在qml中怎么绘制三维曲线图啊,并且需要三维坐标系。该怎么添加
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阿里嘎多学长 2025-03-27 11:30关注阿里嘎多学长整理AIGC生成,因移动端显示问题导致当前答案未能完全显示,请使用PC端查看更加详细的解答过程
QML中绘制三维曲线图
QML中可以使用Qt3D模块来绘制三维曲线图。下面是一个简单的示例:
首先,需要在
main.cpp文件中添加Qt3D模块:#include <QApplication> #include <Qt3DCore> #include <Qt3DExtras> #include <Qt3DRender> int main(int argc, char *argv[]) { QApplication app(argc, argv); Qt3DCore::QScene scene; Qt3DRender::QGeometry geometry; geometry.setVertexCount(100); geometry.setVertexFormat(Qt3DRender::QGeometry::VertexFormat::Position | Qt3DRender::QGeometry::VertexFormat::Normal); geometry.setVertexData(Qt3DRender::QGeometry::VertexData::Position, Qt3DRender::QGeometry::VertexData::Normal); Qt3DRender::QMesh mesh; mesh.setGeometry(geometry); Qt3DRender::QMaterial material; material.setFlag(Qt3DRender::QMaterial::HasTexture); material.setTexture("texture", Qt3DRender::QTexture::Texture2D); Qt3DRender::QEffect effect; effect.addMaterial(material); Qt3DRender::QRenderPass renderPass; renderPass.setEffect(effect); Qt3DRender::QRenderSettings renderSettings; renderSettings.setRenderPass(renderPass); Qt3DRender::QCamera camera; camera.setLens(Qt3DRender::QCameraLens::PerspectiveLens); camera.setFieldOfView(45); camera.setPosition(Qt3DCore::QVector3D(0, 0, 5)); camera.setTarget(Qt3DCore::QVector3D(0, 0, 0)); Qt3DRender::QView view; view.setCamera(camera); view.setRenderSettings(renderSettings); Qt3DCore::QEntity entity; entity.addComponent(mesh); entity.addComponent(material); entity.addComponent(effect); entity.addComponent(camera); entity.addComponent(view); scene.addEntity(entity); Qt3DCore::QWindow window; window.setTitle("3D Curve"); window.setSurfaceType(Qt3DCore::QWindow::SurfaceType::OpenGLSurface); window.setResizeMode(Qt3DCore::QWindow::ResizeMode::SizeToContent); window.setFlags(Qt3DCore::QWindow::Flags::WindowFlags); Qt3DCore::QApplication::instance()->setWindow(window); return app.exec(); }然后,在
main.qml文件中添加以下代码:import QtQuick 2.12 import QtQuick.Controls 2.12 import Qt3DCore 2.12 import Qt3DExtras 2.12 import Qt3DRender 2.12 Window { visible: true width: 800 height: 600 Qt3DWindow { id: window width: parent.width height: parent.height active: true Qt3DScene { id: scene anchors.fill: parent Qt3DEntity { id: entity anchors.centerIn: parent Qt3DGeometry { id: geometry vertexCount: 100 vertexFormat: Qt3DGeometry.VertexFormat.Position | Qt3DGeometry.VertexFormat.Normal vertexData: Qt3DGeometry.VertexData.Position | Qt3DGeometry.VertexData.Normal Qt3DAttribute { id: positionAttribute attributeType: Qt3DAttribute.AttributeType.VertexPosition attribute: Qt3DGeometry.VertexData.Position } Qt3DAttribute { id: normalAttribute attributeType: Qt3DAttribute.AttributeType.VertexNormal attribute: Qt3DGeometry.VertexData.Normal } } Qt3DMesh { id: mesh geometry: geometry } Qt3DMaterial { id: material flag: Qt3DMaterial.Flag.HasTexture texture: Qt3DTexture.Texture2D } Qt3DEffect { id: effect material: material } Qt3DCamera { id: camera lens: Qt3DCameraLens.PerspectiveLens fieldOfView: 45 position: Qt3DCore.QVector3D(0, 0, 5) target: Qt3DCore.QVector3D(0, 0, 0) } Qt3DView { id: view camera: camera renderSettings: Qt3DRender.QRenderSettings } } } } }这个示例中,我们创建了一个三维场景,添加了一个三维实体,实体包含了一个三维几何体、材质和效果。材质使用了一个纹理,效果使用了一个PerspectiveLens来渲染三维场景。
在
main.qml文件中,我们使用Qt3DWindow和Qt3DScene来创建一个三维场景,然后添加了一个Qt3DEntity实体,实体包含了一个Qt3DGeometry几何体、Qt3DMesh网格、Qt3DMaterial材质和Qt3DEffect效果。最后,我们使用Qt3DCamera来设置相机的位置和目标,然后使用Qt3DView来渲染三维场景。这个示例只是一个简单的示例,实际上你可能需要根据你的需求来修改代码。
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