m0_65121421 2022-01-06 02:03 采纳率: 100%
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c语言飞机大战,一定要c语言

救救孩子吧,我需要这个,大佬们!!!!!!!!!!!在线等

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  • CSDN专家-sinJack 2022-01-06 08:37
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    #include<iostream>
    #include<windows.h>
    #include<conio.h>
    #include<time.h>
    #include<string>
    using namespace std;
    /*=============== all the structures ===============*/
    typedef struct Frame
    {
    COORD position[2];
    int flag;
    }Frame;
    /*=============== all the functions ===============*/
    void SetPos(COORD a)// set cursor
    {
    HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleCursorPosition(out, a);
    }
    void SetPos(int i, int j)// set cursor
    {
    COORD pos={i, j};
    SetPos(pos);
    }
    void HideCursor()
    {
    CONSOLE_CURSOR_INFO cursor_info = {1, 0};
    SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
    }
    //把第y行,[x1, x2) 之间的坐标bai填充为 ch
    void drawRow(int y, int x1, int x2, char ch)
    {
    SetPos(x1,y);
    for(int i = 0; i <= (x2-x1); i++)
    cout<<ch;
    }
    //在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
    void drawRow(COORD a, COORD b, char ch)
    {
    if(a.Y == b.Y)
    drawRow(a.Y, a.X, b.X, ch);
    else
    {
    SetPos(0, 25);
    cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";
    system("pause");
    }
    }
    //把第x列,[y1, y2] 之间的坐标填充为 ch
    void drawCol(int x, int y1, int y2, char ch)
    {
    int y=y1;
    while(y!=y2+1)
    {
    SetPos(x, y);
    cout<<ch;
    y++;
    }
    }
    //在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch
    void drawCol(COORD a, COORD b, char ch)
    {
    if(a.X == b.X)
    drawCol(a.X, a.Y, b.Y, ch);
    else
    {
    SetPos(0, 25);
    cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";
    system("pause");
    }
    }
    //左上角坐标、右下角坐标、用row填充行、用col填充列
    void drawFrame(COORD a, COORD b, char row, char col)
    {
    drawRow(a.Y, a.X+1, b.X-1, row);
    drawRow(b.Y, a.X+1, b.X-1, row);
    drawCol(a.X, a.Y+1, b.Y-1, col);
    drawCol(b.X, a.Y+1, b.Y-1, col);
    }
    void drawFrame(int x1, int y1, int x2, int y2, char row, char col)
    {
    COORD a={x1, y1};
    COORD b={x2, y2};
    drawFrame(a, b, row, col);
    }
    void drawFrame(Frame frame, char row, char col)
    {
    COORD a = frame.position[0];
    COORD b = frame.position[1];
    drawFrame(a, b, row, col);
    }
    void drawPlaying()
    {
    drawFrame(0, 0, 48, 24, '=', '|');// draw map frame;
    drawFrame(49, 0, 79, 4, '-', '|');// draw output frame
    drawFrame(49, 4, 79, 9, '-', '|');// draw score frame
    drawFrame(49, 9, 79, 20, '-', '|');// draw operate frame
    drawFrame(49, 20, 79, 24, '-', '|');// draw other message frame
    SetPos(52, 6);
    cout<<"得分:";
    SetPos(52, 7);
    cout<<"称号:";
    SetPos(52,10);
    cout<<"操作方式:";
    SetPos(52,12);
    cout<<" a,s,d,w 控制战机移动。";
    SetPos(52,14);
    cout<<" p 暂停游戏。";
    SetPos(52,16);
    cout<<" e 退出游戏。";
    SetPos(52,18);
    cout<<" k 发射子弹。";
    }
    //在[a, b)之间产生一个随机整数
    int random(int a, int b)
    {
    int c=(rand() % (a-b))+ a;
    return c;
    }
    //在两个坐标包括的矩形框内随机产生一个坐标
    COORD random(COORD a, COORD b)
    {
    int x=random(a.X, b.X);
