I'm writing a function which writes a struct of multiple fields to a TCP connection. Is there a way to handle errors in one place like catching exception in Java?
My implementation looks like,
func writeFrame(frame *Frame, conn net.Conn) error {
bo := binary.BigEndian
if err := binary.Write(conn, bo, frame.ype); err != nil {
return err
}
if err := binary.Write(conn, bo, frame.id); err != nil {
return err
}
if err := binary.Write(conn, bo, frame.seq); err != nil {
return err
}
if err := binary.Write(conn, bo, uint32(len(frame.arg1))); err != nil {
return err
}
if err := binary.Write(conn, bo, uint32(len(frame.arg2))); err != nil {
return err
}
if err := binary.Write(conn, bo, uint32(len(frame.arg3))); err != nil {
return err
}
var csum uint32
if err := binary.Write(conn, bo, csum); err != nil {
return err
}
if _, err := conn.Write(frame.arg1); err != nil {
return err
}
if _, err := conn.Write(frame.arg2); err != nil {
return err
}
if _, err := conn.Write(frame.arg3); err != nil {
return err
}
return nil
}