编程介的小学生 2019-04-26 23:08 采纳率: 20.5%
浏览 153

ASCII序数矩阵的一个计算的算法的问题,怎么利用C语言的程序的设计的思想的做法?

Problem Description
Name PK is a funny game on the Internet. The game will calculate character's property based on its name.
Now we're simulating a simple Name PK game. Each character has 3 parameters: HP, STR and SPD (HP for health point, STR for strength and SPD for attacking speed).

For a name string of length N, Ci is ASCII code (decimal) of the i-th char.

PK rule:
1. Timer begins to increase from 1. When it is a multiple of (20-SPD), the corresponding character A has that SPD attack once, the opposite lose STR(A's) HP.

  1. When any side has a HP ≤ 0, the PK is over.

Input
The input consists of several test cases. The first line of input consists of an integer T, indicating the number of test cases. Each test case is on a separate line, and it consists two strings separated by a whitespace, indicating the name of the characters.
Technical Specification

  1. Names contain only English letters.
  2. The length of each character's name is more than 1 and no more than 20.
  3. T ≤ 1000.

Output
For each test case, output a line consisting of the result of the first character: "win", "lose" or "tie".

Sample Input
3
Sylvia xay
Ivan Stacy
Boyd Greg

Sample Output
lose
win
lose

  • 写回答

0条回答 默认 最新

    报告相同问题?

    悬赏问题

    • ¥15 程序不包含适用于入口点的静态Main方法
    • ¥15 素材场景中光线烘焙后灯光失效
    • ¥15 请教一下各位,为什么我这个没有实现模拟点击
    • ¥15 执行 virtuoso 命令后,界面没有,cadence 启动不起来
    • ¥50 comfyui下连接animatediff节点生成视频质量非常差的原因
    • ¥20 有关区间dp的问题求解
    • ¥15 多电路系统共用电源的串扰问题
    • ¥15 slam rangenet++配置
    • ¥15 有没有研究水声通信方面的帮我改俩matlab代码
    • ¥15 ubuntu子系统密码忘记