Bug进行中。 2022-11-14 13:40 采纳率: 95.7%
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已结题

在此基础上加个动态下雪背景

问题遇到的现象和发生背景

加个动态下雪背景

用代码块功能插入代码,请勿粘贴截图
 
<!DOCTYPE html>
<html>
<head>
    <meta charset="UTF-8">
    <title>爱你</title>
    <style>
        .box {
            margin-top: 1cm;
            text-align: center;
        }
    </style>
</head>
 
<style>
    * {
        padding: 0;
        margin: 0;
    }
 
    html, body {
        height: 100%;
        padding: 0;
        margin: 0;
        background: #000;
    }
 
    canvas {
        position: absolute;
        width: 100%;
        height: 100%;
    }
 
    .aa {
        position: fixed;
        left: 50%;
        bottom: 10px;
        color: #ccc
    }
    /*3d立方体图片墙*/
    * {
        padding: 0;
        margin: 0;
    }
 
    #container {
        width: 100%;
        height: 100vh;
        display: flex;
        align-items: center;
        justify-content: center;
        perspective: 500px;
    }
 
    #box {
        width: 150px;
        height: 150px;
        transform-style: preserve-3d;
        transform: translateZ(-75px);
        transition: transform 1s;
        animation: spin 13s linear infinite;
    }
 
    #box div {
        width: 150px;
        height: 150px;
        position: absolute;
    }
 
    img {
        width: 150px;
        height: 150px;
        opacity: 0.9;
    }
    /*立方体的六个面*/
    .front {
        background-color: rgba(0,255,255,0.2);
        transform: translateZ(75px); /*往外移动100像素*/
    }
 
    .back {
        background-color: rgba(0,255,0,0.3);
        transform: translateZ(-75px) rotateY(180deg); /*往里移动100像素,绕Y轴旋转180度*/
    }
 
    .left {
        background-color: rgba(0,0,255,0.3);
        transform: translateX(-75px) rotateY(-90deg); /*往左移动100像素,绕Y轴旋转90度*/
    }
 
    .right {
        background-color: rgba(255,255,0,.3);
        transform: translateX(75px) rotateY(90deg); /*往右移动100像素,绕Y轴旋转90度*/
    }
 
    .top {
        background-color: rgba(255,0,255,.3);
        transform: translateY(-75px) rotateX(90deg); /*向上移动100像素,绕X轴旋转90度*/
    }
 
    .bottom {
        background-color: rgba(255,0,0,0.3);
        transform: translateY(75px) rotateX(-90deg); /*向下移动100像素,绕X轴旋转90度*/
    }
    /*动画*/
    @keyframes spin {
        0% {
            transform: rotateX(0deg);
        }
 
        20% {
            transform: translateZ(-75px) rotateX(-90deg) rotateY(-90deg);
        }
 
        40% {
            transform: rotateX(180deg);
        }
 
        60% {
            transform: rotateX(360deg) rotateY(0deg);
        }
 
        80% {
            transform: rotateX(360deg) rotateY(180deg);
        }
 
        100% {
            transform: rotateX(360deg) rotateY(360deg);
        }
    }
</style>
 
<body>
 
    <canvas id="pinkBoard"></canvas>
 
    <div id="container">
        <div id="box">
            
            <div class="front"><img src="https://kysonlai.gitee.io/css3_cubic_wall/imgs/1.jpg" /></div>
            <div class="back"><img src="https://kysonlai.gitee.io/css3_cubic_wall/imgs/2.jpg" /></div>
            <div class="left"><img src="https://kysonlai.gitee.io/css3_cubic_wall/imgs/3.jpg" /></div>
            <div class="right"><img src="https://kysonlai.gitee.io/css3_cubic_wall/imgs/4.jpg" /></div>
            <div class="top"><img src="https://kysonlai.gitee.io/css3_cubic_wall/imgs/5.jpg" /></div>
            <div class="bottom"><img src="https://kysonlai.gitee.io/css3_cubic_wall/imgs/6.png" /></div>
        </div>
    </div>
    <script>
 
        var settings = {
            particles: {
                length: 500,
                duration: 2,
                velocity: 100,
                effect: -0.75,
                size: 30,
            },
        };
 
