坦克大战游戏unity实例化地图时生成的物体重合在一起如何解决


上午好☀️☀️☀️️
本答案参考ChatGPT-3.5
以下是一些可能的解决方案:
GetNumObjects()方法以确保在每次实例化地图时都能得到正确的数量。public class unusedObjects : MonoBehaviour
{
public int numObjects;
public bool hasUncreatedObjects = false;
// Update is called once per frame
void Update()
{
if (!hasUncreatedObjects && GetNumObjects() == numObjects)
{
hasUncreatedObjects = true;
}
}
// Returns the number of objects that exist.
public int GetNumObjects()
{
return numObjects;
}
}
unity.Collections.ArrayList<T>作为缓存来存储已经创建的对象。private List<GameObject> unusedObjects = new ArrayList<>();
DeleteObject()方法删除它。void RemoveGameObject(GameObject obj)
{
unusedObjects.Remove(obj);
}
// Call this method when you no longer need a game object
RemoveGameObject(item[3]);
for (int i = 0; i < numObjects; i++)
{
for (int j = 0; j < numObjects; j++)
{
if (item[i] != item[j])
{
GameObject tempObj = Instantiate(item[i], item[j].position, item[j]..rotation);
removeGameObject(tempObj);
}
}
}
请注意,这只是一个基本的解决方案,具体实现可能会根据您的需求和项目的复杂性有所不同。