2401_87600400 2024-09-23 23:12 采纳率: 0%
浏览 9
问题最晚将于10月01日00:00点结题

CS2打5E与完美天梯匹配会与服务器断开连接(黑框没标明具体原因)

#CS2打5E与完美天梯匹配会与服务器断开连接(黑框没标明具体原因)#CS2 #完美世界 #5E对战平台 #反恐精英
有CS2控制台断开连接的文本记录
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 2 reply timeouts, last recv 1224.0ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 3 reply timeouts, last recv 1625.6ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 3 reply timeouts, last recv 1826.5ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 4 reply timeouts, last recv 2027.0ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 4 reply timeouts, last recv 2227.5ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 4 reply timeouts, last recv 2428.0ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 5 reply timeouts, last recv 2628.5ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 5 reply timeouts, last recv 2828.5ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 5 reply timeouts, last recv 3028.6ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 6 reply timeouts, last recv 3229.0ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 6 reply timeouts, last recv 3429.6ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 7 reply timeouts, last recv 3630.0ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 7 reply timeouts, last recv 3830.5ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 7 reply timeouts, last recv 4031.0ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 8 reply timeouts, last recv 4232.0ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 8 reply timeouts, last recv 4432.0ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 8 reply timeouts, last recv 4632.0ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 9 reply timeouts, last recv 4833.5ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 10 reply timeouts, last recv 5435.1ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 11 reply timeouts, last recv 5836.6ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 11 reply timeouts, last recv 6037.6ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 11 reply timeouts, last recv 6238.0ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 12 reply timeouts, last recv 6438.0ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 12 reply timeouts, last recv 6638.5ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 13 reply timeouts, last recv 6839.0ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 13 reply timeouts, last recv 7239.6ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 14 reply timeouts, last recv 7439.6ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 14 reply timeouts, last recv 7640.5ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 14 reply timeouts, last recv 7841.5ms ago. Sending keepalive.
[Client] CL: WARNING: Connection Problem, requesting uncompressed update
[Networking] server @ 114.55.86.166:27015: timing out, last received 289.160607 [8.00 seconds ago]
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 15 reply timeouts, last recv 8042.0ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 16 reply timeouts, last recv 8443.0ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 16 reply timeouts, last recv 8643.5ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 16 reply timeouts, last recv 8844.0ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 17 reply timeouts, last recv 9045.0ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 17 reply timeouts, last recv 9245.5ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 17 reply timeouts, last recv 9446.0ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 18 reply timeouts, last recv 9847.0ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 19 reply timeouts, last recv 10000.5ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 19 reply timeouts, last recv 10047.5ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 19 reply timeouts, last recv 10247.5ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 19 reply timeouts, last recv 10447.5ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] 20 reply timeouts, last recv 10523.5ms ago. Sending keepalive.
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] Timed out. 10626.6ms since last recv, 10003.0ms since timeout started, 20 consecutive failures
[SteamNetSockets] [#797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server'] problem detected locally (5003): Connection dropped
[NetSteamConn] Steam Net connection #797757935 UDP steamid:90201930022059023@114.55.86.166:27015 'server' problem detected locally, reason 5003: Connection dropped
[Networking] Connection dropped
[NetSteamConn] Closing Steam Net Connection on socket 'client' to 114.55.86.166:27015, handle #797757935 (0 (null))
[NetSteamConn] CloseSteamNetConnection handle #797757935 (userdata 0)
[NetSteamConn] Disassociating NetChan server @ 114.55.86.166:27015 (114.55.86.166:27015) from Steam Net Connection handle #797757935 (userdata 0)
[NetSteamConn] Removing Steam Net Connection for 114.55.86.166:27015, handle #797757935
[Client] Disconnection during connection phase. Sign-on state: 6 (SIGNONSTATE_FULL). Disconnect reason: 29 (NETWORK_DISCONNECT_TIMEDOUT).
[Client] CL: Server disconnected: 29: NETWORK_DISCONNECT_TIMEDOUT
[VProf]
[VProf] -- Performance report --
