I used interact.js library to write this piece of code which works absolutely fine standalone on chrome, firefox and w3schools "Try it Yourself" (doesn't work on Edge and IE for some reason). The problem is that when I call a template.phtml with this code inside from the layout.xml, the magento renders it only once, thus the user is not allowed to resize the cubes.
<!-- CSS -->
<style type="text/css">
svg {
width: 100%;
height: 300px;
background-color: #CDC9C9;
-ms-touch-action: none;
touch-action: none;
}
.edit-rectangle {
fill: black;
stroke: #fff;
}
body { margin: 0; }
</style>
<!-- Content -->
<br>
<svg>
</svg>
<br>
<button onclick="location.href = 'square';" id="previousbutton">Go back</button>
<button onclick="location.href = 'squaresection';" style="float:right" id="nextButton">Proceed to next step</button>
<br>
<br>
<script type="text/javascript" src="interact.js">
</script>
<!-- JavaScript -->
<script type="text/javascript">
var svgCanvas = document.querySelector('svg'),
svgNS = 'http://www.w3.org/2000/svg',
rectangles = [];
labels = [];
rectNumb = 5;
function Rectangle (x, y, w, h, svgCanvas) {
this.x = x;
this.y = y;
this.w = w;
this.h = h;
this.stroke = 0;
this.el = document.createElementNS(svgNS, 'rect');
this.el.setAttribute('data-index', rectangles.length);
this.el.setAttribute('class', 'edit-rectangle');
rectangles.push(this);
this.draw();
svgCanvas.appendChild(this.el);
}
function Label (x, y, text, svgCanvas){
this.x = x;
this.y = y;
this.text = text;
this.el = document.createElementNS(svgNS, 'text');
labels.push(this);
this.draw();
svgCanvas.appendChild(this.el);
}
Label.prototype.draw = function () {
this.el.setAttribute('x', this.x);
this.el.setAttribute('y', this.y);
this.el.setAttribute('font-family', "Verdana");
this.el.setAttribute('font-size', 14);
this.el.setAttribute('fill', "black");
this.el.innerHTML = this.text;
}
Rectangle.prototype.draw = function () {
this.el.setAttribute('x', this.x + this.stroke / 2);
this.el.setAttribute('y', this.y + this.stroke / 2);
this.el.setAttribute('width' , this.w - this.stroke);
this.el.setAttribute('height', this.h - this.stroke);
this.el.setAttribute('stroke-width', this.stroke);
}
interact('.edit-rectangle')
// change how interact gets the
// dimensions of '.edit-rectangle' elements
.rectChecker(function (element) {
// find the Rectangle object that the element belongs to
var rectangle = rectangles[element.getAttribute('data-index')];
// return a suitable object for interact.js
return {
left : rectangle.x,
top : rectangle.y,
right : rectangle.x + rectangle.w,
bottom: rectangle.y + rectangle.h
};
})
/*
.draggable({
max: Infinity,
onmove: function (event) {
var rectangle = rectangles[event.target.getAttribute('data-index')];
rectangle.x += event.dx;
rectangle.y += event.dy;
rectangle.draw();
}
})
*/
.resizable({
onstart: function (event) {},
onmove : function (event) {
if (event.target.getAttribute('data-index') > 0)
{
// Main Rect
var rectangle = rectangles[event.target.getAttribute('data-index')];
var rectangle2 = rectangles[event.target.getAttribute('data-index') - 1];
if (rectangle.w - event.dx > 10 && rectangle2.w + event.dx > 10){
rectangle.x += event.dx;
rectangle.w = rectangle.w - event.dx;
rectangle2.w = rectangle2.w + event.dx;
}
rectangle.draw();
rectangle2.draw();
var label = labels[event.target.getAttribute('data-index')];
var label2 = labels[event.target.getAttribute('data-index') - 1];
label.text = rectangle.w + " mm";
label2.text = rectangle2.w + " mm";
label.x = rectangle.x + rectangle.w / 4;
label2.x = rectangle2.x + rectangle2.w / 4;
label.draw();
label2.draw();
}
},
onend : function (event) {},
edges: {
top : false, // Disable resizing from top edge.
left : true,
bottom: false,
right : false // Enable resizing on right edge
},
inertia: false,
// Width and height can be adjusted independently. When `true`, width and
// height are adjusted at a 1:1 ratio.
square: false,
// Width and height can be adjusted independently. When `true`, width and
// height maintain the aspect ratio they had when resizing started.
preserveAspectRatio: false,
// a value of 'none' will limit the resize rect to a minimum of 0x0
// 'negate' will allow the rect to have negative width/height
// 'reposition' will keep the width/height positive by swapping
// the top and bottom edges and/or swapping the left and right edges
invert: 'reposition',
// limit multiple resizes.
// See the explanation in the @Interactable.draggable example
max: Infinity,
maxPerElement: 3,
});
interact.maxInteractions(Infinity);
var positionX = 50,
positionY = 80,
width = 80,
height = 80;
for (var i = 0; i < rectNumb; i++) {
positionX = 50 + 82 * i;
new Rectangle(positionX, positionY, width, height, svgCanvas);
}
for (var i = 0; i < rectNumb; i++) {
positionX = 50 + 82 * i;
new Label(positionX + width/4, positionY + height + 20, width +" mm", svgCanvas);
}
</script>
Any suggestions of what I could do to implement this code into magento would be much appreciated.