while True: self.all_gems = [] self.gems_group = pygame.sprite.Group() for x in range(NUMGRID): self.all_gems.append([]) for y in range(NUMGRID): gem = Puzzle(img_path=random.choice(self.gem_imgs), size=(GRIDSIZE, GRIDSIZE), position=[XMARGID+x*GRIDSIZE, YMARGIN+y*GRIDSIZE-NUMGRID*GRIDSIZE], downlen=NUMGRID*GRIDSIZE) self.all_gems[x].append(gem) self.gem_group.add(gem) if self.isMatch()[0] == 0: break
2条回答 默认 最新
- CSDN专家-黄老师 2021-05-25 17:59关注
self是代表类自身,你的代码那里定义了类,看看这段代码缩进归属那个类的
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