
          # 标志是否暂停游戏
          # paused = False
          # paused_image = pygame.image.load("source/暂停.png").convert_alpha()
          # resume_image = pygame.image.load("source/播放.png").convert_alpha()
          # paused_rect = paused_image.get_rect()
          # paused_rect.left, paused_rect.top = width - paused_rect.width - 10, 10
          # paused_show_image = paused_image
      
          # 主页
          mained = False  # 主页标志
          main_image = pygame.image.load("source/主页.png").convert_alpha()
          main_rect = main_image.get_rect()
          main_rect.left, main_rect.top = width - main_rect.width - 10, 10
      
          # 主页面
          start_image = pygame.image.load("source/开始游戏.png").convert_alpha()
          start_rect = start_image.get_rect()
          start_rect.left, start_rect.top = (width - start_rect.width) // 2, 380
          gameover_image = pygame.image.load("source/结束游戏.png").convert_alpha()
          gameover_rect = gameover_image.get_rect()
          gameover_rect.left, gameover_rect.top = (width - gameover_rect.width) // 2, 500
          goon_image = pygame.image.load("source/继续游戏.png").convert_alpha()
          goon_rect = goon_image.get_rect()
          goon_rect.left, goon_rect.top = (width - goon_rect.width) // 2, 380
          restart_image = pygame.image.load("source/重新开始.png").convert_alpha()
          restart_rect = restart_image.get_rect()
          restart_rect.left, restart_rect.top = (width - restart_rect.width) // 2, 440
          tolnum_add_image = pygame.image.load("source/增加.png").convert_alpha()
          tolnum_add_rect = tolnum_add_image.get_rect()
          tolnum_add_rect.left, tolnum_add_rect.top = 710, 300
          tolnum_dec_image = pygame.image.load("source/减少.png").convert_alpha()
          tolnum_dec_rect = tolnum_dec_image.get_rect()
          tolnum_dec_rect.left, tolnum_dec_rect.top = 735, 300
      
          protect_start_image = pygame.image.load("source/开始保卫.png").convert_alpha()
          protect_start_rect = protect_start_image.get_rect()
          protect_start_rect.left, protect_start_rect.top = 180, 150
          doc_buy_image = pygame.image.load("source/购买.png").convert_alpha()
          doc_buy_rect = doc_buy_image.get_rect()
          doc_buy_rect.left, doc_buy_rect.top = 310, 70
          pill_buy_image = pygame.image.load("source/购买.png").convert_alpha()
          pill_buy_rect = pill_buy_image.get_rect()
          pill_buy_rect.left, pill_buy_rect.top = 410, 70
          limit_buy_image = pygame.image.load("source/购买.png").convert_alpha()
          limit_buy_rect = limit_buy_image.get_rect()
          limit_buy_rect.left, limit_buy_rect.top = 310, 170
          protect_buy_image = pygame.image.load("source/购买.png").convert_alpha()
          protect_buy_rect = protect_buy_image.get_rect()
          protect_buy_rect.left, protect_buy_rect.top = 410, 170
          tip_text = myfont.render("对不起!您的资金不够!!", True, RED)
          doc_dec_image = pygame.image.load("source/减少.png").convert_alpha()
          doc_dec_rect = doc_dec_image.get_rect()
          doc_dec_rect.left, doc_dec_rect.top = 75, 205
          limit_dec_image = pygame.image.load("source/减少.png").convert_alpha()
          limit_dec_rect = limit_dec_image.get_rect()
          limit_dec_rect.left, limit_dec_rect.top = 75, 455
          protect_dec_image = pygame.image.load("source/减少.png").convert_alpha()
          protect_dec_rect = protect_dec_image.get_rect()
          protect_dec_rect.left, protect_dec_rect.top = 75, 580
      
