```
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerContraller : MonoBehaviour
{
private Rigidbody rBody;
private AudioSource footPlayer;
private bool isGround;
void Start()
{
rBody = GetComponent();
footPlayer = GetComponent();
}
void Update()
{
if (Input.GetKeyDown(KeyCode.Space) && isGround==true)
{
rBody.AddForce(Vector3.up * 200);
}
float horizontal = Input.GetAxis("Horizontal");
float vertical = Input.GetAxis("Vertical");
if ((horizontal != 0 || vertical != 0)&&isGround==true)
{
if(footPlayer.isPlaying==false)
{
footPlayer.Play();
}
}
else
{
footPlayer.Stop();
}
}
private void OnCollisionEnter(Collision collision)
{
if (collision.collider.tag=="Ground")
{
isGround = true;
}
}
private void OnCollisionExit(Collision collision)
{
if(collision.collider.tag=="Ground")
{
isGround = false;
}
}
}
```哪里错了呢,他不跳哎