[VProf] Summary of 104110 frames. (7442 frames excluded from analysis.)
[VProf] FPS: Avg=395.0, P1=226.3
[VProf]
[VProf] All frames Active frames
[VProf] Avg P99 N Avg P99
[VProf] ---------------------------------------------------- ------ ------ ------ ------ ------
[VProf] FrameTotal 2.53 4.42 104110 2.53 4.42
[VProf] Client Rendering 1.42 2.39 104110 1.42 2.39
[VProf] Frame Boundary 0.95 1.60 104110 0.95 1.60
[VProf] Client Simulation 0.71 1.55 104110 0.71 1.55
[VProf] PanoramaUI 0.25 0.40 104110 0.25 0.40
[VProf] Prediction 0.21 1.06 103792 0.21 1.06
[VProf] HUD 0.20 0.28 104110 0.20 0.28
[VProf] Interpolation 0.12 0.19 104110 0.12 0.19
[VProf] Unaccounted 0.09 0.41 104110 0.09 0.41
[VProf] Client_Animation 0.05 0.36 16864 0.28 0.40
[VProf] LatchAndSaveLastSimulationValuesForInterpolationList 0.02 0.13 16864 0.11 0.14
[VProf] Javascript 0.00 0.02 1351 0.12 0.52
[VProf]
[VProf] VProfLite stopped.
**** Unable to localize '#GenericConfirmText_Label' on panel descendant of 'PopupManager'
[Client] CL: Disconnecting from server: NETWORK_DISCONNECT_TIMEDOUT
[Networking] Closing 'client' poll group
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 3 )
[HostStateManager] HostStateRequest::Start(HSR_IDLE): loop(levelload) id(3) addons() desc(Idle (levelload))
[EngineServiceManager] SwitchToLoop levelload requested: id [3] addons []
[CL CommandQueue] CQ disabled, re-syncing usercmd and simulation clock remainders
[Client] CL: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: } IGameSystem::LoopDeactivateAllSystems done
[Client] CL: } IGameSystem::LoopDeactivateAllSystems done
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 12 tables
[Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
[Client] CL: CGameRules::CGameRules destructed
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 304.380
ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU
[HostStateManager] Host activate: Idle (levelload)
[Console] Unknown command 'end_single_player_pause'!
[Console] Unknown command 'single_player_pause'!
[Console] Unknown command 'single_player_pause'!
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 304.384
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [3] addons []
[Developer] Success.
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV: maxplayers set to 1
[VScript] Initializing CSGO VScript Game System
[Server] SV: Executing server defaults
[Server] SV: Executing listen server config file
[Developer] GameTypes: could not find matching game mode value of "" in any game type.
[Server] SV: CGameRulesGameSystem::GameInit installed game rules
[InputService] execing gamemode_deathmatch.cfg
[Console] Unknown command 'mp_weapons_glow_on_ground'!
[InputService] exec: couldn't exec '{}cfg/gamemode_deathmatch_server.cfg', unable to read file
[InputService] exec: couldn't exec '{
}cfg/skill1.cfg', unable to read file
[InputService] execing server_default.cfg
[Server] SV: Spawn Server:
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[SteamNetSockets] [#3465703442 pipe] connected
[SteamNetSockets] [#1588640846 pipe] connected
[Networking] Created poll group for socket 'client'
[Networking] Created poll group for socket 'server'
[Networking] Connected loopback client=ce927012@loopback:1 <-> server=5eb0bc4e@loopback:0
[NetSteamConn] Associating NetChan ? @ loopback:0 (loopback:0) with Steam Net Connection handle #1588640846 (userdata 0)
[NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #3465703442 (userdata 1)
[Client] CL: Connected to 'loopback:1'
ClientPutInServer create new player controller [?]
[Server] Client 0 '?' setting rate to 786432
[Client] Game: "Counter-Strike 2"
[Client] Map: ""
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 10072 (revision 9173482)
[Client] Server Number: 2
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
[VScript] Initializing CSGO VScript Game System
[Client] CL: CGameRulesGameSystem::GameInit installed game rules
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000193 seconds
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] Client missing networkable entity class CMoverPathNode
[Client] Client missing networkable entity class CPathMover
[Client] Client missing networkable entity class CTriggerTripWire
[Client] CNetworkGameClientBase::LinkClasses took 8.544 msec
[Client] CL: CGameClientConnectPrerequisite connection succeeded
[Server] SV: IGameSystem::LoopActivateAllSystems {
[Host] HO: IGameSystem::LoopActivateAllSystems {
[Host] HO: } IGameSystem::LoopActivateAllSystems done
[Server] SV: } IGameSystem::LoopActivateAllSystems done
[Server] SV: 1 player server started
[Client] CL: IGameSystem::LoopActivateAllSystems {
[Client] CL: } IGameSystem::LoopActivateAllSystems done
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Server] SV: Sending full update to client ? (reason: initial update)
[Client] Receiving 0.5K non-incremental update from server
? 已连接。
[Networking] server @ loopback:1: NetChan Setting Timeout to 30.00 seconds
[Client] CL: Signon traffic "server": incoming 12.228 KB [15 pkts], outgoing 1.061 KB [14 pkts]
[Networking] ? @ loopback:0: NetChan Setting Timeout to 20.00 seconds
sv_reliableavatardata: fatal error -- Cannot read required default image file 'avatars/default.png'

