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请问以下的代码,编译、调试都通过后,为什么执行时,看不到窗口?
代码如下:
#include "stdafx.h" #include <windows.h> #include "mmsystem.h" LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPreInstance, PSTR szCmdLine, int iCmdShow) { static TCHAR szAppName[] = TEXT("我的窗口"); HWND hwnd; MSG msg; WNDCLASS wndclass; wndclass.style = CS_HREDRAW | CS_VREDRAW; wndclass.lpfnWndProc = WndProc; wndclass.cbClsExtra = 0; wndclass.cbWndExtra = 0; wndclass.hInstance = hInstance; wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION); wndclass.hCursor = LoadCursor(NULL, IDC_ARROW); wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH); wndclass.lpszMenuName = NULL; wndclass.lpszClassName = szAppName; hwnd = CreateWindow(szAppName, TEXT("我的窗口"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL); ShowWindow(hwnd, iCmdShow); UpdateWindow(hwnd); while (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } return msg.wParam; } LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { HDC hdc; PAINTSTRUCT ps; RECT rect; switch (message) { case WM_CREATE: PlaySound(TEXT("Welcom98.wav"), NULL, SND_FILENAME | SND_ASYNC); return 0; case WM_PAINT: hdc = BeginPaint(hwnd, &ps); GetClientRect(hwnd, &rect); DrawText(hdc, TEXT("hello, windows98"), -1, &rect, DT_SINGLELINE | DT_CENTER | DT_VCENTER); EndPaint(hwnd, &ps); return 0; case WM_DESTROY: PostQuitMessage(0); return 0; } return DefWindowProc(hwnd, message, wParam, lParam); }