          winflag = False  # 胜利标志
          recorded = False  # 是否有记录
          lostflag = False  # 失败标志
          # 自定义计时事件
          COUNT = pygame.USEREVENT
          # 每隔1秒发送一次自定义事件
          pygame.time.set_timer(COUNT, 1000)
          goon = False  # 默认新游戏
          # 计时器,当前历时时间
          counts = 0
          # 计时标志
          timer = False
          if os.path.exists(historyfile):  # 如果有记录
              recorded = True
              record = GetRecord(historyfile)
              day = record[0]
              tolnum = record[1]
              goodnum = record[2]  # 初始化健康人数
              city_infectnum = record[3]  # 初始化城市感染人数
              hos_infectnum = record[4]  # 初始化医院感染人数
              city_illnum = record[5]  # 初始化城市重症人数
              hos_illnum = record[6]  # 初始化医院重症人数
              curenum = record[7]  # 初始化治愈人数
              deadnum = record[8]  # 初始化死亡人数
              money = record[9]  # 初始钱
              doc_num = record[10]  # 医护数量
              pill_level = record[11]  # 药物等级
              limit_level = record[12]  # 限制等级
              protect_num = record[13]  # 全民保护天数
              infectnum = city_infectnum + hos_infectnum  # 初始化感染人数
              illnum = city_illnum + hos_illnum  # 初始化重症人数
          else:  # 没有记录时
              recorded = False
          ShowBack()  # 显示背景
          screen.blit(mycity, (500, 0))  # 载入城市图片
          screen.blit(hospital_image, (100, 200))  # 载入医院图片
          # 初始化组
          InitCity(goodmans, good_man_image, goodnum)  # 初始化健康人数
          InitCity(infectmans, infect_man_image, city_infectnum)  # 初始化城市感染轻症人数
          InitCity(illmans, ill_man_image, city_illnum)  # 初始化城市感染重症人数
          InitHospital(hos_infectmans, infect_man_image, hos_infectnum)  # 初始化医院感染轻症人数
          InitHospital(hos_illmans, ill_man_image, hos_illnum)  # 初始化医院感染轻症人数
          AddtoCure(curemans, curenum)  # 初始化治愈患者
          AddtoDead(deadmans, deadnum)  # 初始化病亡患者
          if tolnum == 0:
              tolnum =500
          # 记录文件
          while running:
              for event in pygame.event.get():
                  if event.type == QUIT:  # 退出
                      # 写入记录文件
                      record = [day, tolnum, goodnum, city_infectnum, hos_infectnum, city_illnum, hos_illnum,\
                          curenum, deadnum, money, doc_num, pill_level, limit_level, protect_num]
                      # 确保建立文件
                      with open(historyfile, mode='w', encoding='utf-8') as f:
                          f.close()
                      PutRecord(historyfile, record)
                      pygame.quit()
                      sys.exit()
                  elif event.type == MOUSEBUTTONDOWN and event.button == 1:  # 鼠标左键按下
                      # 按下主页键
                      if main_rect.collidepoint(event.pos):  # 是否主页
                          mained = True
                          active = False
                          waited = True
                          if mained:
                              pygame.mixer.music.pause()  # 背景音乐暂停
                              pygame.mixer.pause()  # 音效暂停
                      elif start_rect.collidepoint(event.pos) and not goon:  # 开始游戏
                          # print(goon)
                          active = True  # 开始游戏
                          winflag = False  # 重置
                          lostflag = False  # 重置
                          mained = False  # 重置
                          waited = False
                          paused = False
                          pygame.mixer.music.unpause()  # 背景音乐取消暂停
                          pygame.mixer.unpause()  # 音效取消暂停
                          # 初始化游戏
                          day = 1
                          goodnum = tolnum - 1
                          city_infectnum = 1
                          InitCity(goodmans, good_man_image, goodnum)  # 初始化健康人数
                          InitCity(infectmans, infect_man_image, city_infectnum)  # 初始化城市感染轻症人数
                          InitCity(illmans, ill_man_image, city_illnum)  # 初始化城市感染重症人数
                          InitHospital(hos_infectmans, infect_man_image, hos_infectnum)  # 初始化医院感染轻症人数
                          InitHospital(hos_illmans, ill_man_image, hos_illnum)  # 初始化医院感染轻症人数
                          AddtoCure(curemans, curenum)  # 初始化治愈患者
                          AddtoDead(deadmans, deadnum)  # 初始化病亡患者
                      elif goon_rect.collidepoint(event.pos) and goon:  # 继续游戏
                          active = True
                          waited = False
                          mained = False
                      elif restart_rect.collidepoint(event.pos):  # 重新开始
                          recorded = False
                          active = False
                          mained = False
                          # 重置
                          day = 0  # 天数
                          tolnum = 500  # 总人数
                          goodnum = 0  # 初始化健康人数
                          city_infectnum = 0  # 初始化城市感染人数
                          hos_infectnum = 0  # 初始化医院感染人数
                          city_illnum = 0  # 初始化城市重症人数
                          hos_illnum = 0  # 初始化医院重症人数
                          curenum = 0  # 初始化治愈人数
                          deadnum = 0  # 初始化死亡人数
                          money = 0  # 初始钱
                          doc_num = 0  # 医护数量
                          pill_level = 0  # 药物等级
                          limit_level = 0  # 限制等级
                          protect_num = 0  # 全民保护天数
                          Clear(goodmans)
                          Clear(infectmans)
                          Clear(illmans)
                          Clear(curemans)
                          Clear(deadmans)
                          Clear(hos_infectmans)
                          Clear(hos_illmans)
                      elif gameover_rect.collidepoint(event.pos):  # 结束游戏游戏
                          # 写入记录文件
                          record = [day, tolnum, goodnum, city_infectnum, hos_infectnum, city_illnum, hos_illnum, \
                                    curenum, deadnum, money, doc_num, pill_level, limit_level, protect_num]
                          # 确保建立文件
                          with open(historyfile, mode='w', encoding='utf-8') as f:
                              f.close()
                          PutRecord(historyfile, record)
                          pygame.quit()
                          sys.exit()
                      # 开始保卫
                      elif protect_start_rect.collidepoint(event.pos) and waited:
                          waited = False  # 运动
                          move = 0  # 重置
                      # 购买医护
                      elif doc_buy_rect.collidepoint(event.pos) and waited:
                          if money >= doc_price:
                              doc_num += 1
                              money -= doc_price
                          else:
                              screen.blit(tip_text, (510, 10))
                          #     g.msgbox("对不起,您的资金不够!")
      
