I want to have a generic way which will always return the struct value no matter if it is provided as pointer, slice or array.
My approach towards this looks:
func main() {
p := Person{}
if value(p).Kind() != reflect.Struct {
fmt.Printf("Error 1")
}
if value(&p).Kind() != reflect.Struct {
fmt.Printf("Error 2")
}
if value([]Person{p}).Kind() != reflect.Struct {
fmt.Printf("Error 3")
}
if value(&[]Person{p}).Kind() != reflect.Struct {
fmt.Printf("Error 4")
}
}
func value(m interface{}) reflect.Value {
v := reflect.ValueOf(m)
switch v.Kind() {
case reflect.Ptr:
v = v.Elem()
fallthrough
case reflect.Slice, reflect.Array:
v = v.Elem()
}
return v
}
As you can see the problem lays with in getting the struct out of a slice
or array
.
How do I need to extend the above function to get the struct value from with in an array or slice?
Update: What I want to do is turn []People
into People
.