programstudy0821 2011-12-12 16:48
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js代码有些看不懂

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 
<html>
<style>
    div {display:block;background-color:black;position:absolute;font:17px Tahoma;color:#fff;}
    span {float:left;background-color:gray;width:12px;height:12px;border:4px gray outset;margin:0 1 1 0;overflow:hidden;}
    p {float:left;width:8px;height:8px;border:2px gray outset;overflow:hidden;margin:0;padding:0}
    #main {width:375px;height:430px;display:block;background-color:gray;position:relative;}
    #body {width:241px;height:401px;left:15px;top:15px;border:1px solid #999;}
    #score {width:80px;height:24px;left:270px;top:15px;padding:4px;}
    #level {width:80px;height:24px;left:270px;top:50px;padding:4px;}
    #next {width:50px;height:50px;left:270px;top:85px;border:19px black solid;}
    #ctrl {width:80px;height:55px;left:270px;top:360px;padding:4px;text-align:center;background-color:gray}
    #ctrl button{width:80px;height:25px;}
</style>
<script>
    //http://www.codesky.net
    var G = {
        fs:[],
        fn:[],
        score:0,
        l:['#9F0','#FF3','#F33','#C0C','#33C','#0F3','#F93'],
        v:[0x801,0x801,0x801,0x801,0x801,0x801,0x801,0x801,0x801,0x801,0x801,0x801,0x801,0x801,0x801,0x801,0x801,0x801,0x801,0xFFFF],
        d:[[0xCC00],[0x4444,0xF0],[0x8C40,0x6C00],[0x4C80,0xC600],[0x44C0,0x8E00,0xC880,0xE200],[0x88C0,0xE800,0xC440,0x2E00],[0x4E00,0x8C80,0xE400,0x4C40]],
        init:function(){
            var body = document.getElementById('body');
            var next = document.getElementById('next');
            for(var i=0;i<240;i++){
                G.fs.push(body.appendChild(document.createElement("span")));
            }
            for(var i=0;i<16;i++){
                G.fn.push(next.appendChild(document.createElement("p")));
            }
            G.domScore = document.getElementById('score');
            G.domLevel = document.getElementById('level');
            document.onkeydown=function(e){G.event(e||window.event,0)};
            G.rand();
            G.next();
        },
        timeTesk:function(){
            if(G.pause)return;
            if(!G.move(G.x, G.y+1, G.t)){
                var s = 0;
                for(var i=0;i<19;i++){
                    G.v[i]=G.v[i]|G.m[i];
                    if(G.v[i]==0xFFF){
                        for(var k=i;k>0;k--){
                            G.v[k] = G.v[k-1];
                        }
                        G.score+=++s;
                    }
                }
                G.next();
                return false;
            }
            G.draw();
            return true;
        },
        move:function(x,y,t){
            var m = [];
            for(var k=0;k<4;k++){
                //下面的这段代码也看不懂,请详细解答一下。
                m[y+k] = (G.d[G.n][t]>>(3-k)*4&0xF)<<Math.max(x,0)>>-Math.min(x,0);
                if(m[y+k] & G.v[y+k]){
                    return false;
                }
            }
            G.x = x;
            G.y = y;
            G.t = t;
            G.m = m;
            G.draw();
            return true;
        },
        rand:function(){
            G.n = G._n;
            G.t = G._t;
            G.c = G._c;
            G._n = parseInt(Math.random()*G.d.length);
            G._t = parseInt(Math.random()*G.d[G._n].length);
            G._c = parseInt(Math.random()*G.l.length);
        },
        next:function(){
            G.rand();
            if(parseInt(G.score/20)!=G.level){
                G.level = parseInt(G.score/20);
                clearInterval(G.handle);
                G.handle = setInterval("G.timeTesk()",500/(G.level+1));
            }
            G.domScore.innerHTML = 'Score:'+G.score;
            G.domLevel.innerHTML = 'Level:'+G.level;
            var i = 0;
            while(!(G.d[G.n][G.t]>>i*4&0xF))i++;
            if(!G.move(3, i-3, G.t)){
                alert('Game over!');
                clearInterval(G.handle);
            }
        },
        draw:function(){
            for(var i=0;i<240;i++){
                if((G.v[parseInt(i/12)]>>(11-i%12))&0x1){
                    G.fs[i].style.visibility = '';
                }else if((G.m[parseInt(i/12)]>>(11-i%12))&0x1){
                    G.fs[i].style.visibility = '';
                    G.fs[i].style.borderColor = G.fs[i].style.background = G.l[G.c];
                }else{
                    G.fs[i].style.visibility ='hidden';
                }
            }
            for(var i=0;i<16;i++){
                if(G.d[G._n][G._t]>>(15-i)&0x1){
                    G.fn[i].style.visibility = '';
                    G.fn[i].style.borderColor = G.fn[i].style.background = G.l[G._c];
                }else{
                    G.fn[i].style.visibility ='hidden';
                }
            }
        },
        event:function(e,t){
            switch(e.keyCode){
                case 37:
                    G.move(G.x + 1, G.y, G.t);
                break;
                case 39:
                    G.move(G.x - 1, G.y, G.t);
                break;
                case 38:
                    G.move(G.x, G.y, (G.t + 1) % G.d[G.n].length);
                break;
                case 40:
                    G.timeTesk();
                break;
                case 32:
                    while(G.timeTesk());
            }
        }
    }
</script>
<body onload='G.init();'>
    <div id='main'>
        <div id='body'></div>
        <div id='score'></div>
        <div id='level'></div>
        <div id='next'></div>
        <div id='ctrl'>
            <button onclick="javascript:location.href=location.href;">New</button>
            //这下面的代码看不懂啊
            //[G.pause=!!!G.pause]和[G.pause=!G.pause]有去区别吗??
            //有,那有什么区别,请详细讲讲。
            <button onclick="javascript:this.innerHTML={'true':'Start','false':'Pause'}[G.pause=!!!G.pause];">Pause</button>
        </div>
    </GMain>
</body>
</html>

 上面我注视的地方是我看不懂的地方,请帮帮我看看,如果知道麻烦给详细讲解一下,谢谢。

  • 写回答

2条回答 默认 最新

  • cyrilluce 2011-12-13 09:52
    关注

    囧,这个是俄罗斯方块啊...

    运算符优化级从高到低:
    ()

    *

    << >>
    &

    这里G.d中存储的是各种形状,及它们各旋转形态下的点阵。
    G.v存储的是当前游戏区的点阵(每元素为1行,共20行)
    move的3个参数代表当前形状的x, y, 以及旋转形态索引

    [code="js"]
    move:function(x,y,t){
    // m存储当前形状在游戏区的点阵计算结果
    var m = [];
    for(var k=0;k // G.d[G.n][t]读取形状的4*4点阵,以M表示
    // M>>((3-k)*4) & 0xF 分别取从高至低的每4节点点阵,即取形状的每一行,以L表示
    // 最后L<>-Math.min(x,0)根据当前形状的x坐标计算映射到游戏区的点阵
    m[y+k] = (G.d[G.n][t]>>(3-k)*4&0xF)<>-Math.min(x,0);
    // 与游戏区的点阵进行按位与,看有无重叠,有则代表有碰撞,不能移动
    if(m[y+k] & G.v[y+k]){
    return false;
    }
    }
    G.x = x;
    G.y = y;
    G.t = t;
    G.m = m;
    G.draw();
    return true;
    },
    [/code]

    本回答被题主选为最佳回答 , 对您是否有帮助呢?
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