// Called when the game starts or when spawned
void ALevelStreamerActor::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void ALevelStreamerActor::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
// Called when the game starts or when spawned
void ALevelStreamerActor::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void ALevelStreamerActor::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}