This crash has been a blocking issue, basically I used following steps to reproduce the issue:
- Create a Cocoa Touch Framework project
- Add a swift file and a class Dog
- Build framework for device
- Create a Single View application in Swift
- Import framework into app project
- Instantiate swift class from the framework in ViewController
- Build and run app on device
The app immediate crashed upon launching, here is console log:
dyld: Library not loaded: @rpath/FrameworkTest03.framework/FrameworkTest03
Referenced from: /var/mobile/Applications/FA6BAAC8-1AAD-49B4-8326-F30F66458CB6/FrameworkTest03App.app/FrameworkTest03App
Reason: image not found
I have tried to build on iOS 7.1 and 8.0 devices, they both have the same crash. However I can build app and run on simulator fine. Also I am aware that I can change the framework to from Required to Optional in Link Binary With Libraries, but it did not completely resolve the problem, the app crashed when I create an instance of Dog. The behavior is different on device and simulator, I suspect that we can't distribute framework for device using beta version of Xcode. Can anyone shed light on this?
转载于:https://stackoverflow.com/questions/24333981/ios-app-with-framework-crashed-on-device-dyld-library-not-loaded-xcode-6-beta