    int y=random(a.Y, b.Y);
    COORD c={x, y};
    return c;
    }
    bool judgeCoordInFrame(Frame frame, COORD spot)
    {
    if(spot.X>=frame.position[0].X)
    if(spot.X<=frame.position[1].X)
    if(spot.Y>=frame.position[0].Y)
    if(spot.Y<=frame.position[0].Y)
    return true;
    return false;
    }
    void printCoord(COORD a)
    {
    cout <<"( "<<a.X<<" , "<<a.Y<<" )";
    }
    void printFrameCoord(Frame a)
    {
    printCoord(a.position[0]);
    cout <<" - ";
    printCoord(a.position[1]);
    }
    int drawMenu()
    {
    SetPos(30, 1);
    cout<<"P l a n e W a r";
    drawRow(3, 0, 79, '-');
    drawRow(5, 0, 79, '-');
    SetPos(28, 4);
    cout<<"w 和 s 选择, k 确定";
    SetPos(15, 11);
    cout<<"1. 简单的敌人";
    SetPos(15, 13);
    cout<<"2. 冷酷的敌人";
    drawRow(20, 0, 79, '-');
    drawRow(22, 0, 79, '-');
    SetPos(47, 11);
    cout<<"简单的敌人:";
    SetPos(51, 13);
    cout<<"简单敌人有着较慢的移动速度。";
    SetPos(24, 21);
    cout<<" ☆○☆○☆○☆○☆○☆ ";
    int j=11;
    SetPos(12, j);
    cout<<">>";
    //drawFrame(45, 9, 79, 17, '=', '|');
    while(1)
    { if( _kbhit() )
    {
    char x=_getch();
    switch (x)
    {
    case 'w' :
    {
    if( j == 13)
    {
    SetPos(12, j);
    cout<<" ";
    j = 11;
    SetPos(12, j);
    cout<<">>";
    SetPos(51, 13);
    cout<<"            ";
    SetPos(47, 11);
    cout<<"简单的敌人:";
    SetPos(51, 13);
    cout<<"简单敌人有着较慢的移动速度。";
    }
    break;
    }
    case 's' :
    {
    if( j == 11 )
    {
    SetPos(12, j);
    cout<<" ";
    j = 13;
    SetPos(12, j);
    cout<<">>";
    SetPos(51, 13);
    cout<<"              ";
    SetPos(47, 11);
    cout<<"冷酷的敌人:";
    SetPos(51, 13);
    cout<<"冷酷的敌人移动速度较快。";
    }
    break;
    }
    case 'k' :
    {
    if (j == 8) return 1;
    else return 2;
    }
    }
    }
    }
    }
    /*
    DWORD WINAPI MusicFun(LPVOID lpParamte)
    {
    //DWORD OBJ;
    sndPlaySound(TEXT("bgm.wav"), SND_FILENAME|SND_ASYNC);
    return 0;
    }
    */
    /*================== the Game Class ==================*/
    class Game
    {
    public:
    COORD position[10];
    COORD bullet[10];
    Frame enemy[8];
    int score;
    int rank;
    int rankf;
    string title;
    int flag_rank;
    Game ();
    //初始化所有
    void initPlane();
    void initBullet();
    void initEnemy();
    //初始化其中一个
    //void initThisBullet( COORD );
    //void initThisEnemy( Frame );
    void planeMove(char);
    void bulletMove();
    void enemyMove();
    //填充所有
    void drawPlane();
    void drawPlaneToNull();
    void drawBullet();
    void drawBulletToNull();
    void drawEnemy();
    void drawEnemyToNull();
    //填充其中一个
    void drawThisBulletToNull( COORD );
    void drawThisEnemyToNull( Frame );
    void Pause();
    void Playing();
    void judgePlane();
    void judgeEnemy();
    void Shoot();
    void GameOver();
    void printScore();
    };
    Game::Game()
    {
    initPlane();
    initBullet();
    initEnemy();
    score = 0;
    rank = 25;
    rankf = 0;
    flag_rank = 0;
    }
    void Game::initPlane()
    {
    COORD centren={39, 22};
    position[0].X=position[5].X=position[7].X=position[9].X=centren.X;
    position[1].X=centren.X-2;
    position[2].X=position[6].X=centren.X-1;
    position[3].X=position[8].X=centren.X+1;
    position[4].X=centren.X+2;
    for(int i=0; i<=4; i++)
