- 以下是我定义的一个用来检测键盘按键输入的函数,这个是长按识别(类似于人物行走,长按就是一直行走)。在这其中我想让空格键不能被长按识别,就是按下空格键就识别一次,网上也没有找到相关的题材,麻烦各位dl帮忙看看,谢谢了。
def Key_control(Myobj):
# 获取键盘事件
eventList = pygame.event.get()
for event in eventList:
if event.type == QUIT:
print('退出')
exit()
elif event.type == KEYDOWN:
if event.key == K_a or event.key == K_LEFT:
Myobj.key_left_status = True
elif event.key == K_d or event.key == K_RIGHT:
Myobj.key_right_status = True
elif event.key == K_w or event.key == K_UP:
Myobj.key_up_status = True
elif event.key == K_s or event.key == K_DOWN:
Myobj.key_down_status = True
elif event.key == pygame.K_SPACE:
Myobj.key_space = True
elif event.type == KEYUP:
if event.key == K_a or event.key == K_LEFT:
Myobj.key_left_status = False
# 检测按键是否是d或者方向键right
elif event.key == K_d or event.key == K_RIGHT:
Myobj.key_right_status = False
elif event.key == K_w or event.key == K_UP:
Myobj.key_up_status = False
elif event.key == K_s or event.key == K_DOWN:
Myobj.key_down_status = False
elif event.key == pygame.K_SPACE:
Myobj.key_space = False