编程介的小学生 2019-11-16 21:54 采纳率: 20.5%
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Herbert 编写的过程

Problem Description
Herbert is a game in which you control a robot on an infinite two-dimensional grid. There are three commands available to you:

s: Go one square forward in the current direction.

l: Turn ninety degrees counterclockwise.

r: Turn ninety degrees clockwise.
After playing this game for a while, you wonder how many squares you can reach within a certain number of moves. Write a program to calculate the answer to this question.

Input
On the first line an integer t (1 <= t <= 100): the number of test cases. Then for each test case:

One line with an integer n (0 <= n <= 1 000 000 000): the maximum number of moves.

Output
For each test case:

One line with the number of reachable squares.

Sample Input
4
0
1
2
3

Sample Output
1
2
5
11

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