                      # 购买药物研究
                      elif pill_buy_rect.collidepoint(event.pos) and waited:
                          if money >= pill_price:
                              pill_level += 1
                              money -= pill_price
                              illtodead[1] += int(illtodead[1] / 10)  # 死亡率降低
                              fmtoill[1] += int(fmtoill[1] / 10)  # 重症率降低
                              if illtofm[0] < illtofm[1]:
                                  illtofm[0] += int(fmtoill[1] / 10)  # 转轻率提高
                              if fmtocure[0] < fmtocure[1]:
                                  fmtocure[0] += int(fmtocure[1] / 10)  # 治愈率提高
                              # print(illtodead, fmtoill, illtofm, fmtocure)
                          else:
                              # g.msgbox("对不起,您的资金不够!")
                              screen.blit(tip_text, (510, 10))
                      # 购买限制投入
                      elif limit_buy_rect.collidepoint(event.pos) and waited:
                          if money >= limit_price and getmoney > 0 and mlen > 0:
                              getmoney -= 1  # 收入降低
                              limit_level += 1  # 限制等级提高
                              mlen -= 5
                              money -= limit_price
                          else:
                          #     g.msgbox("对不起,您的资金不够!")
                              screen.blit(tip_text, (510, 10))
                      # 购买保护
                      elif protect_buy_rect.collidepoint(event.pos) and waited:
                          if money >= protect_price:
                              protect_num += 1
                              money -= protect_price
                              protect_status = True
                          else:
                          #     g.msgbox("对不起,您的资金不够!")
                              screen.blit(tip_text, (510, 10))
                      # 减少医护
                      elif doc_dec_rect.collidepoint(event.pos) and waited:
                          if doc_num > 0:
                              doc_num -= 1
                              money += doc_price
                      # 减少限制
                      elif limit_dec_rect.collidepoint(event.pos) and waited:
                          if limit_level > 0:
                              limit_level -= 1
                              mlen += 5
                              getmoney += 1
                      # 减少保护
                      elif protect_dec_rect.collidepoint(event.pos) and waited:
                          if protect_num > 0:
                              protect_num -= 1
                              money += protect_price
                      # 增加总人数
                      elif tolnum_add_rect.collidepoint(event.pos):
                          if tolnum < 1000:
                              tolnum += 100
                      # 减少总人数
                      elif tolnum_dec_rect.collidepoint(event.pos):
                          if tolnum > 0:
                              tolnum -= 100
      
