Suppose, I am writing a minesweeper game, and i have a struct to hold the game field, that contains a 2D array with mines. Suppose, i want to initialize it with some mines. Is there a way to say gameField GameField = new(GameField, 30)
, similar to what i'd do in java?
Here is some code to illustrate my point:
type GameField struct {
field [20][20] int
}
func (this *GameField) scatterMines(numberOfMines int) { //some logic to place the numberOfMines mines randomly }
What i want is to call an initializer and have that scatterMines
func executed automatically.