I'm writing an app for the windows platform using FFmpeg and it's golang wrapper goav, but I'm having trouble understanding how to use the C pointers to gain access to an array.
I'm trying to get the streams stored in the AVFormatContext class to use in go, and eventually add frames to a texture in OpenGl to make a video player with cool transitions.
I think understanding how to cast and access the C data will make coding this a lot easier.
I've stripped out all the relevant parts of the C code, the wrapper and my code, shown below:
C code - libavformat/avformat.h
typedef struct AVFormatContext {
unsigned int nb_streams;
AVStream **streams;
}
Golang goav wrapper
package avutil
//#cgo pkg-config: libavformat
//#include <libavformat/avformat.h>
import "C"
import (
"unsafe"
)
type Context C.struct_AVFormatContext;
func (ctxt *Context) StreamsGet(i uintptr) *Stream {
streams := (**Stream)(unsafe.Pointer(ctxt.streams));
// I think this is where it's going wrong, I'm brand new to this stuff
return (*Stream)(unsafe.Pointer(uintptr(unsafe.Pointer(streams)) + i*unsafe.Sizeof(*streams)));
}
My Golang code
package main
import "github.com/giorgisio/goav/avformat"
func main() {
ctx := &avformat.Context{} // the actual function to initiate this does an mallocz for the streams
stream := ctx.StreamsGet(0)
//do stuff with stream...
}
In C it looks like I just have to do just streams[i], but that wont work in go, so I added a function to the wrapper using the technique from my question here. However I'm not getting the data; It looks like I'm getting a pointer to somewhere random in memory. So, how can I access these elements form golang? Any resources would be helpful too; I'm going to be investing a fair bit of time into this.