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打包的时候总是报错,找了半天也没见怎么回事

[CXX1405] error when building with cmake using E:\UNITYdegongchengmulu\UI\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\CMakeLists.txt: C++ build system [prefab] failed while executing: See the Console for details.

CommandInvokationFailure: Gradle build failed. 
D:\UNITY HUNB\2023.2.11f1c1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "D:\UNITY HUNB\2023.2.11f1c1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-7.6.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"

Environment Variables:
USERDOMAIN = LAPTOP-PUPSGNFG
ProgramFiles = C:\Program Files
TMP = C:\Users\秦汉\AppData\Local\Temp
PROCESSOR_ARCHITECTURE = AMD64
EFC_10416 = 1
PROCESSOR_REVISION = 9a03
OneDriveConsumer = C:\Users\秦汉\OneDrive
OS = Windows_NT
CHROME_CRASHPAD_PIPE_NAME = \\.\pipe\crashpad_11344_ZULMURHMPCGPESSU
PROCESSOR_IDENTIFIER = Intel64 Family 6 Model 154 Stepping 3, GenuineIntel
ProgramW6432 = C:\Program Files
USERPROFILE = C:\Users\秦汉
JAVA_HOME = D:\UNITY HUNB\2023.2.11f1c1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK
CommonProgramFiles = C:\Program Files\Common Files
DriverData = C:\Windows\System32\Drivers\DriverData
ComSpec = C:\WINDOWS\system32\cmd.exe
INTEL_DEV_REDIST = C:\Program Files (x86)\Common Files\Intel\Shared Libraries\
PSModulePath = C:\Program Files\WindowsPowerShell\Modules;C:\WINDOWS\system32\WindowsPowerShell\v1.0\Modules
PUBLIC = C:\Users\Public
SystemRoot = C:\WINDOWS
NUMBER_OF_PROCESSORS = 20
TEMP = C:\Users\秦汉\AppData\Local\Temp
Path = C:\Program Files\PlasticSCM5\server;C:\Program Files\PlasticSCM5\client;C:\Program Files (x86)\Common Files\Intel\Shared Libraries\redist\intel64_win\compiler;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Windows\System32\OpenSSH\;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files\NVIDIA Corporation\NVIDIA NvDLISR;C:\Program Files\dotnet\;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\WINDOWS\System32\OpenSSH\;C:\Users\秦汉\AppData\Local\Microsoft\WindowsApps;
USERNAME = 秦汉
COMPUTERNAME = LAPTOP-PUPSGNFG
PATHEXT = .COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC
ALLUSERSPROFILE = C:\ProgramData
SystemDrive = C:
windir = C:\WINDOWS
ZES_ENABLE_SYSMAN = 1
CommonProgramFiles(x86) = C:\Program Files (x86)\Common Files
APPDATA = C:\Users\秦汉\AppData\Roaming
OneDrive = C:\Users\秦汉\OneDrive
PROCESSOR_LEVEL = 6
CommonProgramW6432 = C:\Program Files\Common Files
ProgramFiles(x86) = C:\Program Files (x86)
SESSIONNAME = Console
LOGONSERVER = \\LAPTOP-PUPSGNFG
LOCALAPPDATA = C:\Users\秦汉\AppData\Local
HOMEPATH = \Users\秦汉
HOMEDRIVE = C:
USERDOMAIN_ROAMINGPROFILE = LAPTOP-PUPSGNFG
ProgramData = C:\ProgramData
ORIGINAL_XDG_CURRENT_DESKTOP = undefined


stderr[

FAILURE: Build failed with an exception.

* What went wrong:
Execution failed for task ':unityLibrary:configureCMakeRelWithDebInfo[arm64-v8a]'.
> [CXX1405] error when building with cmake using E:\UNITYdegongchengmulu\UI\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\CMakeLists.txt: C++ build system [prefab] failed while executing:
      @echo off
      "D:\\UNITY hunb\\2023.2.11f1c1\\Editor\\Data\\PlaybackEngines\\AndroidPlayer\\OpenJDK\\bin\\java" ^
        --class-path ^
        "C:\\Users\\秦汉\\.gradle\\caches\\modules-2\\files-2.1\\com.google.prefab\\cli\\2.0.0\\f2702b5ca13df54e3ca92f29d6b403fb6285d8df\\cli-2.0.0-all.jar" ^
        com.google.prefab.cli.AppKt ^
        --build-system ^
        cmake ^
        --platform ^
        android ^
        --abi ^
        arm64-v8a ^
        --os-version ^
        23 ^
        --stl ^
        c++_shared ^
        --ndk-version ^
        23 ^
        --output ^
        "E:\\UNITYdegongchengmulu\\UI\\.utmp\\RelWithDebInfo\\6z283f4t\\prefab\\arm64-v8a\\prefab-configure" ^
        "C:\\Users\\秦汉\\.gradle\\caches\\transforms-3\\6c263f9b274272e8756b525bc7d98ffe\\transformed\\jetified-games-activity-2.0.2\\prefab" ^
        "C:\\Users\\秦汉\\.gradle\\caches\\transforms-3\\121b6b243cedf8bef90d462440e4bf24\\transformed\\jetified-games-frame-pacing-1.10.0\\prefab"
    from E:\UNITYdegongchengmulu\UI\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary
  'Y' ????????????????????????е????
  ?????????????
  '-path' ????????????????????????е????
  ?????????????
  'google.prefab.cli.AppKt' ????????????????????????е????
  ?????????????
  ????????????·????
  ????????????·????

