dongwuge6201 2016-09-04 10:13
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在Go中计算hashCode

Java objects have a hashCode, which are cheaper than a cryptographic hash. How would one implement such a hashCode in Go?

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  • doulu8341 2016-09-05 13:25
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    The Go programming language is open source. You can check its standard library for a fast and efficient Go hash implementation.

    Here it is:

    They are unexported, but if you'd ever need them in your app, you can just copy the code to your project. Also note that if your CPU supports it, the Go runtime will use aeshash to utilize your CPU's capabilities (more info on this here: How does go calculate a hash value for keys in a map?).

    Qutoing the shorter 32-bit version:

    const (
        // Constants for multiplication: four random odd 32-bit numbers.
        m1 = 3168982561
        m2 = 3339683297
        m3 = 832293441
        m4 = 2336365089
    )
    
    func memhash(p unsafe.Pointer, seed, s uintptr) uintptr {
        if GOARCH == "386" && GOOS != "nacl" && useAeshash {
            return aeshash(p, seed, s)
        }
        h := uint32(seed + s*hashkey[0])
    tail:
        switch {
        case s == 0:
        case s < 4:
            h ^= uint32(*(*byte)(p))
            h ^= uint32(*(*byte)(add(p, s>>1))) << 8
            h ^= uint32(*(*byte)(add(p, s-1))) << 16
            h = rotl_15(h*m1) * m2
        case s == 4:
            h ^= readUnaligned32(p)
            h = rotl_15(h*m1) * m2
        case s <= 8:
            h ^= readUnaligned32(p)
            h = rotl_15(h*m1) * m2
            h ^= readUnaligned32(add(p, s-4))
            h = rotl_15(h*m1) * m2
        case s <= 16:
            h ^= readUnaligned32(p)
            h = rotl_15(h*m1) * m2
            h ^= readUnaligned32(add(p, 4))
            h = rotl_15(h*m1) * m2
            h ^= readUnaligned32(add(p, s-8))
            h = rotl_15(h*m1) * m2
            h ^= readUnaligned32(add(p, s-4))
            h = rotl_15(h*m1) * m2
        default:
            v1 := h
            v2 := uint32(seed * hashkey[1])
            v3 := uint32(seed * hashkey[2])
            v4 := uint32(seed * hashkey[3])
            for s >= 16 {
                v1 ^= readUnaligned32(p)
                v1 = rotl_15(v1*m1) * m2
                p = add(p, 4)
                v2 ^= readUnaligned32(p)
                v2 = rotl_15(v2*m2) * m3
                p = add(p, 4)
                v3 ^= readUnaligned32(p)
                v3 = rotl_15(v3*m3) * m4
                p = add(p, 4)
                v4 ^= readUnaligned32(p)
                v4 = rotl_15(v4*m4) * m1
                p = add(p, 4)
                s -= 16
            }
            h = v1 ^ v2 ^ v3 ^ v4
            goto tail
        }
        h ^= h >> 17
        h *= m3
        h ^= h >> 13
        h *= m4
        h ^= h >> 16
        return uintptr(h)
    }
    
    // Note: in order to get the compiler to issue rotl instructions, we
    // need to constant fold the shift amount by hand.
    // TODO: convince the compiler to issue rotl instructions after inlining.
    func rotl_15(x uint32) uint32 {
        return (x << 15) | (x >> (32 - 15))
    }
    
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