There are several ways how to append to an array. Wondering is there known best performing way for appending to a huge array (100Mb) with unknown length? I want to avoid copying as it is increases chances to run out of memory and it will degrade performance. Should I consider using two dimensional arrays?
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- douba6365 2019-03-02 01:39关注
In Golang we have array and slice.
Arrays have fixed size, when you need more space you need to create bigger array copy all values from the old array and replace the old reference with the new array.You should not hold the reference to the old array, so this memory will be garbage collected.
Alternatively, you can use slices (which is a wrapper on top of an array). Resize and copy will be done for you automatically.
You can also control resize manually, this could reduce GC. But it should be profiled and compared with slices.I've added an example with storing in a multi-dimension array, I strongly recommend avoiding this approach. It will make traversal more complex and slower, high probability of memory leaks and many more. GC in Golang is extreamly fast.
BenchmarkStore/array-6 100000 20090 ns/op 0 B/op 0 allocs/op BenchmarkStore/slice-6 5000 259940 ns/op 4654337 B/op 30 allocs/op BenchmarkStore/Custom-6 10000 194152 ns/op 1747860 B/op 8 allocs/op BenchmarkStore/Dimensions-6 3000 418654 ns/op 4458593 B/op 20 allocs/op
package main import ( "testing" ) const size = 100000 // Wrapper around slice type MyStore struct { growthFactor int watermark int Data []int } func NewMyStore(growthFactor, initialSize int) *MyStore { return &MyStore{growthFactor: growthFactor, watermark: -1, Data: make([]int, initialSize)} } func (s *MyStore) Append(v int) { nextPosition := s.watermark + 1 currentSize := len(s.Data) full := currentSize == nextPosition if full { dataResize := make([]int, currentSize*s.growthFactor) copy(dataResize, s.Data) s.Data = dataResize } s.Data[nextPosition] = v s.watermark = nextPosition } // Dimensions const chunkSize = 10 type MyStoreMultiDimensions struct { size int watermark int data [][chunkSize]int } func NewStoreMultiDimensions(chunks int) *MyStoreMultiDimensions { return &MyStoreMultiDimensions{watermark: -1, data: make([][chunkSize]int, chunks)} } func (s *MyStoreMultiDimensions) Append(v int) { nextPosition := s.watermark + 1 chunk := nextPosition / chunkSize if len(s.data) <= chunk { s.data = append(s.data, [chunkSize]int{}) } s.data[chunk][nextPosition%chunkSize] = v s.watermark = nextPosition } func BenchmarkStore(b *testing.B) { b.Run("array", func(b2 *testing.B) { for i := 0; i < b2.N; i++ { var store [size]int for item := 0; item < size; item++ { store[item] = item } } }) b.Run("slice", func(b2 *testing.B) { for i := 0; i < b2.N; i++ { var store []int for item := 0; item < size; item++ { store = append(store, item) } } }) b.Run("Custom", func(b2 *testing.B) { for i := 0; i < b2.N; i++ { var store = NewMyStore(4, 10) for item := 0; item < size; item++ { store.Append(item) } } }) b.Run("Dimensions", func(b2 *testing.B) { for i := 0; i < b2.N; i++ { var store = NewStoreMultiDimensions(2) for item := 0; item < size; item++ { store.Append(item) } } }) }
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