alien_invasion.py代码如下:
import sys
import pygame
from settings import Settings
from ship import Ship
from bullet import Bullet
class AlienInvasion:
def __init__(self):
pygame.init()
self.clock = pygame.time.Clock()
self.settings = Settings()
self.screen = pygame.display.set_mode((0,0), pygame.FULLSCREEN)
self.settings.screen_height = self.screen.get_rect().height
self.settings.screen_width = self.screen.get_rect().width
pygame.display.set_caption("Alien Invasion")
self.ship = Ship(self)
self.bullets = pygame.sprite.Group()
def run_game(self):
while True:
self._check_events()
self.ship.update()
self.bullets.update()
self._update_screen()
self.clock.tick(60)
def _update_screen(self):
self.screen.fill(self.settings.bg_color)
for bullet in self.bullets.sprites():
bullet.draw_bullet()
bullet.upgrade()
self.ship.blitme()
pygame.display.flip()
def _check_events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
self._check_keydown(event)
elif event.type == pygame.KEYUP:
self._check_keyup(event)
def _check_keydown(self,event):
if event.key == pygame.K_RIGHT:
self.ship.moving_right= True
if event.key == pygame.K_LEFT:
self.ship.moving_left= True
elif event.key == pygame.K_ESCAPE:
sys.exit()
elif event.type == pygame.K_SPACE:
self._fire_bullet()
def _check_keyup(self,event):
if event.key == pygame.K_RIGHT:
self.ship.moving_right = False
if event.key == pygame.K_LEFT:
self.ship.moving_left = False
def _fire_bullet(self):
new_bullet =Bullet(self)
self.bullets.add(new_bullet)
if __name__ == '__main__':
ai = AlienInvasion()
ai.run_game()