I'm learning myself Golang, and I'm a bit confused about parallelism and how it is implemented in Golang.
Given the following example:
package main
import (
"fmt"
"sync"
"math/rand"
"time"
)
const (
workers = 1
rand_count = 5000000
)
func start_rand(ch chan int) {
defer close(ch)
var wg sync.WaitGroup
wg.Add(workers)
rand_routine := func(counter int) {
defer wg.Done()
for i:=0;i<counter;i++ {
seed := time.Now().UnixNano()
rand.Seed(seed)
ch<-rand.Intn(5000)
}
}
for i:=0; i<workers; i++ {
go rand_routine(rand_count/workers)
}
wg.Wait()
}
func main() {
start_time := time.Now()
mychan := make(chan int, workers)
go start_rand(mychan)
var wg sync.WaitGroup
wg.Add(workers)
work_handler := func() {
defer wg.Done()
for {
v, isOpen := <-mychan
if !isOpen { break }
fmt.Println(v)
}
}
for i:=0;i<workers;i++ {
go work_handler()
}
wg.Wait()
elapsed_time := time.Since(start_time)
fmt.Println("Done",elapsed_time)
}
This piece of code takes about one minute to run on my Macbook. I assumed that increasing the "workers" constants, would launch additional go routines, and since my laptop has multiple cores, would shorten the execution time.
This is not the case however. Increasing the workers does not reduce the execution time.
I was thinking that setting workers to 1, would create 1 goroutine to generate the random numbers, and setting it to 4, would create 4 goroutines. Given the multicore nature of my laptop, I was expecting that 4 workers would run on different cores, and therefore, increae the performance. However, I see increased load on all my cores, even when workers is set to 1. What am I missing here?