 
        (function () {
            var b = 0;
            var c = ["ms", "moz", "webkit", "o"];
            for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
                window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];
                window.cancelAnimationFrame = window[c[a] + "CancelAnimationFrame"] || window[c[a] + "CancelRequestAnimationFrame"]
            }
            if (!window.requestAnimationFrame) {
                window.requestAnimationFrame = function (h, e) {
                    var d = new Date().getTime();
                    var f = Math.max(0, 16 - (d - b));
                    var g = window.setTimeout(function () { h(d + f) }, f);
                    b = d + f;
                    return g
                }
            }
            if (!window.cancelAnimationFrame) {
                window.cancelAnimationFrame = function (d) {
                    clearTimeout(d)
                }
            }
        }());
 
        var Point = (function () {
            function Point(x, y) {
                this.x = (typeof x !== 'undefined') ? x : 0;
                this.y = (typeof y !== 'undefined') ? y : 0;
            }
            Point.prototype.clone = function () {
                return new Point(this.x, this.y);
            };
            Point.prototype.length = function (length) {
                if (typeof length == 'undefined')
                    return Math.sqrt(this.x * this.x + this.y * this.y);
                this.normalize();
                this.x *= length;
                this.y *= length;
                return this;
            };
            Point.prototype.normalize = function () {
                var length = this.length();
                this.x /= length;
                this.y /= length;
                return this;
            };
            return Point;
        })();
 
        var Particle = (function () {
            function Particle() {
                this.position = new Point();
                this.velocity = new Point();
                this.acceleration = new Point();
                this.age = 0;
            }
            Particle.prototype.initialize = function (x, y, dx, dy) {
                this.position.x = x;
                this.position.y = y;
                this.velocity.x = dx;
                this.velocity.y = dy;
                this.acceleration.x = dx * settings.particles.effect;
                this.acceleration.y = dy * settings.particles.effect;
                this.age = 0;
            };
            Particle.prototype.update = function (deltaTime) {
                this.position.x += this.velocity.x * deltaTime;
                this.position.y += this.velocity.y * deltaTime;
                this.velocity.x += this.acceleration.x * deltaTime;
                this.velocity.y += this.acceleration.y * deltaTime;
                this.age += deltaTime;
            };
            Particle.prototype.draw = function (context, image) {
                function ease(t) {
                    return (--t) * t * t + 1;
                }
                var size = image.width * ease(this.age / settings.particles.duration);
                context.globalAlpha = 1 - this.age / settings.particles.duration;
                context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
            };
            return Particle;
        })();
 
        var ParticlePool = (function () {
            var particles,
                firstActive = 0,
                firstFree = 0,
                duration = settings.particles.duration;
 
            function ParticlePool(length) {
                // create and populate particle pool
                particles = new Array(length);
                for (var i = 0; i < particles.length; i++)
                    particles[i] = new Particle();
            }
            ParticlePool.prototype.add = function (x, y, dx, dy) {
                particles[firstFree].initialize(x, y, dx, dy);
 
                // handle circular queue
                firstFree++;
                if (firstFree == particles.length) firstFree = 0;
                if (firstActive == firstFree) firstActive++;
                if (firstActive == particles.length) firstActive = 0;
            };
            ParticlePool.prototype.update = function (deltaTime) {
                var i;
 
                // update active particles
                if (firstActive < firstFree) {
                    for (i = firstActive; i < firstFree; i++)
                        particles[i].update(deltaTime);
                }
                if (firstFree < firstActive) {
                    for (i = firstActive; i < particles.length; i++)
                        particles[i].update(deltaTime);
                    for (i = 0; i < firstFree; i++)
                        particles[i].update(deltaTime);
                }
 
                // remove inactive particles
                while (particles[firstActive].age >= duration && firstActive != firstFree) {
                    firstActive++;
                    if (firstActive == particles.length) firstActive = 0;
                }
 
 
            };
            ParticlePool.prototype.draw = function (context, image) {
                // draw active particles
                if (firstActive < firstFree) {
                    for (i = firstActive; i < firstFree; i++)
                        particles[i].draw(context, image);
                }
                if (firstFree < firstActive) {
                    for (i = firstActive; i < particles.length; i++)
                        particles[i].draw(context, image);
                    for (i = 0; i < firstFree; i++)
                        particles[i].draw(context, image);
                }
            };
            return ParticlePool;
        })();
 