AVATAR: Image load failed for panel .AVATAR: Image load failed for panel .AVATAR: Image load failed for panel .AVATAR: Image load failed for panel .

-————————————————————————————————————————

直播不会断 TEAMSPEAK会偶尔前后断开连接 右下角不会出现小地图 其他软件和网页联网正常 更换过DNS 修复过LSP 检查过光猫联网记录

找不到原因 求解

  • 写回答

22条回答 默认 最新

  • 专家-赤兔[在线] 全栈领域优质创作者 2024-09-23 23:28
    关注

    以下回复引自免费微信小程序:皆我百晓生。 如问题解决,还请采纳。如仍有疑问,请回复留言或私信博主,以便获得更精准的帮助。

    解决方法:在服务器端检查是否已成功建立TCP连接,并确保没有异常状态(如错误或空闲)。如果所有正常,则服务器可能正在尝试断开连接以进行维护或更新。在这种情况下,应立即通知管理员并采取相应的安全措施。如果未发现任何异常,可以考虑重新启动或重启服务器来恢复其工作状态。

    解决代码示例:

    #INCLUDE <IOSTREAM>
    #INCLUDE <STRING>
    
    USING NAMESPACE STD;
    
    INT MAIN() {
        STRING SERVERNAME = "SERVER1"; // 假设这里是“SERVER1”
        INT PORT = 80; // 假设这里是80
    
        IF (CONNECT(SERVERNAME.C_STR(), (STRUCT SOCKADDR*)&SOCKADDR_IN(0), SIZEOF(SOCKADDR_IN)) == -1) {
            COUT << "FAILED TO CONNECT TO THE SERVER." << ENDL;
            RETURN 1;
        }
    
        // 启动游戏程序
        // ...
    
        CLOSE(SERVER); // 关闭连接
    
        RETURN 0;
    }
    

    请注意,实际使用时需要根据具体情况调整服务器名称和端口,以及正确的游戏程序代码来正确地处理这个问题。

    评论

报告相同问题?

问题事件

  • 创建了问题 9月23日

悬赏问题

  • ¥15 如何在vue.config.js中读取到public文件夹下window.APP_CONFIG.API_BASE_URL的值
  • ¥50 浦育平台scratch图形化编程
  • ¥20 求这个的原理图 只要原理图
  • ¥15 vue2项目中,如何配置环境,可以在打完包之后修改请求的服务器地址
  • ¥20 微信的店铺小程序如何修改背景图
  • ¥15 UE5.1局部变量对蓝图不可见
  • ¥15 一共有五道问题关于整数幂的运算还有房间号码 还有网络密码的解答?(语言-python)
  • ¥20 sentry如何捕获上传Android ndk 崩溃
  • ¥15 在做logistic回归模型限制性立方条图时候,不能出完整图的困难
  • ¥15 G0系列单片机HAL库中景园gc9307液晶驱动芯片无法使用硬件SPI+DMA驱动,如何解决?