我的pygame程序运行竟然是这样子的!
我用的是python 3.7.8,这是我在pycharm里面写的代码。
import pygame
import time
# 初始化Pygame
pygame.init()
# 设置窗口大小
size = (700, 500)
screen = pygame.display.set_mode(size)
# 设置窗口标题
pygame.display.set_caption("My Game")
# 创建精灵
class MySprite(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface([50, 50])
self.image.fill((255, 0, 0))
self.rect = self.image.get_rect()
self.rect.x = 50
self.rect.y = 450
class MySprite2(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface([25, 25])
self.image.fill((255, 0, 0))
self.rect = self.image.get_rect()
self.rect.x = 50
self.rect.y = 450
class plane(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface([50, 50])
self.image.fill((255, 0, 0))
self.rect = self.image.get_rect()
self.rect.x = 50
self.rect.y = 0
class plane2(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface([25, 25])
self.image.fill((255, 0, 0))
self.rect = self.image.get_rect()
self.rect.x = 50
self.rect.y = 0
# 添加精灵到组中
my_group = pygame.sprite.Group()
my_group2 = pygame.sprite.Group()
my_sprite = MySprite()
my_group.add(my_sprite)
my_sprite2 = MySprite2()
my_group.add(my_sprite2)
p = plane()
my_group2.add(p)
p2 = plane2()
my_group2.add(p2)
# 创建时钟对象
clock = pygame.time.Clock()
# 游戏循环
done = False
while not done:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
my_sprite.rect.x -= 10
my_sprite2.rect.x -= 10
elif event.key == pygame.K_RIGHT:
my_sprite.rect.x += 10
my_sprite2.rect.x += 10
elif event.key == pygame.K_A:
p.rect.x -= 10
p2.rect.x -= 10
my_group2.draw(screen)
elif event.key == pygame.K_d:
p.rect.x += 10
p2.rect.x += 10
my_group2.draw(screen)
elif event.type == pygame.MOUSEBUTTONDOWN:
for i in range(45):
screen.fill((255, 255, 255))
my_sprite2.rect.y -= 10
my_group.draw(screen)
my_group2.draw(screen)
pygame.display.update()
time.sleep(0.00000005)
if event.type == pygame.QUIT:
done = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
my_sprite.rect.x -= 10
elif event.key == pygame.K_RIGHT:
my_sprite.rect.x += 10
collision_list = pygame.sprite.spritecollide(my_sprite2,my_group2,True)
clock.tick(60)
# 绘制背景
screen.fill((255, 255, 255))
# 绘制精灵
my_group.draw(screen)
my_group2.draw(screen)
# 更新窗口
pygame.display.update()
# 控制游戏帧率
clock.tick(60)
# 退出Pygame
pygame.quit()
我在pycharm中还运行的好好的,然后我把他做成.py文件到终端还是cmd就不行了。