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请问以下的代码,编译、调试都通过后,为什么执行时,看不到窗口?
代码如下:
#include "stdafx.h"
#include <windows.h>
#include "mmsystem.h"
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPreInstance, PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT("我的窗口");
HWND hwnd;
MSG msg;
WNDCLASS wndclass;
wndclass.style = CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = WndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = hInstance;
wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = szAppName;
hwnd = CreateWindow(szAppName, TEXT("我的窗口"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL);
ShowWindow(hwnd, iCmdShow);
UpdateWindow(hwnd);
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT ps;
RECT rect;
switch (message)
{
case WM_CREATE:
PlaySound(TEXT("Welcom98.wav"), NULL, SND_FILENAME | SND_ASYNC);
return 0;
case WM_PAINT:
hdc = BeginPaint(hwnd, &ps);
GetClientRect(hwnd, &rect);
DrawText(hdc, TEXT("hello, windows98"), -1, &rect, DT_SINGLELINE | DT_CENTER | DT_VCENTER);
EndPaint(hwnd, &ps);
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd, message, wParam, lParam);
}