import bpy
bpy.ops.object.select_all(action="SELECT")
bpy.ops.object.delete()
# 创建圆柱体
bpy.ops.mesh.primitive_cylinder_add(
radius=1,
depth=4,
enter_editmode=False,
location=(0, 0, 0),
vertices=6
)
# 获取新创建的圆柱体对象
cylinder = bpy.context.active_object
# 进入编辑模式
bpy.ops.object.mode_set(mode='EDIT')
# 执行 Loop Cut
bpy.ops.mesh.loopcut_slide(MESH_OT_loopcut={"number_cuts":8, "smoothness":0, "falloff":'INVERSE_SQUARE', "object_index":0, "edge_index":6, "mesh_select_mode_init":(False, True, False)}, TRANSFORM_OT_edge_slide={"value":0, "single_side":False, "use_even":False, "flipped":False, "use_clamp":True, "mirror":True, "snap":False, "snap_elements":{'INCREMENT'}, "use_snap_project":False, "snap_target":'CLOSEST', "use_snap_self":True, "use_snap_edit":True, "use_snap_nonedit":True, "use_snap_selectable":False, "snap_point":(0, 0, 0), "correct_uv":True, "release_confirm":True, "use_accurate":False})
# 退出编辑模式
bpy.ops.object.mode_set(mode='OBJECT')
- 报错如下

blender4.3中的代码为什么在blender2.8中不能用?