编程介的小学生 2017-02-01 11:04 采纳率: 20.5%
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Frogs

Description

There are m stones lying on a circle, and n frogs are jumping over them.
The stones are numbered from 0 to m−1 and the frogs are numbered from 1 to n. The i-th frog can jump over exactly ai stones in a single step, which means from stone j mod m to stone (j+ai) mod m (since all stones lie on a circle).

All frogs start their jump at stone 0, then each of them can jump as many steps as he wants. A frog will occupy a stone when he reach it, and he will keep jumping to occupy as much stones as possible. A stone is still considered ``occupied" after a frog jumped away.
They would like to know which stones can be occupied by at least one of them. Since there may be too many stones, the frogs only want to know the sum of those stones' identifiers.

Under two situations the player could score one point.

⋅1. If you touch a buoy before your opponent, you will get one point. For example if your opponent touch the buoy #2 before you after start, he will score one point. So when you touch the buoy #2, you won't get any point. Meanwhile, you cannot touch buoy #3 or any other buoys before touching the buoy #2.

⋅2. Ignoring the buoys and relying on dogfighting to get point. If you and your opponent meet in the same position, you can try to fight with your opponent to score one point. For the proposal of game balance, two players are not allowed to fight before buoy #2 is touched by anybody.

There are three types of players.

Speeder: As a player specializing in high speed movement, he/she tries to avoid dogfighting while attempting to gain points by touching buoys.
Fighter: As a player specializing in dogfighting, he/she always tries to fight with the opponent to score points. Since a fighter is slower than a speeder, it's difficult for him/her to score points by touching buoys when the opponent is a speeder.
All-Rounder: A balanced player between Fighter and Speeder.

There will be a training match between Asuka (All-Rounder) and Shion (Speeder).
Since the match is only a training match, the rules are simplified: the game will end after the buoy #1 is touched by anybody. Shion is a speed lover, and his strategy is very simple: touch buoy #2,#3,#4,#1 along the shortest path.

Asuka is good at dogfighting, so she will always score one point by dogfighting with Shion, and the opponent will be stunned for T seconds after dogfighting. Since Asuka is slower than Shion, she decides to fight with Shion for only one time during the match. It is also assumed that if Asuka and Shion touch the buoy in the same time, the point will be given to Asuka and Asuka could also fight with Shion at the buoy. We assume that in such scenario, the dogfighting must happen after the buoy is touched by Asuka or Shion.

The speed of Asuka is V1 m/s. The speed of Shion is V2 m/s. Is there any possibility for Asuka to win the match (to have higher score)?

Input

There are multiple test cases (no more than 20), and the first line contains an integer t,
meaning the total number of test cases.

For each test case, the first line contains two positive integer n and m - the number of frogs and stones respectively (1≤n≤104, 1≤m≤109).

The second line contains n integers a1,a2,⋯,an, where ai denotes step length of the i-th frog (1≤ai≤109)

Output

For each test case, you should print first the identifier of the test case and then the sum of all occupied stones' identifiers.

Sample Input
3
2 12
9 10
3 60
22 33 66
9 96
81 40 48 32 64 16 96 42 72

Sample Output

Case #1: 42
Case #2: 1170
Case #3: 1872

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  • threenewbee 2017-02-07 15:59
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