              if not (delay % speed) and move < time and active and not waited:  # 每5次移动一下
                  screen.blit(mycity, (500, 0))  # 载入城市图片
                  screen.blit(hospital_image, (100, 200))  # 载入医院图片
                  move += 1
                  for gm in goodmans:  # 显示健康人
                      gm.move(mlen)
                      screen.blit(gm.image, gm.rect)
                  for fm in infectmans:  # 显示感染人
                      fm.move(mlen)
                      screen.blit(fm.image, fm.rect)
                      # 是否感染健康人
                      isinfect = pygame.sprite.spritecollide(fm, goodmans, False, pygame.sprite.collide_mask)
                      if isinfect and not protect_status:  # and randint(0, goodtofm[1]) < goodtofm[0]:  # 感染且没保护
                          for each in isinfect:
                              goodmans.remove(each)
                              each.image = infect_man_image
                              infectmans.add(each)
                              screen.blit(each.image, each.rect)
                      # 是否重症
                      if randint(0, fmtoill[1]) < fmtoill[0]:
                          infectmans.remove(fm)
                          fm.image = ill_man_image
                          illmans.add(fm)
                          screen.blit(fm.image, fm.rect)
                      # 是否进医院,每个医护可医治4个患者
                      if randint(0, fmtohos[1]) < fmtohos[0] and (len(hos_infectmans) + len(hos_illmans) < doc_num * doc_cure):
                          infectmans.remove(fm)
                          AddtoHospital(hos_infectmans, infect_man_image)
      
                  for im in illmans:  # 显示重症人
                      im.move(mlen)
                      screen.blit(im.image, im.rect)
                      # 是否感染健康人
                      isinfect = pygame.sprite.spritecollide(im, goodmans, False, pygame.sprite.collide_mask)
                      if isinfect and not protect_status:  # and randint(0, goodtoill[1]) < goodtoill[0]:  # 感染且没保护
                          for each in isinfect:
                              goodmans.remove(each)
                              each.image = infect_man_image
                              infectmans.add(each)
                              screen.blit(each.image, each.rect)
                      # 是否住院,每个医护医治4个患者
                      if randint(0, illtohos[1]) < illtohos[0] and (len(hos_infectmans) + len(hos_illmans) < doc_num * doc_cure):
                          illmans.remove(im)
                          AddtoHospital(hos_illmans, ill_man_image)
                          continue
                      # 是否死亡
                      rate = randint(0, illtodead[1])
                      if rate < illtodead[0]:
                          # print(rate, illtodead[0])
                          illmans.remove(im)
                          AddtoDead(deadmans, 1)
      
                  for hfm in hos_infectmans:  # 医院轻症患者
                      screen.blit(hfm.image, hfm.rect)
                      # 是否治愈
                      if randint(0, fmtocure[1]) < fmtocure[0]:
                          hos_infectmans.remove(hfm)
                          AddtoCure(curemans, 1)
                          money += 100  # 治愈一人赚100元
                          continue
                      # 是否转重症
                      if randint(0, fmtoill[1]) < fmtoill[0]:
                          hos_infectmans.remove(hfm)
                          hfm.image = ill_man_image
                          hos_illmans.add(hfm)
                          screen.blit(hfm.image, hfm.rect)
      
                  for him in hos_illmans:  # 医院重症患者
                      screen.blit(him.image, him.rect)
                      # 是否转轻症
                      if randint(0, illtofm[1]) < illtofm[0]:
                          hos_illmans.remove(him)
                          him.image = infect_man_image
                          hos_infectmans.add(him)
                          screen.blit(him.image, him.rect)
                          continue
                      # 是否死亡
                      rate = randint(0, illtodead[1])
                      if rate < illtodead[0]:
                          # print(rate)
                          hos_illmans.remove(him)
                          AddtoDead(deadmans, 1)
      
