I am new to Go and I might be missing the point but why are Go channels limited in the maximum buffer size buffered channels can have? For example if I make a channel like so
channel := make(chan int, 100)
I cannot add more than 100 elements to the channel without blocking, is there a reason for this? Further they cannot dynamically be resized, because the channel API does not support that.
This seems sort of limiting in the language's support for universal synchronization with a single mechanism since it lacks convenience compared to an unbounded semaphore. For example a generalized semaphore's value can be increased without bounds.