using kernal;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace SimpleUIFrame
{
public class Test_SingleViewChange : Test_ViewChange
{
public Camera MainCamera1;
public Transform sphere;
public Transform cube;
private Button BtnSphere; //查看圆球按钮
private Button BtnCube; //查看Cube按钮
private void Awake()
{
//RigisterBtn1();
}
private void Start()
{
base.MainCamera = MainCamera1;
StartCoroutine(base.Start());
}
//靠近圆球方法
public void CloseShere()
{
base.LookAtTarget = sphere;
base.LookAtAppointTarget();
}
//靠近Cube方法
public void CloseCube()
{
base.LookAtTarget = cube;
base.LookAtAppointTarget();
}
}
}