        (function (canvas) {
            var context = canvas.getContext('2d'),
                particles = new ParticlePool(settings.particles.length),
                particleRate = settings.particles.length / settings.particles.duration, // particles/sec
                time;
 
            function pointOnHeart(t) {
                return new Point(
                    160 * Math.pow(Math.sin(t), 3),
                    130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
                );
            }
 
            var image = (function () {
                var canvas = document.createElement('canvas'),
                    context = canvas.getContext('2d');
                canvas.width = settings.particles.size;
                canvas.height = settings.particles.size;
 
                function to(t) {
                    var point = pointOnHeart(t);
                    point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
                    point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
                    return point;
                }
 
                context.beginPath();
                var t = -Math.PI;
                var point = to(t);
                context.moveTo(point.x, point.y);
                while (t < Math.PI) {
                    t += 0.01; // baby steps!
                    point = to(t);
                    context.lineTo(point.x, point.y);
                }
                context.closePath();
                context.fillStyle = '#00FF7F';
                context.fill();
                var image = new Image();
                image.src = canvas.toDataURL();
                return image;
            })();
 
            function render() {
                requestAnimationFrame(render);
                var newTime = new Date().getTime() / 1000,
                    deltaTime = newTime - (time || newTime);
                time = newTime;
 
                context.clearRect(0, 0, canvas.width, canvas.height);
 
                var amount = particleRate * deltaTime;
                for (var i = 0; i < amount; i++) {
                    var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
                    var dir = pos.clone().length(settings.particles.velocity);
                    particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
                }
 
                particles.update(deltaTime);
                particles.draw(context, image);
            }
 
            function onResize() {
                canvas.width = canvas.clientWidth;
                canvas.height = canvas.clientHeight;
            }
            window.onresize = onResize;
 
            setTimeout(function () {
                onResize();
                render();
            }, 10);
        })(document.getElementById('pinkBoard'));
 
    </script>
</body>
</html>
  • 写回答

4条回答 默认 最新

  • CSDN专家-showbo 2022-11-14 14:01
    关注

    c33弄下雪效果

    
    <!DOCTYPE html>
    <html>
    <head>
        <meta charset="UTF-8">
        <title>爱你</title>
        <style>
            .box {
                margin-top: 1cm;
                text-align: center;
            }
        </style>
    </head>
    
    <style>
        * {
            padding: 0;
            margin: 0;
        }
    
        html, body {
            height: 100%;
            padding: 0;
            margin: 0;
            background: #000;
        }
    
        canvas {
            position: absolute;
            width: 100%;
            height: 100%;
        }
    
        .aa {
            position: fixed;
            left: 50%;
            bottom: 10px;
            color: #ccc
        }
        /*3d立方体图片墙*/
        #container {
            width: 100%;
            height: 100vh;
            display: flex;
            align-items: center;
            justify-content: center;
            perspective: 500px;
        }
    
        #box {
            width: 150px;
            height: 150px;
            transform-style: preserve-3d;
            transform: translateZ(-75px);
            transition: transform 1s;
            animation: spin 13s linear infinite;
        }
    
        #box div {
            width: 150px;
            height: 150px;
            position: absolute;
        }
    
        img {
            width: 150px;
            height: 150px;
            opacity: 0.9;
        }
        /*立方体的六个面*/
        .front {
            background-color: rgba(0,255,255,0.2);
            transform: translateZ(75px); /*往外移动100像素*/
        }
    
        .back {
            background-color: rgba(0,255,0,0.3);
            transform: translateZ(-75px) rotateY(180deg); /*往里移动100像素,绕Y轴旋转180度*/
        }
    
        .left {
            background-color: rgba(0,0,255,0.3);
            transform: translateX(-75px) rotateY(-90deg); /*往左移动100像素,绕Y轴旋转90度*/
        }
    
        .right {
            background-color: rgba(255,255,0,.3);
            transform: translateX(75px) rotateY(90deg); /*往右移动100像素,绕Y轴旋转90度*/
        }
    
        .top {
            background-color: rgba(255,0,255,.3);
            transform: translateY(-75px) rotateX(90deg); /*向上移动100像素,绕X轴旋转90度*/
        }
    
        .bottom {
            background-color: rgba(255,0,0,0.3);
            transform: translateY(75px) rotateX(-90deg); /*向下移动100像素,绕X轴旋转90度*/
        }
        /*动画*/
        @keyframes spin {
            0% {
                transform: rotateX(0deg);
            }
    
            20% {
                transform: translateZ(-75px) rotateX(-90deg) rotateY(-90deg);
            }
    
            40% {
                transform: rotateX(180deg);
            }
    
            60% {
                transform: rotateX(360deg) rotateY(0deg);
            }
    
            80% {
                transform: rotateX(360deg) rotateY(180deg);
            }
    
            100% {
                transform: rotateX(360deg) rotateY(360deg);
            }
        }
        /*雪花*/
        .snowflake {
            background: #fff;
            border-radius: 50%;
            background-size: 100% 100%;
            position: fixed;
            top: -3vh;
            z-index: 0
        }
    
        @keyframes fall {
            100% {
                transform: translate3d(0, 100vh, 0);
            }
        }
    
