在windows上使用cmake 指令引入 自己编译的 静态库,执行cmake没问题,但是构建就有问题。
cmakeList中代码
cmake_minimum_required(VERSION 3.5)
project(testF VERSION 0.1 LANGUAGES CXX)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets)
set(PROJECT_SOURCES
main.cpp
mainwindow.cpp
mainwindow.h
mainwindow.ui
)
if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
qt_add_executable(testF
MANUAL_FINALIZATION
${PROJECT_SOURCES}
)
# Define target properties for Android with Qt 6 as:
# set_property(TARGET testF APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
# ${CMAKE_CURRENT_SOURCE_DIR}/android)
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
else()
if(ANDROID)
add_library(testF SHARED
${PROJECT_SOURCES}
)
# Define properties for Android with Qt 5 after find_package() calls as:
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
else()
add_executable(testF
${PROJECT_SOURCES}
)
endif()
endif()
target_link_libraries(testF PRIVATE Qt${QT_VERSION_MAJOR}::Widgets)
set_target_properties(testF PROPERTIES
MACOSX_BUNDLE_GUI_IDENTIFIER my.example.com
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)
install(TARGETS testF
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR})
if(QT_VERSION_MAJOR EQUAL 6)
qt_finalize_executable(testF)
endif()
target_include_directories(${PROJECT_NAME} PUBLIC ${PROJECT_SOURCE_DIR}/third_party/ctemplate/win/include)
target_link_directories(${PROJECT_NAME} PUBLIC "${PROJECT_SOURCE_DIR}/third_party/ctemplate/win/lib")
target_link_libraries(${PROJECT_NAME} PRIVATE ctemplate)
执行cmake结果
在项目中 引用 不报错
构建报错
本来生成的就是加前缀的libctemplate.lib,即使改成了 ctemplate.lib,构建不报错,但是执行程序报错,找不到 libctemplate.lib