Python从入门到实践外星人入侵游戏Bug报错
import pygame
from settings import Settings
from ship import Ship
import game_functions as gf
def run_game():
# 初始化pygame、设置和屏幕对象
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode(
(ai_settings.screen_width, ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
# 创建一艘飞船
ship = Ship(screen)
# 设置背景色
bg_color = (230, 230, 230)
# 开始游戏主循环
while True:
gf.check_events(ship)
gf.update_screen(ai_settings, screen, ship)
run_game()
class Settings():
"""存储《外星人入侵》的所有设置的类"""
def _init_(self):
"""初始化游戏的设置"""
# 屏幕设置
self.screen_width = 1200
self.screen_height = 800
self.bg_color = (230, 230, 230)
import sys
import pygame
def check_events(ship):
"""响应按键和鼠标事件"""
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
#向右移动飞船
ship.rect.centerx += 1
def update_screen(ai_settings, screen, ship):
"""更新屏幕上的图像,并切换到新屏幕"""
# 每次循环都重绘屏幕
screen.fill(ai_settings.bg_color)
ship.blitme()
# 让最近绘制的屏幕可见
pygame.dispaly.flip()
import pygame
class Ship():
def __init__(self, screen):
"""初始化飞船并设置其初始位置"""
self.screen = screen
# 加载飞船图像并获取其外接矩形
self.image = pygame.image.load('images/ship.bmp')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
# 将每艘新飞船放在屏幕底部中央
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
#移动标志
self.moving_right = False
def update(self):
"""根据移动标志调整飞船的位置"""
if self.moving_right:
self.rect.centerx += 1
def blitme(self):
"""在指定位置绘制飞船"""
self.screen.blit(self.image, self.rect)
类的属性问题,完全按照书上的写的,为什么还是报错