    position[i].Y=centren.Y;
    for(int i=6; i<=8; i++)
    position[i].Y=centren.Y+1;
    position[5].Y=centren.Y-1;
    position[9].Y=centren.Y-2;
    }
    void Game::drawPlane()
    {
    for(int i=0; i<9; i++)
    {
    SetPos(position[i]);
    if(i!=5)
    cout<<"o";
    else if(i==5)
    cout<<"|";
    }
    }
    void Game::drawPlaneToNull()
    {
    for(int i=0; i<9; i++)
    {
    SetPos(position[i]);
    cout<<" ";
    }
    }
    void Game::initBullet()
    {
    for(int i=0; i<10; i++)
    bullet[i].Y = 30;
    }
    void Game::drawBullet()
    {
    for(int i=0; i<10; i++)
    {
    if( bullet[i].Y != 30)
    {
    SetPos(bullet[i]);
    cout<<"^";
    }
    }
    }
    void Game::drawBulletToNull()
    {
    for(int i=0; i<10; i++)
    if( bullet[i].Y != 30 )
    {
    COORD pos={bullet[i].X, bullet[i].Y+1};
    SetPos(pos);
    cout<<" ";
    }
    }
    void Game::initEnemy()
    {
    COORD a={1, 1};
    COORD b={45, 15};
    for(int i=0; i<8; i++)
    {
    enemy[i].position[0] = random(a, b);
    enemy[i].position[1].X = enemy[i].position[0].X + 3;
    enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
    }
    }
    void Game::drawEnemy()
    {
    for(int i=0; i<8; i++)
    drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');
    }
    void Game::drawEnemyToNull()
    {
    for(int i=0; i<8; i++)
    {
    drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');
    }
    }
    void Game::Pause()
    {
    SetPos(61,2);
    cout<<" ";
    SetPos(61,2);
    cout<<"暂停中...";
    char c=_getch();
    while(c!='p')
    c=_getch();
    SetPos(61,2);
    cout<<" ";
    }
    void Game::planeMove(char x)
    {
    if(x == 'a')
    if(position[1].X != 1)
    for(int i=0; i<=9; i++)
    position[i].X -= 2;
    if(x == 's')
    if(position[7].Y != 23)
    for(int i=0; i<=9; i++)
    position[i].Y += 1;
    if(x == 'd')
    if(position[4].X != 47)
    for(int i=0; i<=9; i++)
    position[i].X += 2;
    if(x == 'w')
    if(position[5].Y != 3)
    for(int i=0; i<=9; i++)
    position[i].Y -= 1;
    }
    void Game::bulletMove()
    {
    for(int i=0; i<10; i++)
    {
    if( bullet[i].Y != 30)
    {
    bullet[i].Y -= 1;
    if( bullet[i].Y == 1 )
    {
    COORD pos={bullet[i].X, bullet[i].Y+1};
    drawThisBulletToNull( pos );
    bullet[i].Y=30;
    }
    }
    }
    }
    void Game::enemyMove()
    {
    for(int i=0; i<8; i++)
    {
    for(int j=0; j<2; j++)
    enemy[i].position[j].Y++;
    if(24 == enemy[i].position[1].Y)
    {
    COORD a={1, 1};
    COORD b={45, 3};
    enemy[i].position[0] = random(a, b);
    enemy[i].position[1].X = enemy[i].position[0].X + 3;
    enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
    }
    }
    }
    void Game::judgePlane()
    {
    for(int i = 0; i < 8; i++)
    for(int j=0; j<9; j++)
    if(judgeCoordInFrame(enemy[i], position[j]))
    {
    SetPos(62, 1);
    cout<<"坠毁";
    drawFrame(enemy[i], '+', '+');
    Sleep(1000);
    GameOver();
    break;
    }
    }
    void Game::drawThisBulletToNull( COORD c)
    {
    SetPos(c);
    cout<<" ";
    }
    void Game::drawThisEnemyToNull( Frame f )
    {
    drawFrame(f, ' ', ' ');
    }
    void Game::judgeEnemy()
    {
    for(int i = 0; i < 8; i++)
    for(int j = 0; j < 10; j++)
    if( judgeCoordInFrame(enemy[i], bullet[j]) )