        /*文案样式控制*/
        .marquee {
            color: #00FF7F;
            font-size: 20px;
            margin-top: 100px;
            line-height: 40px;
            display: block;
            position: absolute;
            top: 100px; /*距离顶部位置改这里*/
        }
    </style>
    
    <body>
        <!--文案-->
        <marquee direction="right" behavior="alternate" scrollamount="15" scrolldelay="10" loop="-1" class="marquee">
            文案内容
        </marquee>
        <canvas id="pinkBoard"></canvas>
        <!--图片墙-->
        <div id="container">
            <div id="box">
                <!--图片地址改为对应的本地地址-->
                <div class="front"><img src="https://kysonlai.gitee.io/css3_cubic_wall/imgs/1.jpg" /></div>
                <div class="back"><img src="https://kysonlai.gitee.io/css3_cubic_wall/imgs/2.jpg" /></div>
                <div class="left"><img src="https://kysonlai.gitee.io/css3_cubic_wall/imgs/3.jpg" /></div>
                <div class="right"><img src="https://kysonlai.gitee.io/css3_cubic_wall/imgs/4.jpg" /></div>
                <div class="top"><img src="https://kysonlai.gitee.io/css3_cubic_wall/imgs/5.jpg" /></div>
                <div class="bottom"><img src="https://kysonlai.gitee.io/css3_cubic_wall/imgs/6.png" /></div>
            </div>
        </div>
        <!--雪花效果-->
        <script>
            +function () {
                let arrEl = [], arrCss = [];
                for (var i = 0; i < 300; i++) {//300个雪点,更加多改这里
                    let size = Math.ceil(Math.random() * 6);//雪点大小,随机1~6px大小
                    let left = Math.random() * 100;
                    let time = 5 + Math.random() * 8;
                    let delay = Math.random() * 10;
                    arrEl.push(`<div class='snowflake'></div>`);
                    arrCss.push(`.snowflake:nth-child(${i + 1}) {
    width:${size}px;height:${size}px;
                            left: ${left}vw;
                            animation: fall ${time}s linear infinite;
                            animation-delay: -${delay}s;
                          }`);
                }
                document.write('<div>' + arrEl.join('') + '</div><style>' + arrCss.join('') + '</style>')
            }();
        </script>
    
        <script>
    
            var settings = {
                particles: {
                    length: 500,
                    duration: 2,
                    velocity: 100,
                    effect: -0.75,
                    size: 30,
                },
            };
    
    
            (function () {
                var b = 0;
                var c = ["ms", "moz", "webkit", "o"];
                for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
                    window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];
                    window.cancelAnimationFrame = window[c[a] + "CancelAnimationFrame"] || window[c[a] + "CancelRequestAnimationFrame"]
                }
                if (!window.requestAnimationFrame) {
                    window.requestAnimationFrame = function (h, e) {
                        var d = new Date().getTime();
                        var f = Math.max(0, 16 - (d - b));
                        var g = window.setTimeout(function () { h(d + f) }, f);
                        b = d + f;
                        return g
                    }
                }
                if (!window.cancelAnimationFrame) {
                    window.cancelAnimationFrame = function (d) {
                        clearTimeout(d)
                    }
                }
            }());
    
            var Point = (function () {
                function Point(x, y) {
                    this.x = (typeof x !== 'undefined') ? x : 0;
                    this.y = (typeof y !== 'undefined') ? y : 0;
                }
                Point.prototype.clone = function () {
                    return new Point(this.x, this.y);
                };
                Point.prototype.length = function (length) {
                    if (typeof length == 'undefined')
                        return Math.sqrt(this.x * this.x + this.y * this.y);
                    this.normalize();
                    this.x *= length;
                    this.y *= length;
                    return this;
                };
                Point.prototype.normalize = function () {
                    var length = this.length();
                    this.x /= length;
                    this.y /= length;
                    return this;
                };
                return Point;
            })();
    
            var Particle = (function () {
                function Particle() {
                    this.position = new Point();
                    this.velocity = new Point();
                    this.acceleration = new Point();
                    this.age = 0;
                }
                Particle.prototype.initialize = function (x, y, dx, dy) {
                    this.position.x = x;
                    this.position.y = y;
                    this.velocity.x = dx;
                    this.velocity.y = dy;
                    this.acceleration.x = dx * settings.particles.effect;
                    this.acceleration.y = dy * settings.particles.effect;
                    this.age = 0;
                };
                Particle.prototype.update = function (deltaTime) {
                    this.position.x += this.velocity.x * deltaTime;
                    this.position.y += this.velocity.y * deltaTime;
                    this.velocity.x += this.acceleration.x * deltaTime;
                    this.velocity.y += this.acceleration.y * deltaTime;
                    this.age += deltaTime;
                };
                Particle.prototype.draw = function (context, image) {
                    function ease(t) {
                        return (--t) * t * t + 1;
                    }
                    var size = image.width * ease(this.age / settings.particles.duration);
                    context.globalAlpha = 1 - this.age / settings.particles.duration;
                    context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
                };
                return Particle;
            })();
    
