How to implement an abstract class in Go? As Go doesn't allow us to have fields in interfaces, that would be a stateless object. So, in other words, is it possible to have some kind of default implementation for a method in Go?
Consider an example:
type Daemon interface {
start(time.Duration)
doWork()
}
func (daemon *Daemon) start(duration time.Duration) {
ticker := time.NewTicker(duration)
// this will call daemon.doWork() periodically
go func() {
for {
<- ticker.C
daemon.doWork()
}
}()
}
type ConcreteDaemonA struct { foo int }
type ConcreteDaemonB struct { bar int }
func (daemon *ConcreteDaemonA) doWork() {
daemon.foo++
fmt.Println("A: ", daemon.foo)
}
func (daemon *ConcreteDaemonB) doWork() {
daemon.bar--
fmt.Println("B: ", daemon.bar)
}
func main() {
dA := new(ConcreteDaemonA)
dB := new(ConcreteDaemonB)
start(dA, 1 * time.Second)
start(dB, 5 * time.Second)
time.Sleep(100 * time.Second)
}
This won't compile as it's not possible to use interface as a receiver.
In fact, I have already answered my question (see the answer below). However, is it an idiomatic way to implement such logic? Are there any reasons not to have a default implementation besides language's simplicity?