dongzi1209 2019-03-01 01:57
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为什么去json.Unmarshal自动转换接口{}映射

The program will receive many msg, msg has different struct "Data", so I define the Msg struct:

type Msg struct {
    MsgType int
    Data interface{}
}
type Data1 struct {
//msg type 1 Data struct
}
type Data2 struct {
//msg type 2 Data struct
}
func (msgStr string) {
    msg := Msg{}
    if err := json.Unmarshal([]byte(msgStr), &msg); err != nil {
        //log err
    }
    switch msg.MsgType{
    case 1:
        //convert msg.Data to a type 1 struct
    case 2:
        //convert msg.Data to a type 2 struct
    }
}

But print out the msg.Data, it is a map, not interface{}, so when I convert it to Data1 by msg.Data.(Data1), got an err.
So,
1. Why interface{} auto convert to map?
2. How to convert it to Data1 struct I want?
3. What is the best practices in this scenes.

  • 写回答

1条回答 默认 最新

  • doufei4418 2019-03-01 02:22
    关注

    1. Because it sees a JSON object, and, as documented, a JSON object becomes a map[string]interface{} when stored into an interface{} (this is the only type that can hold whatever is in a JSON object in generality).

    2. Given your current situation, you could assign each field of the map to the appropriate field of a new Data1 or Data2.

    3. The ideal way to handle this is to use json.RawMessage to defer the decoding of Data until you know what it is. This can be handled like so:

    type Msg struct {
      MsgType int
      Data interface{}
    }
    
    func (m *Msg) UnmarshalJSON(b []byte) (err error) {
        var tmp struct {
            MsgType int
            Data json.RawMessage
        }
        err = json.Unmarshal(b, &tmp)
        if err != nil {
            return
        }
        m.MsgType = tmp.MsgType
        switch (tmp.MsgType) {
        case 1:
            data := Data1{}
            err = json.Unmarshal(tmp.Data, &data)
            if err != nil {
                return
            }
            m.Data = data
        case 2:
            data := Data2{}
            err = json.Unmarshal(tmp.Data, &data)
            if err != nil {
                return
            }
            m.Data = data
        default:
            return errors.New("invalid DataType")
        }
        return
    }
    

    And then you can call json.Unmarshal or json.Decode directly on a *Msg and its Data will be decoded as you want.

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