    {
    score += 5;
    drawThisEnemyToNull( enemy[i] );
    COORD a={1, 1};
    COORD b={45, 3};
    enemy[i].position[0] = random(a, b);
    enemy[i].position[1].X = enemy[i].position[0].X + 3;
    enemy[i].position[1].Y = enemy[i].position[0].Y + 2;
    drawThisBulletToNull( bullet[j] );
    bullet[j].Y = 30;
    }
    }
    void Game::Shoot()
    {
    for(int i=0; i<10; i++)
    if(bullet[i].Y == 30)
    {
    bullet[i].X = position[5].X;
    bullet[i].Y = position[5].Y-1;
    break;
    }
    }
    void Game::printScore()
    {
    if(score == 120 && flag_rank == 0)
    {
    rank -= 3;
    flag_rank = 1;
    }
    else if( score == 360 && flag_rank == 1)
    {
    rank -= 5;
    flag_rank = 2;
    }
    else if( score == 480 && flag_rank == 2)
    {
    rank -= 5;
    flag_rank = 3;
    }
    int x=rank/5;
    SetPos(60, 6);
    cout<<score;
    if( rank!=rankf )
    {
    SetPos(60, 7);
    if( x == 5)
    title="初级飞行员";
    else if( x == 4)
    title="中级飞行员";
    else if( x == 3)
    title="高级飞行员";
    else if( x == 2 )
    title="王牌飞行员";
    cout<<title;
    }
    rankf = rank;
    }
    void Game::Playing()
    {
    //HANDLE MFUN;
    //MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL);
    drawEnemy();
    drawPlane();
    int flag_bullet = 0;
    int flag_enemy = 0;
    while(1)
    {
    Sleep(8);
    if(_kbhit())
    {
    char x = _getch();
    if ('a' == x || 's' == x || 'd' == x || 'w' == x)
    {
    drawPlaneToNull();
    planeMove(x);
    drawPlane();
    judgePlane();
    }
    else if ('p' == x)
    Pause();
    else if( 'k' == x)
    Shoot();
    else if( 'e' == x)
    {
    //CloseHandle(MFUN);
    GameOver();
    break;
    }
    }
    /* 处理子弹 */
    if( 0 == flag_bullet )
    {
    bulletMove();
    drawBulletToNull();
    drawBullet();
    judgeEnemy();
    }
    flag_bullet++;
    if( 5 == flag_bullet )
    flag_bullet = 0;
    /* 处理敌人 */
    if( 0 == flag_enemy )
    {
    drawEnemyToNull();
    enemyMove();
    drawEnemy();
    judgePlane();
    }
    flag_enemy++;
    if( flag_enemy >= rank )
    flag_enemy = 0;
    /* 输出得分 */
    printScore();
    }
    }
    void Game::GameOver()
    {
    system("cls");
    COORD p1={28,9};
    COORD p2={53,15};
    drawFrame(p1, p2, '=', '|');
    SetPos(36,12);
    string str="Game Over!";
    for(int i=0; i<str.size(); i++)
    {
    Sleep(80);
    cout<<str[i];
    }
    Sleep(1000);
    system("cls");
    drawFrame(p1, p2, '=', '|');
    SetPos(31, 11);
    cout<<"击落敌机:"<<score/5<<" 架";
    SetPos(31, 12);
    cout<<"得  分:"<<score;
    SetPos(31, 13);
    cout<<"获得称号:"<<title;
    SetPos(30, 16);
    Sleep(1000);
    cout<<"继续? 是(y)| 否(n)";
    as:
    char x=_getch();
    if (x == 'n')
    exit(0);
    else if (x == 'y')
    {
    system("cls");
    Game game;
    int a = drawMenu();
    if(a == 2)
    game.rank = 20;
    system("cls");
    drawPlaying();
    game.Playing();
    }
    else goto as;
    }
    /*================== the main function ==================*/
    int main()
    {
    //游戏准备
    srand((int)time(0)); //随机种子
    HideCursor(); //隐藏光标
    Game game;
    int a = drawMenu();
    if(a == 2)
    game.rank = 20;
    system("cls");
    drawPlaying();
    game.Playing();
    }
    

    img

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