I'v been trying to play with netapi32.dll, but I'm having mixed results.
The following works as expected
type SERVER_INFO_101 struct {
PlatformID uint32
Name *uint16
VersionMajor uint32
VersionMinor uint32
Type uint32
Comment *uint16
}
func NetServerGetInfo() {
info := &SERVER_INFO_101{}
ret, _, err := procNetServerGetInfo.Call(0, 101, uintptr(unsafe.Pointer(&info)))
if ret != 0 {
log.Fatal(err)
}
spew.Dump(info)
}
However, I'm not sure why info has to have & inside the unsafe.Pointer also.
The following does not work, and I can't seem to find out why. No error codes get thrown. Neither the struct or variables gets filled out.
type SESSION_INFO_10 struct {
Cname *uint16
Username *uint16
Time uint32
IdleTime uint32
}
func NetSessionEnum() {
info := &SESSION_INFO_10{}
var prefmaxlen int32 = -1
var entriesread uint32
var totalentries uint32
var resumehandle uint32
x, y, z := procNetSessionEnum.Call(0, 0, 0, 10, uintptr(unsafe.Pointer(info)), uintptr(prefmaxlen), uintptr(unsafe.Pointer(&entriesread)), uintptr(unsafe.Pointer(&totalentries)), uintptr(unsafe.Pointer(&resumehandle)))
fmt.Println(x, y, z)
fmt.Println(entriesread, totalentries)
spew.Dump(info)
}