qq_45526359 2024-05-02 20:32 采纳率: 0%
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WPF实现烟花效果,有谁能提供思路吗

WPF怎么实现效果,怎么使用WPF实现这样的一个烟花效果呢,麻烦告知下。谢谢。

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  • 专家-赤兔[在线] 优质创作者: 编程框架技术领域 2024-05-02 20:32
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    在WPF中创建烟花效果可以通过使用StoryboardPathDoubleAnimationUsingKeyFrames等控件和动画来实现。下面是一个简单的步骤指南和示例代码,用于创建一个基本的烟花绽放效果。你可以根据需求进行调整和优化。

    首先,我们需要创建一个XAML文件(例如:MainWindow.xaml)并定义一个Grid作为根容器:

    <Window x:Class="Fireworks.MainWindow"
            xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
            xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
            Title="Fireworks" Height="800" Width="1200">
        <Grid>
            <!-- Firework effects will be added here -->
        </Grid>
    </Window>
    

    接下来,在App.xaml.cs中设置窗口的背景为黑色,这样烟花效果更明显:

    using System.Windows;
    
    namespace Fireworks
    {
        public partial class App : Application
        {
            protected override void OnStartup(StartupEventArgs e)
            {
                base.OnStartup(e);
                MainWindow mainWindow = new MainWindow();
                mainWindow.Background = Brushes.Black;
                mainWindow.Show();
            }
        }
    }
    

    然后,我们在MainWindow.xaml中添加一个按钮,点击后启动烟花效果:

    <Button Content="Start Fireworks" Click="Button_Click" HorizontalAlignment="Center" VerticalAlignment="Center"/>
    

    MainWindow.xaml.cs中编写按钮点击事件处理程序,创建烟花效果:

    using System.Collections.Generic;
    using System.Linq;
    using System.Threading.Tasks;
    using System.Windows;
    using System.Windows.Controls;
    using System.Windows.Media;
    using System.Windows.Shapes;
    
    namespace Fireworks
    {
        public partial class MainWindow : Window
        {
            private List<Path> fireworks = new List<Path>();
    
            public MainWindow()
            {
                InitializeComponent();
            }
    
            private async void Button_Click(object sender, RoutedEventArgs e)
            {
                for (int i = 0; i < 50; i++)
                {
                    // 创建一个新的烟花路径
                    Path firework = CreateFirework();
                    fireworks.Add(firework);
    
                    // 将烟花添加到网格中
                    Grid.SetZIndex(firework, fireworks.Count); // 设置层叠顺序
                    this.ContentPanel.Children.Add(firework);
    
                    // 开始烟花动画
                    await AnimateFirework(firework);
                }
            }
    
            private Path CreateFirework()
            {
                // 创建一个椭圆形状作为烟花
                PathGeometry geometry = new PathGeometry();
                var figure = new PathFigure();
                figure.StartPoint = new Point(0, 0);
                figure.Segments.Add(new LineSegment(new Point(10, 10), true));
                geometry.Figures.Add(figure);
    
                Path path = new Path();
                path.Data = geometry;
                path.Stroke = Brushes.White;
                path.StrokeThickness = 2;
                path.Fill = Brushes.Red;
                return path;
            }
    
            private async Task AnimateFirework(Path firework)
            {
                // 烟花绽放动画
                Storyboard storyboard = new Storyboard();
    
                DoubleAnimationUsingKeyFrames scaleAnimation = new DoubleAnimationUsingKeyFrames();
                EasingDoubleKeyFrame startFrame = new EasingDoubleKeyFrame { KeyTime = KeyTime.FromTimeSpan(TimeSpan.Zero), Value = 1 };
                EasingDoubleKeyFrame endFrame = new EasingDoubleKeyFrame { KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromSeconds(1)), Value = 3 };
                scaleAnimation.KeyFrames.Add(startFrame);
                scaleAnimation.KeyFrames.Add(endFrame);
                Storyboard.SetTarget(scaleAnimation, firework);
                Storyboard.SetTargetProperty(scaleAnimation, new PropertyPath("(UIElement.RenderTransform).(ScaleTransform.ScaleX)"));
                storyboard.Children.Add(scaleAnimation);
    
                DoubleAnimationUsingKeyFrames rotateAnimation = new DoubleAnimationUsingKeyFrames();
                EasingDoubleKeyFrame startRotationFrame = new EasingDoubleKeyFrame { KeyTime = KeyTime.FromTimeSpan(TimeSpan.Zero), Value = 0 };
                EasingDoubleKeyFrame endRotationFrame = new EasingDoubleKeyFrame { KeyTime = KeyTime.FromTimeSpan(TimeSpan.FromSeconds(1)), Value = Math.PI * 2 };
                rotateAnimation.KeyFrames.Add(startRotationFrame);
                rotateAnimation.KeyFrames.Add(endRotationFrame);
                Storyboard.SetTarget(rotateAnimation, firework);
                Storyboard.SetTargetProperty(rotateAnimation, new PropertyPath("(UIElement.RenderTransform).(RotateTransform.Angle)"));
                storyboard.Children.Add(rotateAnimation);
    
                // 烟火移动动画
                TranslateTransform transform = new TranslateTransform();
                firework.RenderTransform = transform;
                DoubleAnimation positionAnimation = new DoubleAnimation();
                positionAnimation.From = new Random().NextDouble() * this.Width;
                positionAnimation.To = this.Width + 100;
                positionAnimation.Duration = TimeSpan.FromSeconds(2);
                Storyboard.SetTarget(positionAnimation, firework);
                Storyboard.SetTargetProperty(positionAnimation, new PropertyPath("(UIElement.RenderTransform).(TranslateTransform.X)"));
                storyboard.Children.Add(positionAnimation);
    
                // 结束动画后删除烟火
                storyboard.Completed += (_, __) => fireworks.Remove(firework);
                storyboard.Begin();
            }
        }
    }
    

    这个例子中的烟花效果非常基础,仅包含一个简单的爆炸和移动动画。你可以通过增加更多的形状、颜色变化、速度变化以及随机性来增强效果。如果你想要更复杂的烟花效果,可能需要使用粒子系统库,如AvaloniaFX的ParticleSystem,或者考虑使用GPU加速的库,如SharpDX。

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