                  for cm in curemans:  # 治愈患者
                      screen.blit(cm.image, cm.rect)
      
                  for dm in deadmans:  # 死亡患者
                      screen.blit(dm.image, dm.rect)
      
              elif move == time:
                  success_sound.play()
                  move = 0  # 重新计数
                  day += 1  # 增加一天
                  waited = True
                  # 未入院人员每人每天赚5元
                  money += (len(goodmans) + len(infectmans) + len(illmans)) * getmoney
                  if protect_num > 0:
                      protect_num -= 1
                      protect_status = True
                  else:
                      protect_status = False
                  if (infectnum + illnum) == 0 and goodnum > 0:
                      win_sound.play()
                      active = False
                      mained = True
                      winflag = True
                  elif (infectnum + illnum) == 0 and goodnum == 0:
                      lostflag = True
      
              # 显示得分情况
              # screen.blit(massage_image, (0, 0))  # 载入信息图片
              ShowBack()  # 显示背景
              goodnum = len(goodmans)  # 健康人数
              infectnum = len(infectmans) + len(hos_infectmans)  # 轻症患者
              illnum = len(illmans) + len(hos_illmans)  # 重症患者
              curenum = len(curemans)  # 治愈人数
              deadnum = len(deadmans)  # 死亡人数
              day_text = myfont_big.render(f"{str(day)}", True, RED)
              screen.blit(day_text, (75, 10))
              tolnum_text = myfont.render(f"{str(tolnum)}", True, BLACK)
              screen.blit(tolnum_text, (65, 60))
              goodnum_text = myfont.render(f"{str(goodnum)}", True, BLACK)
              screen.blit(goodnum_text, (75, 83))
              infectnum_text = myfont.render(f"{str(infectnum)}", True, BLACK)
              screen.blit(infectnum_text, (75, 106))
              illnum_text = myfont.render(f"{str(illnum)}", True, BLACK)
              screen.blit(illnum_text, (75, 129))
              curenum_text = myfont.render(f"{str(curenum)}", True, BLACK)
              screen.blit(curenum_text, (75, 152))
              deadnum_text = myfont.render(f"{str(deadnum)}", True, BLACK)
              screen.blit(deadnum_text, (75, 175))
              money_text = myfont.render(f"{str(money)}", True, RED)
              screen.blit(money_text, (210, 18))
              screen.blit(protect_start_image, protect_start_rect)  # 开始按钮
              # 显示道具价格
              doc_price_text = myfont.render(f"{str(doc_price)}", True, ORANGE)
              screen.blit(doc_price_text, (320, 3))
              pill_price_text = myfont.render(f"{str(pill_price)}", True, ORANGE)
              screen.blit(pill_price_text, (420, 3))
              limit_price_text = myfont.render(f"{str(limit_price)}", True, ORANGE)
              screen.blit(limit_price_text, (320, 103))
              protect_price_text = myfont.render(f"{str(protect_price)}", True, ORANGE)
              screen.blit(protect_price_text, (420, 103))
              # 显示购买
              screen.blit(doc_buy_image, doc_buy_rect)
              screen.blit(pill_buy_image, pill_buy_rect)
              screen.blit(limit_buy_image, limit_buy_rect)
              screen.blit(protect_buy_image, protect_buy_rect)
              # 显示道具数量
              doc_num_text = myfont.render(f"{str(doc_num)}", True, RED)
              screen.blit(doc_num_text, (5, 205))
              pill_level_text = myfont.render(f"{str(pill_level)}", True, RED)
              screen.blit(pill_level_text, (5, 330))
              limit_level_text = myfont.render(f"{str(limit_level)}", True, RED)
              screen.blit(limit_level_text, (5, 455))
              protect_num_text = myfont.render(f"{str(protect_num)}", True, RED)
              screen.blit(protect_num_text, (5, 580))
              screen.blit(doc_dec_image, doc_dec_rect)
              screen.blit(limit_dec_image, limit_dec_rect)
              screen.blit(protect_dec_image, protect_dec_rect)
              if waited:
                  wait_text = myfont.render("请部署您的防护!", True, RED)
                  screen.blit(wait_text, (140, 85))
      
