dongweihuan8832 2014-10-20 21:33
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I'm trying to implement a toy search algorithm and need to maintain a set of explored states. A state is a struct:

type VWState struct {
    botLocation   VWCoords
    dirtLocations []VWCoords
}

My first thought was that a simple Set could be implemented using a map[VWState]bool, but I can't seem to figure out a way to make it work. If I try to use a VWState as a key to a map, I get the following panic:

Panic: runtime error: hash of unhashable type vw.VWState (PC=0x40EB0D)

Is there a way to make this work? Can I implement a custom hashing function for the struct, or should I be looking at some other ways to implement this?

Any help would be greatly appreciated.

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  • dsce23640 2014-10-20 21:47
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    You can use a pointer to your struct as a map key:

    map[*VWState]bool
    

    If you want to be able to compare equivalent structs, you can create a method to output a key for the map. String() would be convenient, since you could also use it to print your struct, or tie in a hash function and output something shorter, even an int.

    Something as simple as this may suffice, though you could make the output shorter if you like (being careful not to recursively call String() in your format line):

    func (s VWState) String() string {
        return fmt.Sprintf("%#v", s)
    }
    
    func main() {
        m := make(map[string]bool)
        s := VWState{}
        m[s.String()] = true
    }
    
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