如题,调试很久也找不大问题出处。代码如下:
import pygame
import sys
from pygame.sprite import Sprite
class Bullet(Sprite):
def __init__(self,ai_game):
super().__init__()
self.screen = ai_game.screen
self.settings = Settings()
self.ship = Ship(ai_game)
self.bullet_rect = pygame.Rect(0, 0, self.settings.bullet_width, self.settings.bullet_height)
self.bullet_rect.midtop = self.ship.ship_rect.midtop
def show(self):
pygame.draw.rect(self.screen,self.settings.bullet_color,self.bullet_rect)
def move(self):
self.bullet_rect.centerx -= self.settings.bullet_speed
class Settings:
"""存储游戏设置的类"""
def __init__(self):
self.screen_width = 800
self.screen_height = 800
self.bg_color = (230, 230, 230)
self.ship_speed = 1
self.bullet_width = 10
self.bullet_height = 10
self.bullet_color = (60,60,60)
self.bullet_speed = 0.1
class Ship:
"""控制飞船的类"""
def __init__(self, ai_game):
self.screen = ai_game.screen
self.screen_rect = ai_game.screen.get_rect()
self.settings = Settings()
self.ship_image = pygame.image.load("D:\python\ship.bmp")
self.ship_rect = self.ship_image.get_rect()
self.ship_rect.midbottom = self.screen_rect.midbottom
self.moving_right = False
self.moving_left = False
def show(self):
self.screen.blit(self.ship_image, self.ship_rect)
def move(self):
if self.moving_right and self.ship_rect.right < self.screen_rect.right:
self.ship_rect.centerx += self.settings.ship_speed
if self.moving_left and self.ship_rect.left >self.screen_rect.left:
self.ship_rect.centerx -= self.settings.ship_speed
class AlienInvasion:
"""操控游戏的主类"""
def __init__(self):
pygame.init()
self.settings = Settings()
self.bullets = pygame.sprite.Group()
self.screen = pygame.display.set_mode((self.settings.screen_width, self.settings.screen_height))
self.ship = Ship(self)
pygame.display.set_caption("飞机大站")
def check_events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
self.ship.moving_right = True
if event.key == pygame.K_LEFT:
self.ship.moving_left = True
if event.key == pygame.K_SPACE:
self.fire_bullets()
if event.type == pygame.KEYUP:
if event.key == pygame.K_RIGHT:
self.ship.moving_right = False
if event.key == pygame.K_LEFT:
self.ship.moving_left = False
def fire_bullets(self):
a_bullet = Bullet(self)
self.bullets.add(a_bullet)
def update_events(self):
self.screen.fill(self.settings.bg_color)
self.ship.show()
for bullet in self.bullets.sprites():
bullet.show()
pygame.display.flip()
def run_game(self):
while True:
self.check_events()
self.ship.move()
for bullet in self.bullets.copy():
if bullet.rect.bottom < 0:
self.bullets.remove(bullet)
self.update_events()
ai = AlienInvasion()
ai.run_game()