import pygame
from pygame.locals import *
import time
class HeroPlane(object):
def init(self,screen_temp):
self.x = 150
self.y = 420
self.scree = screen_temp
self.image = pygame.image.load("E:/Python.py/FJDZ/FJ/aip01.png")
self.bullet_list = []#存储发射出去的子弹
def display(self):
self.scree.blit(self.image,(self.x,self.y))
for bullet in self.bullet_list:
bullet.display()
bullet.move()
def move_left(self):
self.x -= 5
def move_right(self):
self.x += 5
def fire(self):
self.bullet_list.append(Bullet(self.screen, self.x, self.y))
class Bullet(object):
def init(self,screen_temp, x, y):
self.x = 150
self.y = 200
self.scree = screen_temp
self.image = pygame.image.load("E:/Python.py/FJDZ/FJ/airbool.png")
def display(self):
self.screen.blit(self.image,(self.x, self.y))
def move(self):
self.y-=20
def key_control(hero_temp):
for event in pygame.event.get(): #获取事件,比如按键等
if event.type == QUIT: #判断是否点击了推出按钮
print("exit")
exit()
elif event.type == KEYDOWN:#判断是否按下了键
if event.key == K_d or event.key == K_RIGHT:#判断是否按下了d或者right
print("right")
hero_temp.move_right()
elif event.key == K_a or event.key == K_LEFT: #判断是否按下了A或者LEFT
print("left")
hero_temp.move_left()
elif event.key == K_SPACE: #检测是否按下了空格键
print("space")
def main():
screen = pygame.display.set_mode((480,652),0,32)#创建一个窗口
background = pygame.image.load("E:/Python.py/FJDZ/FJ/sky.png") #将背景图片载入
hero = HeroPlane(screen) #将自己的飞机载入
while True:
screen.blit(background,(0,0))#用背景图片的左上角对齐窗口的左上角开始填充
hero.display()#载入自己的飞机在x y的位置
pygame.display.update()
key_control(hero)
time.sleep(0)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
if name == "__main__":
main()
本来应该加载出子弹的图片的,但是加载不出来。
python新手一个,希望大神能帮忙看一下。