

其他要求
提交物包括 Java语言实现,完整项目源程序和已经编译好的可执行程序,并分别按照\src, \bin 三个目录分别存放
好,打包提交


其他要求
提交物包括 Java语言实现,完整项目源程序和已经编译好的可执行程序,并分别按照\src, \bin 三个目录分别存放
好,打包提交
关注援引GPT回答:
以下是一个可能的Java实现,包括Card类、Player类、Game类和Main类。
Card类表示一张纸牌,其中包含花色和数字属性,以及计算分值的方法。
public class Card {
private String suit;
private int number;
public Card(String suit, int number) {
this.suit = suit;
this.number = number;
}
public String getSuit() {
return suit;
}
public int getNumber() {
return number;
}
public int getScore() {
if (number >= 11) {
return 10;
} else {
return number;
}
}
@Override
public String toString() {
return number + suit;
}
}
Player类表示一个玩家,包含手中的牌和计算得分的方法。
import java.util.ArrayList;
import java.util.List;
public class Player {
private List<Card> cards;
public Player() {
cards = new ArrayList<>();
}
public void addCard(Card card) {
cards.add(card);
}
public List<Card> getCards() {
return cards;
}
public int getScore() {
int score = 0;
for (Card card : cards) {
score += card.getScore();
}
return score;
}
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
for (Card card : cards) {
sb.append(card).append(" ");
}
return sb.toString();
}
}
Game类表示游戏,包含洗牌、分牌、出牌、判定胜负等方法。
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
public class Game {
private List<Card> deck;
private List<Player> players;
public Game() {
deck = new ArrayList<>();
players = new ArrayList<>();
initializeDeck();
}
private void initializeDeck() {
String[] suits = {"A", "B", "C", "D"};
for (int i = 1; i <= 13; i++) {
for (String suit : suits) {
deck.add(new Card(suit, i));
}
}
deck.add(new Card("K", 20));
deck.add(new Card("Q", 20));
Collections.shuffle(deck);
}
public void distributeCards() {
for (int i = 0; i < 4; i++) {
players.add(new Player());
}
for (int i = 0; i < 13; i++) {
for (int j = 0; j < 4; j++) {
players.get(j).addCard(deck.remove(0));
}
}
}
public void play() {
for (Player player : players) {
System.out.println(player);
}
System.out.println();
int maxScore = 0;
Player winner = null;
for (int i = 0; i < 4; i++) {
Player currentPlayer = players.get(i);
List<Card> cardsOnTable = new ArrayList<>();
for (int j = 0; j < i + 1; j++) {
Player opponent = players.get((i + j) % 4);
List<Card> opponentCards = opponent.getCards();
Card cardToPlay = chooseCardToPlay(currentPlayer, opponentCards, cardsOnTable);
currentPlayer.addCard(cardToPlay);
opponentCards.remove(cardToPlay);
cardsOnTable.add(cardToPlay);
}
int roundScore = 0;
for (Card card : cardsOnTable) {
roundScore += card.getScore();
}
if (roundScore > maxScore) {
maxScore = roundScore;
winner = currentPlayer;
}
System.out.println(currentPlayer);
}
System.out.println();
System.out.println("Winner: " + winner);
}
private Card chooseCardToPlay(Player player, List<Card> opponentCards, List<Card> cardsOnTable) {
// 在这里编写选择出牌策略的代码
// 这里使用随机选择一张牌的策略作为示例
return player.getCards().get(0);
}
}
Main类用于调用Game类来进行游戏。
public class Main {
public static void main(String[] args) {
Game game = new Game();
game.distributeCards();
game.play();
}
}
请注意,上述代码只是一个示例实现,其中的出牌策略仅使用了随机选择一张牌的策略。您可以根据需要修改chooseCardToPlay方法来实现更复杂的出牌策略。