qi mo编程homework,贪吃蛇不能控制方向,有没有哪位da lao斧正
代码如下:
#include <stdio.h>
#include <graphics.h>
#include<conio.h>
#include<stdlib.h>
#include<mmsystem.h>
#pragma comment (lib,"winmm.lib")
#define SNAKEMAX 500//蛇最长的长度
#define LENGTH 640 //图窗的长宽
#define WIDTH 640
//枚举
enum DIR //表示蛇的方向,用宏定义方向为int型
{
UP,
DOWN,
LEFT,
RIGHT,
};
struct Snake
{
int size;//节数
int speed;//速度
int dir;//direct 方向
POINT coor[SNAKEMAX];//POINT是VS已经定义好的一个结构体
}snake;
struct FOOD//食物
{
int x;
int y;
int r;
bool flag;
DWORD color;
}food;
void gameinit()//数据初始化
{
//播放背景音乐
mciSendString("open ./rex/贪吃蛇背景音效_bgm.mp3", 0, 0, 0);
mciSendString("play ./rex/贪吃蛇背景音效_bgm.mp3 repeat", 0, 0, 0);
srand(GetTickCount());//一般把时间作为种子
//GetTickCount获取系统开机到现在的毫秒数
initgraph(LENGTH, WIDTH);//生成图形窗口
snake.size = 3;
snake.speed = 6+snake.size/3;
snake.dir = DOWN;
for (int i = 0; i <snake.size; i++)//设置初始时三个节点坐标
{
snake.coor[i].x = 40-10*i;
snake.coor[i].y = 100;
}
//初始化产生随机数,取余数是将范围控制在图形窗口内
food.x = rand() % LENGTH;
food.y = rand() % WIDTH;
food.color = RGB(rand() % 256, rand() % 256, rand() % 256);
food.r = rand() % 5 + 5;
food.flag = true;
}
void gamedraw()
{
BeginBatchDraw();//双缓冲绘图
setbkcolor(RGB(28, 115, 119));//设置背景颜色
cleardevice();//
for (int i = 0; i <= snake.size - 1; i++)
{
solidcircle(snake.coor[i].x, snake.coor[i].y, 5);
}
if (food.flag)
{
solidcircle(food.x, food.y, food.r);
}
EndBatchDraw();
}
void snakemove()
{
for (int i = snake.size-1; i >0 ; i--)
{
snake.coor[i] = snake.coor[i - 1];
}
switch (snake.dir)
{
case RIGHT:
snake.coor[0].x+=snake.speed;
if (snake.coor[0].x >= LENGTH - 5)
{
snake.coor[0].x = 0;
}
break;
case LEFT:
snake.coor[0].x-= snake.speed;
if (snake.coor[0].x <= 5)
{
snake.coor[0].x = LENGTH;
}
break;
case UP:
snake.coor[0].y-= snake.speed;
if (snake.coor[0].y <= 5)
{
snake.coor[0].y = WIDTH;
}
break;
case DOWN:
snake.coor[0].y+= snake.speed;
if (snake.coor[0].y >= WIDTH - 5)
{
snake.coor[0].y = 0;
}
break;
}
}
void KeyControl()//改变方向
{
char ch;
if (_kbhit())//判断是否有按键输入,有的话,输出真
{
ch = _getch();
switch (ch)//_getch读取输入的值
{
case 'w':
case 'W':
case 72:
{
if (snake.dir != DOWN)
{
snake.dir = UP;//上下左右键值分别为:72,80,75,77
}
break;
}
case 's':
case 'S':
case 80:
{
if (snake.dir != UP)
{
snake.dir = DOWN;
}
break;
}
case 'd':
case 'D':
case 77:
{
if (snake.dir != LEFT)
{
snake.dir = RIGHT;
}
break;
}
case 'a':
case 'A':
case 75:
{
if (snake.dir != RIGHT)
{
snake.dir = LEFT;
}
break;
}
case ' '://游戏暂停
{
while (1)
{
if (_getch() == ' ')
return;
}
break;
}
}
}
}
void EATFOOD()
{
if (food.flag && snake.coor[0].x >= food.x - food.r && snake.coor[0].x <= food.x + food.r
&& snake.coor[0].y >= food.y - food.r && snake.coor[0].y <= food.y + food.r)
{
food.flag = false;
snake.size++;
}
//食物消失,再次生成一个食物;
if (food.flag == false)
{
food.x = rand() % LENGTH;
food.y = rand() % WIDTH;
food.color = RGB(rand() % 255, rand() % 255, rand() % 255);
food.r = rand() % 5 + 5;
food.flag = true;
}
}
int main()
{
gameinit();
while (1)
{
snakemove();
gamedraw();
KeyControl();
EATFOOD();
Sleep(100);//延迟ms
}
return 0;
}