            var ParticlePool = (function () {
                var particles,
                    firstActive = 0,
                    firstFree = 0,
                    duration = settings.particles.duration;
    
                function ParticlePool(length) {
                    // create and populate particle pool
                    particles = new Array(length);
                    for (var i = 0; i < particles.length; i++)
                        particles[i] = new Particle();
                }
                ParticlePool.prototype.add = function (x, y, dx, dy) {
                    particles[firstFree].initialize(x, y, dx, dy);
    
                    // handle circular queue
                    firstFree++;
                    if (firstFree == particles.length) firstFree = 0;
                    if (firstActive == firstFree) firstActive++;
                    if (firstActive == particles.length) firstActive = 0;
                };
                ParticlePool.prototype.update = function (deltaTime) {
                    var i;
    
                    // update active particles
                    if (firstActive < firstFree) {
                        for (i = firstActive; i < firstFree; i++)
                            particles[i].update(deltaTime);
                    }
                    if (firstFree < firstActive) {
                        for (i = firstActive; i < particles.length; i++)
                            particles[i].update(deltaTime);
                        for (i = 0; i < firstFree; i++)
                            particles[i].update(deltaTime);
                    }
    
                    // remove inactive particles
                    while (particles[firstActive].age >= duration && firstActive != firstFree) {
                        firstActive++;
                        if (firstActive == particles.length) firstActive = 0;
                    }
    
    
                };
                ParticlePool.prototype.draw = function (context, image) {
                    // draw active particles
                    if (firstActive < firstFree) {
                        for (i = firstActive; i < firstFree; i++)
                            particles[i].draw(context, image);
                    }
                    if (firstFree < firstActive) {
                        for (i = firstActive; i < particles.length; i++)
                            particles[i].draw(context, image);
                        for (i = 0; i < firstFree; i++)
                            particles[i].draw(context, image);
                    }
                };
                return ParticlePool;
            })();
    
            (function (canvas) {
                var context = canvas.getContext('2d'),
                    particles = new ParticlePool(settings.particles.length),
                    particleRate = settings.particles.length / settings.particles.duration, // particles/sec
                    time;
    
                function pointOnHeart(t) {
                    return new Point(
                        160 * Math.pow(Math.sin(t), 3),
                        130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
                    );
                }
    
                var image = (function () {
                    var canvas = document.createElement('canvas'),
                        context = canvas.getContext('2d');
                    canvas.width = settings.particles.size;
                    canvas.height = settings.particles.size;
    
                    function to(t) {
                        var point = pointOnHeart(t);
                        point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
                        point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
                        return point;
                    }
    
                    context.beginPath();
                    var t = -Math.PI;
                    var point = to(t);
                    context.moveTo(point.x, point.y);
                    while (t < Math.PI) {
                        t += 0.01; // baby steps!
                        point = to(t);
                        context.lineTo(point.x, point.y);
                    }
                    context.closePath();
                    context.fillStyle = '#00FF7F';
                    context.fill();
                    var image = new Image();
                    image.src = canvas.toDataURL();
                    return image;
                })();
    
                function render() {
                    requestAnimationFrame(render);
                    var newTime = new Date().getTime() / 1000,
                        deltaTime = newTime - (time || newTime);
                    time = newTime;
    
                    context.clearRect(0, 0, canvas.width, canvas.height);
    
                    var amount = particleRate * deltaTime;
                    for (var i = 0; i < amount; i++) {
                        var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
                        var dir = pos.clone().length(settings.particles.velocity);
                        particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
                    }
    
                    particles.update(deltaTime);
                    particles.draw(context, image);
                }
    
                function onResize() {
                    canvas.width = canvas.clientWidth;
                    canvas.height = canvas.clientHeight;
                }
                window.onresize = onResize;
    
                setTimeout(function () {
                    onResize();
                    render();
                }, 10);
            })(document.getElementById('pinkBoard'));
    
        </script>
    </body>
    </html>
    
    
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  • 系统已结题 11月22日
  • 已采纳回答 11月14日
  • 创建了问题 11月14日

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