First thing to notice is that there are three go routines and all of them are independent of each other. The only thing that combines the two go routines with count routine is the channel on which both go routines are sending the values.
time.Sleep
is not making the go routines synchronous. On using time.Sleep
you are actually letting the count
go routine to wait for that long which let other go routine to send the value on the channel which is available for the count
go routine to be able to receive.
One more thing that you can do to check it is increase the number of CPU's which will give you the random result.
func GOMAXPROCS(n int) int
GOMAXPROCS sets the maximum number of CPUs that can be executing
simultaneously and returns the previous setting. If n < 1, it does not
change the current setting. The number of logical CPUs on the local
machine can be queried with NumCPU. This call will go away when the
scheduler improves.
The number of CPUs available simultaneously to executing goroutines is
controlled by the GOMAXPROCS shell environment variable, whose default
value is the number of CPU cores available. Programs with the
potential for parallel execution should therefore achieve it by
default on a multiple-CPU machine. To change the number of parallel
CPUs to use, set the environment variable or use the similarly-named
function of the runtime package to configure the run-time support to
utilize a different number of threads. Setting it to 1 eliminates the
possibility of true parallelism, forcing independent goroutines to
take turns executing.
Considering the part where output of the go routine is random, it is always random. But channels most probably work in queue which is FIFO(first in first out) as it depends on which value is available on the channel to b received. So whichever be the value available on the channel to be sent is letting the count
go routine to wait and print that value.
Take for an example even if I am using time.Sleep the output is random:
package main
import (
"fmt"
"time"
)
func go1(msg_chan chan string) {
for i := 0; i < 10; i++ {
msg_chan <- fmt.Sprintf("%s%d", "go1:", i)
}
}
func go2(msg_chan chan string) {
for i := 0; i < 10; i++ {
msg_chan <- fmt.Sprintf("%s%d", "go2:", i)
}
}
func count(msg_chan chan string) {
for {
msg := <-msg_chan
fmt.Println(msg)
time.Sleep(time.Second * 1)
}
}
func main() {
var c chan string
c = make(chan string)
go go1(c)
go go2(c)
go count(c)
time.Sleep(time.Second * 20)
fmt.Println("finished")
}
This sometimes leads to race condition which is why we use synchronization either using channels or wait.groups.
package main
import (
"fmt"
"sync"
"time"
)
var wg sync.WaitGroup
func go1(msg_chan chan string) {
defer wg.Done()
for {
msg_chan <- "go1"
}
}
func go2(msg_chan chan string) {
defer wg.Done()
for {
msg_chan <- "go2"
}
}
func count(msg_chan chan string) {
defer wg.Done()
for {
msg := <-msg_chan
fmt.Println(msg)
time.Sleep(time.Second * 1)
}
}
func main() {
var c chan string
c = make(chan string)
wg.Add(1)
go go1(c)
wg.Add(1)
go go2(c)
wg.Add(1)
go count(c)
wg.Wait()
fmt.Println("finished")
}
Now coming to the part where you are using never ending for loop to send the values on a channel. So if you remove the time.Sleep
your process will hang since the loop will never stop to send the values on the channel.