              # 暂停/播放
              # screen.blit(paused_show_image, paused_rect)  # 暂停图片
              # 主页
              screen.blit(main_image, main_rect)  # 主页图片
      
              if not active:  # 刚启动时
                  # 主页
                  pygame.draw.rect(screen, GRAY, (400, 100, 400, 500), 0)  # 画矩形,位置400,100,长400,高500
                  # 显示最快纪录和当前纪录
                  tolnum_record_text = myfont.render(f"您的城市人口为:{tolnum} 人", True, RED)
                  day_record_text = myfont.render(f"您已守护:{day} 天", True, RED)
                  goodnum_record_text = myfont.render(f"健康人数为:{goodnum} 人", True, RED)
                  infectnum_record_text = myfont.render(f"轻症患者有:{infectnum} 人", True, RED)
                  illnum_record_text = myfont.render(f"重症患者有:{illnum} 人", True, RED)
                  curenum_record_text = myfont.render(f"治愈人数有:{curenum} 人", True, RED)
                  deadnum_record_text = myfont.render(f"病亡人数有:{deadnum} 人", True, RED)
                  record_text = myfont.render("", True, RED)
                  if not recorded and not mained:  # 没有记录,初始进入
                      goon = False
                      wel_text = myfont_big.render("欢迎进入保卫城市游戏!", True, RED)
                      screen.blit(wel_text, (410, 200))
                      screen.blit(tolnum_record_text, (480, 300))
                      # 增加和减少
                      screen.blit(tolnum_add_image, tolnum_add_rect)
                      screen.blit(tolnum_dec_image, tolnum_dec_rect)
                      # 开始游戏
                      screen.blit(start_image, start_rect)
                  elif recorded and not mained:  # 读取记录
                      goon = True
                      record_text = myfont.render("您上次的游戏进度为:", True, RED)
                      screen.blit(record_text, (480, 140))
                      screen.blit(tolnum_record_text, (480, 170))
                      screen.blit(day_record_text, (480, 200))
                      screen.blit(goodnum_record_text, (480, 230))
                      screen.blit(infectnum_record_text, (480, 260))
                      screen.blit(illnum_record_text, (480, 290))
                      screen.blit(curenum_record_text, (480, 320))
                      screen.blit(deadnum_record_text, (480, 350))
                      # 继续游戏
                      screen.blit(goon_image, goon_rect)
                      # 重新开始
                      screen.blit(restart_image, restart_rect)
                  elif mained:
                      if not winflag and not lostflag:  # 点击主页
                          record_text = myfont.render("您当前的游戏进度为:", True, RED)
                          # 继续游戏
                          screen.blit(goon_image, goon_rect)
                      elif winflag:  # 胜利
                          record_text = myfont.render("恭喜你!消灭所有病毒!!", True, RED)
                      elif lostflag:  # 失败
                          record_text = myfont.render("很遗憾!未能消灭病毒!!", True, RED)
                      goon = True
                      screen.blit(record_text, (480, 140))
                      screen.blit(tolnum_record_text, (480, 170))
                      screen.blit(day_record_text, (480, 200))
                      screen.blit(goodnum_record_text, (480, 230))
                      screen.blit(infectnum_record_text, (480, 260))
                      screen.blit(illnum_record_text, (480, 290))
                      screen.blit(curenum_record_text, (480, 320))
                      screen.blit(deadnum_record_text, (480, 350))
                      # 重新开始
                      screen.blit(restart_image, restart_rect)
      
                  # 结束游戏
                  screen.blit(gameover_image, gameover_rect)
      
              # 时间间隔
              delay -= 1
              if not delay:
                  delay = 50
              pygame.display.flip()  # 页面刷新
      
              clock.tick(60)
      
      
      if __name__ == "__main__":
          try:
              main()
          except SystemExit:
              pass
          except:
              traceback.print_exc()
              pygame.quit()
              input()
    • 您还可以看一下 程序员学院老师的Python专项训练 巩固语法+数据分析+商城开发课程中的 Pygame开发实战之游戏简介与分析小节, 巩固相关知识点

    如果你已经解决了该问题, 非常希望你能够分享一下解决方案, 写成博客, 将相关链接放在评论区, 以帮助更多的人 ^-^
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