* Try:
> Run with --stacktrace option to get the stack trace.
> Run with --info or --debug option to get more log output.
> Run with --scan to get full insights.

* Get more help at https://help.gradle.org

BUILD FAILED in 2s
]
stdout[
> Task :unityLibrary:preBuild UP-TO-DATE
> Task :unityLibrary:preReleaseBuild UP-TO-DATE
> Task :unityLibrary:compileReleaseAidl NO-SOURCE
> Task :launcher:preBuild UP-TO-DATE
> Task :launcher:preReleaseBuild UP-TO-DATE
> Task :launcher:compileReleaseAidl NO-SOURCE
> Task :launcher:generateReleaseBuildConfig UP-TO-DATE
> Task :launcher:javaPreCompileRelease UP-TO-DATE
> Task :launcher:generateReleaseResValues UP-TO-DATE
> Task :launcher:createReleaseCompatibleScreenManifests UP-TO-DATE
> Task :launcher:extractProguardFiles UP-TO-DATE
> Task :launcher:mergeReleaseJniLibFolders UP-TO-DATE
> Task :launcher:checkReleaseDuplicateClasses UP-TO-DATE
> Task :launcher:desugarReleaseFileDependencies UP-TO-DATE
> Task :launcher:mergeExtDexRelease UP-TO-DATE
> Task :launcher:mergeReleaseShaders UP-TO-DATE
> Task :launcher:compileReleaseShaders NO-SOURCE
> Task :launcher:generateReleaseAssets UP-TO-DATE
> Task :launcher:processReleaseJavaRes NO-SOURCE
> Task :launcher:collectReleaseDependencies UP-TO-DATE
> Task :unityLibrary:configureCMakeRelWithDebInfo[arm64-v8a] FAILED
> Task :launcher:sdkReleaseDependencyData
13 actionable tasks: 2 executed, 11 up-to-date
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <766e6028488c47aa830746f18b1b4739>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <766e6028488c47aa830746f18b1b4739>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <766e6028488c47aa830746f18b1b4739>:0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <766e6028488c47aa830746f18b1b4739>:0)
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at <766e6028488c47aa830746f18b1b4739>:0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at <766e6028488c47aa830746f18b1b4739>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <766e6028488c47aa830746f18b1b4739>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <766e6028488c47aa830746f18b1b4739>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)


打包的时候总显示报错能问问怎么解决吗

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  • 专家-赤兔[在线] 优质创作者: 编程框架技术领域 2024-03-07 11:20
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    从您提供的错误日志来看,Unity在尝试为Android平台构建项目时遇到了CMake配置失败的问题。具体错误是:

    [CXX1405] error when building with cmake using E:\UNITYdegongchengmulu\UI\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\CMakeLists.txt
    

    以及一系列关于“Y”、“-path”、“google.prefab.cli.AppKt”等找不到或无法识别的错误信息。

    根据这些信息,问题可能出在以下几点:

    1. CMakeLists.txt配置不正确: 检查E:\UNITYdegongchengmulu\UI\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\src\main\cpp\CMakeLists.txt文件中的内容,确保所有依赖项、库路径和编译选项设置正确,特别是与arm64-v8a架构相关的部分。

    2. Prefab工具异常: Google Prefab CLI(com.google.prefab.cli.AppKt)似乎在执行过程中遇到了问题,这可能是由于Prefab工具版本不兼容或者安装不完整导致的。您可以尝试更新到最新版的Prefab工具,并检查其是否能够在命令行中正常运行。

    3. 环境变量或路径问题: 日志中提到的一些路径可能没有被正确识别或解析。确认Java和Gradle的路径设置是否正确,同时检查环境变量PATH中是否包含了所有必要的构建工具路径。

    解决步骤可以尝试如下:

    • 检查并修复CMakeLists.txt:确保CMakeLists.txt针对Android平台做了正确的配置,包括添加了所有必要的源代码文件、链接库和包含路径。

    • 清理并重新导入第三方库:如果您的项目依赖于外部C++库,请确保这些库已正确地通过Prefab打包并且在CMakeLists.txt中有相应的引用。

    • 更新Prefab工具:确保使用的是与当前Unity版本兼容的Prefab工具,可以通过Unity Package Manager(UPM)来更新或安装。

    • 验证环境变量:检查上述日志中的JAVA_HOME、NDK_VERSION等环境变量设置,确保它们指向的是正确的路径。

    • 清除缓存并重新构建:在Unity编辑器中选择“Window” -> “Package Manager”,打开包管理器后,找到并点击“Assets” -> “Refresh”按钮来刷新包缓存。然后清理并重新构建项目。

    如果以上方法都不能解决问题,请尝试降低Unity版本至一个稳定版本,或查看Unity官方文档及社区论坛上的相关讨论以获取更多解决方案。

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  • 创建了问题 3月7日